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https://github.com/worldforge/cyphesis
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* Substantial re-work of object model. Moved many attributes out of BaseEntity class. Changed WoldRouter so it now handles objects in terms of Entity, rather than BaseEntity. * Code cleanups, including removing reduntant includes, and getting rid of C style comments. * Fixed the way attributes are handled in Set operations and when merging from an Atlas::Message::Object. This fixed problem with setting gender of characters. * rulesets/Pedestrian.*, rulesets/Movement.*: Re-named Movement variables to make them clearer. Added in separate handling for collisions from moving to target position. Modified collision handling so objects can slide next to each other. * rulesets/Thing.cpp, rulesets/Character.cpp: Cleaned up and rationalised movement code. Much shorter, faster and more compact than before. * Made better use of iterators throughout, eliminating unnecessary lookups, and copying of data. * Moved all virtual functions out of header files, making less work for the linker. * Made more use of const references to avoid the need to copy data before being able to inspect it. Al Riddoch <alriddoch@zepler.org>
31 lines
711 B
C++
31 lines
711 B
C++
// This file may be redistributed and modified only under the terms of
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// the GNU General Public License (See COPYING for details).
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// Copyright (C) 2000,2001 Alistair Riddoch
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#if 0
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#include "const.h"
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namespace consts {
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int debug_level = 0;
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int debug_thinking = 0;
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double fzero = 1e-13; //float zero;
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double time_multiplier = 1.0;
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// In Real time how many seconds between ticks;
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double basic_tick = time_multiplier*3.0;
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double base_velocity_coefficient = 5.0;
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double base_velocity = base_velocity_coefficient/time_multiplier;
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int day_in_seconds = 3600*24;
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double sight_range = 100.0;
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double hearing_range = 10.0;
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double collision_range = 1.0;
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int enable_ranges = 0;
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}
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#endif
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