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https://github.com/worldforge/cyphesis
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* server/CommServer.cpp: Only call idlers once every second, and still only when the server is not busy of congested with network traffic.
272 lines
8.5 KiB
C++
272 lines
8.5 KiB
C++
// Cyphesis Online RPG Server and AI Engine
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// Copyright (C) 2000-2005 Alistair Riddoch
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//
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// This program is free software; you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation; either version 2 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software Foundation,
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// Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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#include "CommServer.h"
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#include "CommSocket.h"
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#include "Idle.h"
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#include "ServerRouting.h"
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#include "common/log.h"
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#include "common/debug.h"
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#include "common/BaseWorld.h"
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#include "common/compose.hpp"
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#include <iostream>
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extern "C" {
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#ifdef HAVE_EPOLL_CREATE
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#include <sys/epoll.h>
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#endif // HAVE_EPOLL_CREATE
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#include <errno.h>
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}
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static const bool debug_flag = false;
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/// \brief Construct a new CommServer object, storing a reference to the core
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/// server object.
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CommServer::CommServer(ServerRouting & svr) : m_congested(false), m_server(svr)
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{
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#ifdef HAVE_EPOLL_CREATE
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// 64 seems like a suitable value for initial number of sockets to be
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// handled, though there is very little documentation on what would be
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// a good choice here.
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m_epollFd = epoll_create(64);
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if (m_epollFd < 0) {
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log(CRITICAL, String::compose("epoll_create: %s", strerror(errno)).c_str());
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exit_flag = true;
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}
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#endif // HAVE_EPOLL_CREATE
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}
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CommServer::~CommServer()
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{
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#ifdef HAVE_EPOLL_CREATE
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close(m_epollFd);
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#endif // HAVE_EPOLL_CREATE
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CommSocketSet::const_iterator Iend = m_sockets.end();
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for (CommSocketSet::const_iterator I = m_sockets.begin(); I != Iend; ++I) {
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delete *I;
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}
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}
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/// \brief Idle function called from the main loop.
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///
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/// Poll all the Idle objects that want to be polled regularly,
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/// Call the core server object idle function.
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/// @return true if the core server wants to be called again as soon as
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/// possible.
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bool CommServer::idle()
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{
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// Update the time, and get the core server object to process
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// stuff.
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time_t old_seconds = m_timeVal.tv_sec;
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gettimeofday(&m_timeVal, NULL);
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bool busy = m_server.m_world.idle(m_timeVal.tv_sec, m_timeVal.tv_usec);
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// We only call the idlers if the world has returned that it is not busy,
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// and the last call to select/poll with a sleep time provided did not
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// return any traffic.
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if (!busy && !m_congested && old_seconds != m_timeVal.tv_sec) {
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IdleSet::const_iterator I = m_idlers.begin();
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IdleSet::const_iterator Iend = m_idlers.end();
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for (; I != Iend; ++I) {
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(*I)->idle(m_timeVal.tv_sec);
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}
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} else {
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// if (busy) { std::cout << "No idle because server busy" << std::endl << std::flush; }
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// if (m_congested) { std::cout << "No idle because clients busy" << std::endl << std::flush; }
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}
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return busy;
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}
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/// \brief Main program loop called repeatedly.
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///
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/// Call the server idle function to do its processing. If the server is
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/// is currently busy, poll all the sockets as quickly as possible.
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/// If the server is idle, use select() to sleep on the sockets for
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/// a short period of time. If any sockets get broken or disconnected,
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/// they are noted and closed down at the end of the process.
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void CommServer::poll()
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{
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// This is the main code loop.
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// Classic select code for checking incoming data on sockets.
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// It would be useful to let idle know if we are currently dealing with
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// traffic
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bool busy = idle();
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#ifdef HAVE_EPOLL_CREATE
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static const int max_events = 16;
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static struct epoll_event events[max_events];
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int rval = ::epoll_wait(m_epollFd, events, max_events, (busy ? 0 : 100));
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if (rval < 0) {
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if (errno != EINTR) {
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log(ERROR, String::compose("epoll_wait: %1", strerror(errno)).c_str());
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}
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return;
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}
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m_congested = (rval != 0) || m_congested && busy;
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if (rval == max_events) {
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// If we see this alot, we should increase the maximum
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log(NOTICE, "epoll_wait returned the maximum number of events.");
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}
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for (int i = 0; i < rval; ++i) {
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struct epoll_event & event = events[i];
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CommSocket * cs = (CommSocket *)event.data.ptr;
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if (event.events & EPOLLHUP) {
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removeSocket(cs);
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} else {
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// FIXME If this never happens, then it can go
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if (event.events & EPOLLERR) {
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log(WARNING, "Socket error returned by epoll()");
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}
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if (event.events & EPOLLIN) {
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if (cs->eof()) {
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removeSocket(cs);
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} else {
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if (cs->read() != 0) {
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// Remove it?
