cyphesis/modules/Location.cpp
Al Riddoch 2ccfaadef3 2001-04-14 Al Riddoch <alriddoch@zepler.org>
* Substantial re-work of object model. Moved many attributes out
	  of BaseEntity class. Changed WoldRouter so it now handles
	  objects in terms of Entity, rather than BaseEntity.

	* Code cleanups, including removing reduntant includes, and
	  getting rid of C style comments.

	* Fixed the way attributes are handled in Set operations and
	  when merging from an Atlas::Message::Object. This fixed
	  problem with setting gender of characters.

	* rulesets/Pedestrian.*, rulesets/Movement.*: Re-named
	  Movement variables to make them clearer. Added in
	  separate handling for collisions from moving to
	  target position. Modified collision handling so
	  objects can slide next to each other.

	* rulesets/Thing.cpp, rulesets/Character.cpp: Cleaned up and
	  rationalised movement code. Much shorter, faster and
	  more compact than before.

	* Made better use of iterators throughout, eliminating unnecessary
	  lookups, and copying of data.

	* Moved all virtual functions out of header files, making
	  less work for the linker.

	* Made more use of const references to avoid the need to copy
	  data before being able to inspect it.

Al Riddoch <alriddoch@zepler.org>
2001-04-16 16:26:44 +00:00

48 lines
1.1 KiB
C++

// This file may be redistributed and modified only under the terms of
// the GNU General Public License (See COPYING for details).
// Copyright (C) 2000,2001 Alistair Riddoch
#include <Atlas/Objects/Root.h>
#include <Atlas/Objects/Operation/Login.h>
#include <Atlas/Message/Object.h>
#include <physics/Vector3D.h>
#include <streambuf.h> // Simplest source of NULL
#include "Location.h"
#include <rulesets/Entity.h>
using Atlas::Message::Object;
Vector3D Location::getXyz() const {
if (ref && coords) {
return coords + ref->getXyz();
} else {
return Vector3D(0,0,0);
}
}
void Location::addToObject(Object & obj) const
{
Object::MapType & omap = obj.AsMap();
if (ref!=NULL) {
omap["loc"] = Object(ref->fullid);
} else {
omap["loc"] = Object("");
}
if (coords) {
omap["pos"] = coords.asObject();
}
if (velocity) {
omap["velocity"] = velocity.asObject();
}
if (face) {
omap["face"] = face.asObject();
}
if (bbox) {
omap["bbox"] = bbox.asObject();
}
}