cyphesis/rulesets/MindFactory.cpp
Al Riddoch 2ccfaadef3 2001-04-14 Al Riddoch <alriddoch@zepler.org>
* Substantial re-work of object model. Moved many attributes out
	  of BaseEntity class. Changed WoldRouter so it now handles
	  objects in terms of Entity, rather than BaseEntity.

	* Code cleanups, including removing reduntant includes, and
	  getting rid of C style comments.

	* Fixed the way attributes are handled in Set operations and
	  when merging from an Atlas::Message::Object. This fixed
	  problem with setting gender of characters.

	* rulesets/Pedestrian.*, rulesets/Movement.*: Re-named
	  Movement variables to make them clearer. Added in
	  separate handling for collisions from moving to
	  target position. Modified collision handling so
	  objects can slide next to each other.

	* rulesets/Thing.cpp, rulesets/Character.cpp: Cleaned up and
	  rationalised movement code. Much shorter, faster and
	  more compact than before.

	* Made better use of iterators throughout, eliminating unnecessary
	  lookups, and copying of data.

	* Moved all virtual functions out of header files, making
	  less work for the linker.

	* Made more use of const references to avoid the need to copy
	  data before being able to inspect it.

Al Riddoch <alriddoch@zepler.org>
2001-04-16 16:26:44 +00:00

41 lines
1.1 KiB
C++

// This file may be redistributed and modified only under the terms of
// the GNU General Public License (See COPYING for details).
// Copyright (C) 2000,2001 Alistair Riddoch
#include <Atlas/Message/Object.h>
#include <Atlas/Objects/Operation/Login.h>
#include "MindFactory.h"
#include "Python_API.h"
#include <common/const.h>
#include <common/debug.h>
#include "BaseMind.h"
static const bool debug_flag = false;
using Atlas::Message::Object;
MindFactory * MindFactory::m_instance = NULL;
MindFactory::MindFactory()
{
}
void MindFactory::readRuleset(const string & setname)
{
global_conf->readFromFile(setname+".vconf");
}
BaseMind * MindFactory::newMind(const string & id, const string & name, const string & type,const Object & ent, Routing * svr)
{
BaseMind * mind = new BaseMind(id, name);
string mind_class("NPCMind"), mind_package("mind.NPCMind");
if (global_conf->findItem("mind", type)) {
mind_package = global_conf->getItem("mind", type);
mind_class = type + "Mind";
}
Create_PyMind(mind, mind_package, mind_class);
return mind;
}