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// FIXME It could be bad to do this, as dispatch()
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// has not been called.
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removeSocket(cs);
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} else {
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cs->dispatch();
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}
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}
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}
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}
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}
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#else // HAVE_EPOLL_CREATE
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fd_set sock_fds;
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int highest = 0;
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struct timeval tv;
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tv.tv_sec = 0;
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tv.tv_usec = (busy ? 0 : 100000);
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FD_ZERO(&sock_fds);
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bool pendingConnections = false;
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CommSocketSet::const_iterator Iend = m_sockets.end();
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for (CommSocketSet::const_iterator I = m_sockets.begin(); I != Iend; ++I) {
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if (!(*I)->isOpen()) {
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pendingConnections = true;
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continue;
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}
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int socket_fd = (*I)->getFd();
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FD_SET(socket_fd, &sock_fds);
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if (socket_fd > highest) {
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highest = socket_fd;
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}
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}
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highest++;
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int rval = ::select(highest, &sock_fds, NULL, NULL, &tv);
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if (rval < 0) {
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if (errno != EINTR) {
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log(ERROR, "Error caused by select() in main loop");
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logSysError(ERROR);
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}
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return;
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}
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if ((rval == 0) && !pendingConnections) {
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return;
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}
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// We assume Iend is still valid. m_sockets must not have been modified
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// between Iend's initialisation and here.
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CommSocketSet obsoleteConnections;
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for (CommSocketSet::const_iterator I = m_sockets.begin(); I != Iend; ++I) {
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CommSocket * socket = *I;
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if (!socket->isOpen()) {
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obsoleteConnections.insert(socket);
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continue;
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}
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if (FD_ISSET(socket->getFd(), &sock_fds)) {
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if (!socket->eof()) {
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if (socket->read() != 0) {
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debug(std::cout << "Removing socket due to failure"
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<< std::endl << std::flush;);
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obsoleteConnections.insert(socket);
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}
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socket->dispatch();
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} else {
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// It is not clear why but on some implementation/circumstances
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// socket->eof() is true, and sometimes it isn't.
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// Either way, the stream is now done, and we should remove it
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obsoleteConnections.insert(socket);
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}
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}
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}
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CommSocketSet::const_iterator J = obsoleteConnections.begin();
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CommSocketSet::const_iterator Jend = obsoleteConnections.end();
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for (; J != Jend; ++J) {
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removeSocket(*J);
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}
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#endif // HAVE_EPOLL_CREATE
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}
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/// Add a new CommSocket object to the manager.
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void CommServer::addSocket(CommSocket * cs)
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{
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#ifdef HAVE_EPOLL_CREATE
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struct epoll_event ee;
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ee.events = EPOLLIN | EPOLLERR | EPOLLHUP;
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ee.data.u64 = 0;
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ee.data.ptr = cs;
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int ret = ::epoll_ctl(m_epollFd, EPOLL_CTL_ADD, cs->getFd(), &ee);
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if (ret != 0) {
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log(ERROR, "Error calling epoll_ctl to add socket");
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logSysError(ERROR);
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}
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#endif // HAVE_EPOLL_CREATE
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m_sockets.insert(cs);
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}
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/// \brief Remove and delete a CommSocket from the server.
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///
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/// Does not take into account if the socket is
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/// @param socket Pointer to the socket object to be removed.
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void CommServer::removeSocket(CommSocket * cs)
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{
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#ifdef HAVE_EPOLL_CREATE
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struct epoll_event ee;
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// FIXME This may not be necessary
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int ret = ::epoll_ctl(m_epollFd, EPOLL_CTL_DEL, cs->getFd(), &ee);
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if (ret != 0) {
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log(ERROR, "Error calling epoll_ctl to remove socket");
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logSysError(ERROR);
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}
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#endif // HAVE_EPOLL_CREATE
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m_sockets.erase(cs);
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delete cs;
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}
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