mirror of
https://github.com/worldforge/cyphesis
synced 2026-08-13 12:26:04 -04:00
* common/log.cpp, common/log.h: Switch to taking a C++ string reference rather than a char *, as it is not really an optimisation, and it makes the code simpler to read and write. * client/BaseClient.cpp, client/ClientConnection.cpp, common/AtlasFileLoader.cpp, common/BaseEntity.cpp, common/Database.cpp, common/globals.cpp, common/id.cpp, common/inheritance.cpp, common/log.cpp, common/log.h, rulesets/Character.cpp, rulesets/Creator.cpp, rulesets/Entity.cpp, rulesets/MemMap.cpp, rulesets/Motion.cpp, rulesets/Pedestrian.cpp, rulesets/Py_Object.cpp, rulesets/Py_RootEntity.cpp, rulesets/PythonMindScript.cpp, rulesets/PythonThingScript.cpp, rulesets/Python_API.cpp, rulesets/Thing.cpp, server/Account.cpp, server/Admin.cpp, server/ArithmeticFactory.cpp, server/CommClient.cpp, server/CommListener.cpp, server/CommMDNSPublisher.cpp, server/CommServer.cpp, server/Connection.cpp, server/EntityFactory.cpp, server/Persistance.cpp, server/Restoration.cpp, server/ScriptFactory.cpp, server/TaskFactory.cpp, server/WorldRouter.cpp, server/server.cpp: Convert over to using new API correctly. * data/mason.xml: Add biomass and transient to fircone, making its script obsolete:
105 lines
3.6 KiB
C++
105 lines
3.6 KiB
C++
// Cyphesis Online RPG Server and AI Engine
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// Copyright (C) 2000,2001 Alistair Riddoch
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//
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// This program is free software; you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation; either version 2 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software Foundation,
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// Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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// $Id: PythonThingScript.cpp,v 1.36 2007-07-29 03:33:34 alriddoch Exp $
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#include "PythonThingScript.h"
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#include "Py_Operation.h"
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#include "Py_Oplist.h"
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#include "Entity.h"
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#include "common/log.h"
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#include "common/debug.h"
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#include "common/compose.hpp"
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#include <Atlas/Objects/RootOperation.h>
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static const bool debug_flag = false;
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/// \brief PythonEntityScript constructor
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PythonEntityScript::PythonEntityScript(PyObject * o, PyObject * wrapper) :
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PythonScript(o, wrapper)
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{
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}
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PythonEntityScript::~PythonEntityScript()
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{
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}
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bool PythonEntityScript::operation(const std::string & opname,
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const Operation & op,
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OpVector & res,
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const Operation * sub_op)
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{
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assert(scriptObject != NULL);
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std::string op_name = opname + "_operation";
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debug( std::cout << "Got script object for " << op_name << std::endl
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<< std::flush;);
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// This check isn't really necessary, except it saves the conversion
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// time.
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if (!PyObject_HasAttrString(scriptObject, (char *)(op_name.c_str()))) {
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debug( std::cout << "No method to be found for " << op_name
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<< std::endl << std::flush;);
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return false;
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}
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// Construct apropriate python object thingies from op
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PyConstOperation * py_op = newPyConstOperation();
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py_op->operation = op;
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PyObject * ret;
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ret = PyObject_CallMethod(scriptObject, (char *)(op_name.c_str()),
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"(O)", py_op);
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Py_DECREF(py_op);
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if (ret == NULL) {
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if (PyErr_Occurred() == NULL) {
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debug( std::cout << "No method to be found for " << std::endl
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<< std::flush;);
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} else {
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log(ERROR, "Reporting python error");
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PyErr_Print();
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}
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return false;
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}
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debug( std::cout << "Called python method " << op_name
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<< std::endl << std::flush;);
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if (ret == Py_None) {
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debug(std::cout << "Returned none" << std::endl << std::flush;);
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} else if (PyOperation_Check(ret)) {
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PyOperation * op = (PyOperation*)ret;
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assert(op->operation.isValid());
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res.push_back(op->operation);
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} else if (PyOplist_Check(ret)) {
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PyOplist * op = (PyOplist*)ret;
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assert(op->ops != NULL);
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const OpVector & o = *op->ops;
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OpVector::const_iterator Iend = o.end();
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for (OpVector::const_iterator I = o.begin(); I != Iend; ++I) {
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res.push_back(*I);
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}
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} else {
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log(ERROR, String::compose("Python script \"%1\" returned an "
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"invalid result.", op_name));
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}
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Py_DECREF(ret);
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return true;
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}
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void PythonEntityScript::hook(const std::string &, Entity *)
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{
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}
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