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https://github.com/worldforge/cyphesis
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* Substantial re-work of object model. Moved many attributes out of BaseEntity class. Changed WoldRouter so it now handles objects in terms of Entity, rather than BaseEntity. * Code cleanups, including removing reduntant includes, and getting rid of C style comments. * Fixed the way attributes are handled in Set operations and when merging from an Atlas::Message::Object. This fixed problem with setting gender of characters. * rulesets/Pedestrian.*, rulesets/Movement.*: Re-named Movement variables to make them clearer. Added in separate handling for collisions from moving to target position. Modified collision handling so objects can slide next to each other. * rulesets/Thing.cpp, rulesets/Character.cpp: Cleaned up and rationalised movement code. Much shorter, faster and more compact than before. * Made better use of iterators throughout, eliminating unnecessary lookups, and copying of data. * Moved all virtual functions out of header files, making less work for the linker. * Made more use of const references to avoid the need to copy data before being able to inspect it. Al Riddoch <alriddoch@zepler.org>
39 lines
1 KiB
C++
39 lines
1 KiB
C++
// This file may be redistributed and modified only under the terms of
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// the GNU General Public License (See COPYING for details).
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// Copyright (C) 2000 Alistair Riddoch
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#include <Atlas/Message/Object.h>
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#include <Atlas/Objects/Root.h>
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#include <Atlas/Objects/Entity/RootEntity.h>
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#include <Atlas/Objects/Operation/Login.h>
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#include "utility.h"
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namespace utility {
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Root * Object_asRoot(const Atlas::Message::Object & o)
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{
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Root * obj;
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if (!o.IsMap()) return NULL;
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Object::MapType::const_iterator I = o.AsMap().find("objtype");
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if ((I != o.AsMap().end()) &&
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(I->second.IsString())) {
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if (I->second.AsString() == "object") {
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obj = new RootEntity;
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} else if (I->second.AsString() == "op") {
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obj = new RootOperation;
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} else {
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obj = new Root;
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}
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} else {
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obj = new Root;
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}
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for (Object::MapType::const_iterator I = o.AsMap().begin();
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I != o.AsMap().end(); I++) {
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obj->SetAttr(I->first, I->second);
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}
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return obj;
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}
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} // namespace utility
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