mirror of
https://github.com/worldforge/cyphesis
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* Substantial re-work of object model. Moved many attributes out of BaseEntity class. Changed WoldRouter so it now handles objects in terms of Entity, rather than BaseEntity. * Code cleanups, including removing reduntant includes, and getting rid of C style comments. * Fixed the way attributes are handled in Set operations and when merging from an Atlas::Message::Object. This fixed problem with setting gender of characters. * rulesets/Pedestrian.*, rulesets/Movement.*: Re-named Movement variables to make them clearer. Added in separate handling for collisions from moving to target position. Modified collision handling so objects can slide next to each other. * rulesets/Thing.cpp, rulesets/Character.cpp: Cleaned up and rationalised movement code. Much shorter, faster and more compact than before. * Made better use of iterators throughout, eliminating unnecessary lookups, and copying of data. * Moved all virtual functions out of header files, making less work for the linker. * Made more use of const references to avoid the need to copy data before being able to inspect it. Al Riddoch <alriddoch@zepler.org>
172 lines
5.3 KiB
C++
172 lines
5.3 KiB
C++
// This file may be redistributed and modified only under the terms of
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// the GNU General Public License (See COPYING for details).
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// Copyright (C) 2000,2001 Alistair Riddoch
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#include <Atlas/Message/Object.h>
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#include <Atlas/Objects/Root.h>
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#include <Atlas/Objects/Operation/Login.h>
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#include <Atlas/Objects/Operation/Set.h>
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#include <Atlas/Objects/Operation/Get.h>
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#include <Atlas/Objects/Operation/Info.h>
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#include <common/Load.h>
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#include <common/Save.h>
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#include <common/persistance.h>
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#include "Admin.h"
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#include "Connection.h"
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#include "ServerRouting.h"
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#include "WorldRouter.h"
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#include <common/globals.h>
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#include <rulesets/Entity.h>
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using Atlas::Message::Object;
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using Atlas::Objects::Operation::Info;
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Admin::Admin(Connection * conn, const string& username, const string& passwd) :
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Account(conn, username, passwd)
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{
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type = "admin";
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}
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Admin::~Admin()
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{
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}
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oplist Admin::characterError(const Create &, const Object::MapType &) const {
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return oplist();
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}
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oplist Admin::Operation(const Save & op)
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{
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edict_t::const_iterator I;
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Persistance * p = Persistance::instance();
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DatabaseIterator dbi(p->getWorld());
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Object ent;
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while (dbi.get(ent)) {
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dbi.del();
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}
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int count = 0;
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for(I = world->eobjects.begin(); I != world->eobjects.end(); I++) {
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p->putEntity(I->second);
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++count;
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}
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Object::MapType report;
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report["message"] = "Objects saved to database";
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report["object_count"] = count;
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Info * info = new Info(Info::Instantiate());
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Object::ListType args(1,report);
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info->SetArgs(args);
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info->SetRefno(op.GetSerialno());
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return oplist(1,info);
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}
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oplist Admin::Operation(const Load & op)
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{
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int count = 0;
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Persistance * p = Persistance::instance();
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DatabaseIterator dbi(p->getWorld());
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Object ent;
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while (dbi.get(ent)) {
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const Object::MapType & m = ent.AsMap();
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Object::MapType::const_iterator I = m.find("parents");
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const string & type = (I != m.end()) ? I->second.AsList().front().AsString() : "thing";
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I = m.find("id");
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if (I != m.end()) {
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const string & id = I->second.AsString();
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if (id == "world_0") {
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// Ignore the world entry. No info required at the moment.
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} else {
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world->addObject(type, ent, id);
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++count;
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}
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}
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}
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Object::MapType report;
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report["message"] = "Objects loaded from database";
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report["object_count"] = count;
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Info * info = new Info(Info::Instantiate());
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Object::ListType args(1,report);
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info->SetArgs(args);
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info->SetRefno(op.GetSerialno());
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return oplist(1,info);
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}
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oplist Admin::Operation(const Get & op)
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{
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const Object & ent = op.GetArgs().front();
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try {
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const Object::MapType & emap = ent.AsMap();
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const string & id = emap.find("id")->second.AsString();
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if (id == "server") {
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const string & cmd = emap.find("cmd")->second.AsString();
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Object arg;
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Object::MapType::const_iterator I = emap.find("arg");
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if (I != emap.end()) {
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arg = I->second;
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}
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if (cmd == "query") {
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if (!arg.IsString()) {
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return error(op, "query with no id given");
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}
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const string & ent_id = arg.AsString();
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if (ent_id.empty()) {
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return error(op, "query id invalid");
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}
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dict_t::iterator I = world->server.idDict.find(ent_id);
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if (I == world->server.idDict.end()) {
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return error(op, "query id not found");
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}
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Info * info = new Info(Info::Instantiate());
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Object::ListType args(1,I->second->asObject());
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info->SetArgs(args);
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info->SetRefno(op.GetSerialno());
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return oplist(1,info);
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} else {
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return error(op, "Unknown command");
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}
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}
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}
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catch (...) {
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return error(op, "Invalid get");
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}
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return oplist();
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}
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oplist Admin::Operation(const Set & op)
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{
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const Object & ent = op.GetArgs().front();
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try {
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const Object::MapType & emap = ent.AsMap();
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const string & id = emap.find("id")->second.AsString();
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if (id == "server") {
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const string & cmd = emap.find("cmd")->second.AsString();
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Object arg;
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Object::MapType::const_iterator I = emap.find("arg");
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if (I != emap.end()) {
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arg = I->second;
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}
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if (cmd == "shutdown") {
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exit_flag = true;
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Object::MapType report;
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report["message"] = "Shutdown initiated";
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Info * info = new Info(Info::Instantiate());
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Object::ListType args(1,report);
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info->SetArgs(args);
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info->SetRefno(op.GetSerialno());
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return oplist(1,info);
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} else {
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return error(op, "Unknown command");
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}
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}
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}
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catch (...) {
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return error(op, "Invalid set");
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}
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return oplist();
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}
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// There used to be a code operation handler here. It may become desirable in
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// the future for the admind account to be able to send script fragments.
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// Think about implementing this.
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