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https://github.com/worldforge/cyphesis
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* Substantial re-work of object model. Moved many attributes out of BaseEntity class. Changed WoldRouter so it now handles objects in terms of Entity, rather than BaseEntity. * Code cleanups, including removing reduntant includes, and getting rid of C style comments. * Fixed the way attributes are handled in Set operations and when merging from an Atlas::Message::Object. This fixed problem with setting gender of characters. * rulesets/Pedestrian.*, rulesets/Movement.*: Re-named Movement variables to make them clearer. Added in separate handling for collisions from moving to target position. Modified collision handling so objects can slide next to each other. * rulesets/Thing.cpp, rulesets/Character.cpp: Cleaned up and rationalised movement code. Much shorter, faster and more compact than before. * Made better use of iterators throughout, eliminating unnecessary lookups, and copying of data. * Moved all virtual functions out of header files, making less work for the linker. * Made more use of const references to avoid the need to copy data before being able to inspect it. Al Riddoch <alriddoch@zepler.org>
41 lines
1.1 KiB
C++
41 lines
1.1 KiB
C++
// This file may be redistributed and modified only under the terms of
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// the GNU General Public License (See COPYING for details).
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// Copyright (C) 2000,2001 Alistair Riddoch
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#include <Atlas/Message/Object.h>
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#include <Atlas/Objects/Operation/Login.h>
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#include "MindFactory.h"
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#include "Python_API.h"
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#include <common/const.h>
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#include <common/debug.h>
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#include "BaseMind.h"
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static const bool debug_flag = false;
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using Atlas::Message::Object;
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MindFactory * MindFactory::m_instance = NULL;
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MindFactory::MindFactory()
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{
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}
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void MindFactory::readRuleset(const string & setname)
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{
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global_conf->readFromFile(setname+".vconf");
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}
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BaseMind * MindFactory::newMind(const string & id, const string & name, const string & type,const Object & ent, Routing * svr)
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{
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BaseMind * mind = new BaseMind(id, name);
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string mind_class("NPCMind"), mind_package("mind.NPCMind");
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if (global_conf->findItem("mind", type)) {
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mind_package = global_conf->getItem("mind", type);
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mind_class = type + "Mind";
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}
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Create_PyMind(mind, mind_package, mind_class);
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return mind;
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}
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