cyphesis/server/SpawnEntity.cpp
Alistair Riddoch 24ef842faa Re-work AreaProperty to use standard shapes
This means we have changed the code to use our shape classes to store the
data, and modified the expected Atlas format to match the more standard
way of expressing shapes in Atlas which the shape classes expect.
2012-01-10 14:11:19 +00:00

143 lines
4.7 KiB
C++

// Cyphesis Online RPG Server and AI Engine
// Copyright (C) 2009 Alistair Riddoch
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software Foundation,
// Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
// $Id$
#include "SpawnEntity.h"
#include "rulesets/Entity.h"
#include "rulesets/AreaProperty.h"
#include "common/log.h"
#include "common/random.h"
#include "common/type_utils_impl.h"
#include "physics/Shape.h"
#include <Atlas/Message/Element.h>
#include <Atlas/Objects/Anonymous.h>
#include <Atlas/Objects/Operation.h>
#include <Atlas/Objects/RootEntity.h>
#include <Atlas/Objects/SmartPtr.h>
#include <wfmath/polygon.h>
using Atlas::Message::ListType;
using Atlas::Message::MapType;
using Atlas::Objects::Entity::Anonymous;
using Atlas::Objects::Entity::RootEntity;
using Atlas::Objects::Operation::Create;
SpawnEntity::SpawnEntity(Entity * e, const MapType & data) : m_ent(e)
{
MapType::const_iterator I = data.find("character_types");
MapType::const_iterator Iend = data.end();
if (I != Iend && I->second.isList()) {
m_characterTypes = I->second.List();
}
I = data.find("contains");
if (I != Iend && I->second.isList()) {
m_inventory = I->second.List();
}
}
static const int check_character_type(const std::string & type,
const Atlas::Message::ListType & types)
{
ListType::const_iterator I = types.begin();
ListType::const_iterator Iend = types.end();
for (; I != Iend; ++I) {
if (*I == type) {
return 0;
}
}
return -1;
}
int SpawnEntity::spawnEntity(const std::string & type,
const RootEntity & dsc)
{
if (m_ent.get() == 0) {
return -1;
}
if (check_character_type(type, m_characterTypes) != 0) {
return -1;
}
dsc->setLoc(m_ent->m_location.m_loc->getId());
const AreaProperty * ap = m_ent->getPropertyClass<AreaProperty>("area");
if (ap != 0) {
// FIXME orientation ignored
const Shape * spawn_area = ap->shape();
WFMath::AxisBox<2> spawn_box = spawn_area->footprint();
Point3D new_pos = m_ent->m_location.pos();
for (int i = 0; i < 10; ++i) {
WFMath::CoordType x = uniform(spawn_box.lowCorner().x(),
spawn_box.highCorner().x());
WFMath::CoordType y = uniform(spawn_box.lowCorner().y(),
spawn_box.highCorner().y());
if (spawn_area->intersect(WFMath::Point<2>(x, y))) {
new_pos += Vector3D(x, y, 0);
break;
}
}
::addToEntity(new_pos, dsc->modifyPos());
} else if (m_ent->m_location.bBox().isValid()) {
const BBox & b = m_ent->m_location.bBox();
::addToEntity(Point3D(uniform(b.lowCorner().x(), b.highCorner().x()),
uniform(b.lowCorner().y(), b.highCorner().y()),
0), dsc->modifyPos());
// Locate in bbox
} else {
::addToEntity(m_ent->m_location.pos(), dsc->modifyPos());
}
// FIXME this is exactly the same location as the spawn entity
return 0;
}
int SpawnEntity::populateEntity(Entity * ent,
const RootEntity & dsc,
OpVector & res)
{
// Hack in default objects
// This needs to be done in a generic way
Anonymous create_arg;
::addToEntity(Point3D(0,0,0), create_arg->modifyPos());
create_arg->setLoc(ent->getId());
ListType::const_iterator I = m_inventory.begin();
ListType::const_iterator Iend = m_inventory.end();
for (; I != Iend; ++I) {
if (!I->isString()) {
continue;
}
Create c;
c->setTo(ent->getId());
create_arg = create_arg.copy();
create_arg->setParents(std::list<std::string>(1, I->String()));
c->setArgs1(create_arg);
res.push_back(c);
}
return 0;
}
int SpawnEntity::addToMessage(MapType & msg) const
{
msg.insert(std::make_pair("character_types", m_characterTypes));
return 0;
}