cyphesis/rulesets/PythonThingScript.h
Al Riddoch 1ed6e05234 2005-12-11 Al Riddoch <alriddoch@zepler.org>
* rulesets/PythonThingScript.h, rulesets/PythonThingScript.cpp:
	  Store a pointer to the core object's python wrapper, and modify
	  constructor to initialise it.

	* rulesets/Python_API.cpp, server/ScriptFactory.cpp,
	  server/TaskFactory.cpp: Modify variable name to make it clearer
	  what the wrapper object is. Pass wrapper to script management
	  object constructor, so it can store the pointer.

	* rulesets/PythonMindScript.h: Make constructor explicit for
	  safety.
2005-12-11 03:28:18 +00:00

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C++

// This file may be redistributed and modified only under the terms of
// the GNU General Public License (See COPYING for details).
// Copyright (C) 2001 Alistair Riddoch
#ifndef RULESETS_PYTHON_THING_SCRIPT_H
#define RULESETS_PYTHON_THING_SCRIPT_H
#include "PythonScript.h"
class Entity;
/// \brief Script class for Python scripts attached to an Entity
class PythonEntityScript : public PythonScript {
protected:
PyObject * const m_wrapper;
public:
explicit PythonEntityScript(PyObject *, PyObject *);
virtual ~PythonEntityScript();
virtual bool operation(const std::string &,
const Atlas::Objects::Operation::RootOperation &,
OpVector &,
const Atlas::Objects::Operation::RootOperation * = 0);
virtual void hook(const std::string &, Entity *);
};
#endif // RULESETS_PYTHON_THING_SCRIPT_H