cyphesis/rulesets/Python_API.h
Al Riddoch 2ccfaadef3 2001-04-14 Al Riddoch <alriddoch@zepler.org>
* Substantial re-work of object model. Moved many attributes out
	  of BaseEntity class. Changed WoldRouter so it now handles
	  objects in terms of Entity, rather than BaseEntity.

	* Code cleanups, including removing reduntant includes, and
	  getting rid of C style comments.

	* Fixed the way attributes are handled in Set operations and
	  when merging from an Atlas::Message::Object. This fixed
	  problem with setting gender of characters.

	* rulesets/Pedestrian.*, rulesets/Movement.*: Re-named
	  Movement variables to make them clearer. Added in
	  separate handling for collisions from moving to
	  target position. Modified collision handling so
	  objects can slide next to each other.

	* rulesets/Thing.cpp, rulesets/Character.cpp: Cleaned up and
	  rationalised movement code. Much shorter, faster and
	  more compact than before.

	* Made better use of iterators throughout, eliminating unnecessary
	  lookups, and copying of data.

	* Moved all virtual functions out of header files, making
	  less work for the linker.

	* Made more use of const references to avoid the need to copy
	  data before being able to inspect it.

Al Riddoch <alriddoch@zepler.org>
2001-04-16 16:26:44 +00:00

100 lines
1.9 KiB
C++

// This file may be redistributed and modified only under the terms of
// the GNU General Public License (See COPYING for details).
// Copyright (C) 2000,2001 Alistair Riddoch
#ifndef PYTHON_API_H
#define PYTHON_API_H
class Entity;
class Thing;
class BaseMind;
class MemMap;
class Location;
class WorldTime;
class WorldRouter;
#include <common/types.h>
#include <common/operations.h>
#include <physics/Vector3D.h>
#include <Python.h>
using Atlas::Message::Object;
typedef struct {
PyObject_HEAD
PyObject * Object_attr; // Attributes dictionary
Object * m_obj;
} AtlasObject;
typedef struct {
PyObject_HEAD
PyObject * Thing_attr; // Attributes dictionary
Entity * m_thing;
} ThingObject;
typedef struct {
PyObject_HEAD
MemMap * m_map;
} MapObject;
typedef struct {
PyObject_HEAD
Location * location;
int own;
} LocationObject;
typedef struct {
PyObject_HEAD
Vector3D coords;
} Vector3DObject;
typedef struct {
PyObject_HEAD
WorldTime * time;
} WorldTimeObject;
typedef struct {
PyObject_HEAD
WorldRouter * world;
} WorldObject;
typedef struct {
PyObject_HEAD
PyObject * Operation_attr;
RootOperation * operation;
int own;
Entity * from;
Entity * to;
} RootOperationObject;
typedef struct {
PyObject_HEAD
oplist * ops;
} OplistObject;
typedef struct {
PyObject_HEAD
} FunctionObject;
typedef struct {
PyObject_HEAD
RootOperation * operation;
} OptimeObject;
#include "Py_Object.h"
#include "Py_Thing.h"
#include "Py_Map.h"
#include "Py_Location.h"
#include "Py_Vector3D.h"
#include "Py_WorldTime.h"
#include "Py_World.h"
#include "Py_Operation.h"
#include "Py_Oplist.h"
#include "Py_Optime.h"
void Create_PyThing(Thing * thing, const string& package, const string& type);
void Create_PyMind(BaseMind * mind, const string& package, const string& type);
#endif // PYTHON_API_H