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* Substantial re-work of object model. Moved many attributes out of BaseEntity class. Changed WoldRouter so it now handles objects in terms of Entity, rather than BaseEntity. * Code cleanups, including removing reduntant includes, and getting rid of C style comments. * Fixed the way attributes are handled in Set operations and when merging from an Atlas::Message::Object. This fixed problem with setting gender of characters. * rulesets/Pedestrian.*, rulesets/Movement.*: Re-named Movement variables to make them clearer. Added in separate handling for collisions from moving to target position. Modified collision handling so objects can slide next to each other. * rulesets/Thing.cpp, rulesets/Character.cpp: Cleaned up and rationalised movement code. Much shorter, faster and more compact than before. * Made better use of iterators throughout, eliminating unnecessary lookups, and copying of data. * Moved all virtual functions out of header files, making less work for the linker. * Made more use of const references to avoid the need to copy data before being able to inspect it. Al Riddoch <alriddoch@zepler.org>
26 lines
656 B
C++
26 lines
656 B
C++
// This file may be redistributed and modified only under the terms of
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// the GNU General Public License (See COPYING for details).
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// Copyright (C) 2001 Alistair Riddoch
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#ifndef SCRIPT_H
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#define SCRIPT_H
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#include <string>
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#include <Atlas/Objects/Operation/RootOperation.h>
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#include <common/types.h>
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class Entity;
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class Script {
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public:
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Script();
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virtual ~Script();
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virtual bool Operation(const string &,
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const Atlas::Objects::Operation::RootOperation&, oplist&,
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Atlas::Objects::Operation::RootOperation * sub_op=NULL);
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virtual void hook(const string &, Entity *);
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};
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#endif // SCRIPT_H
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