cyphesis/server/Connection.cpp
Al Riddoch 2ccfaadef3 2001-04-14 Al Riddoch <alriddoch@zepler.org>
* Substantial re-work of object model. Moved many attributes out
	  of BaseEntity class. Changed WoldRouter so it now handles
	  objects in terms of Entity, rather than BaseEntity.

	* Code cleanups, including removing reduntant includes, and
	  getting rid of C style comments.

	* Fixed the way attributes are handled in Set operations and
	  when merging from an Atlas::Message::Object. This fixed
	  problem with setting gender of characters.

	* rulesets/Pedestrian.*, rulesets/Movement.*: Re-named
	  Movement variables to make them clearer. Added in
	  separate handling for collisions from moving to
	  target position. Modified collision handling so
	  objects can slide next to each other.

	* rulesets/Thing.cpp, rulesets/Character.cpp: Cleaned up and
	  rationalised movement code. Much shorter, faster and
	  more compact than before.

	* Made better use of iterators throughout, eliminating unnecessary
	  lookups, and copying of data.

	* Moved all virtual functions out of header files, making
	  less work for the linker.

	* Made more use of const references to avoid the need to copy
	  data before being able to inspect it.

Al Riddoch <alriddoch@zepler.org>
2001-04-16 16:26:44 +00:00

211 lines
6.9 KiB
C++

// This file may be redistributed and modified only under the terms of
// the GNU General Public License (See COPYING for details).
// Copyright (C) 2000,2001 Alistair Riddoch
#include <Atlas/Message/Object.h>
#include <Atlas/Net/Stream.h>
#include <Atlas/Objects/Root.h>
#include <Atlas/Objects/Encoder.h>
#include <Atlas/Objects/Decoder.h>
#include <Atlas/Objects/Operation/Create.h>
#include <Atlas/Objects/Operation/Login.h>
#include <Atlas/Objects/Operation/Info.h>
#include <Atlas/Objects/Operation/Get.h>
#include <common/Chop.h>
#include <common/Cut.h>
#include <common/Eat.h>
#include <common/Fire.h>
#include <rulesets/Character.h>
#include <rulesets/ExternalMind.h>
#include <common/debug.h>
#include <common/persistance.h>
#include <common/globals.h>
#include "Connection.h"
#include "ServerRouting.h"
#include "CommClient.h"
#include "CommServer.h"
#include "Player.h"
static const bool debug_flag = false;
using Atlas::Message::Object;
using Atlas::Objects::Operation::Info;
Connection::Connection(CommClient & client) : commClient(client),
server(commClient.commServer.server)
{
}
Connection::~Connection()
{
}
void Connection::send(const RootOperation * msg) const
{
commClient.send(msg);
}
Account * Connection::addPlayer(const string& username, const string& password)
{
Player * player=new Player(this, username, password);
addObject(player);
player->connection=this;
player->world=&server.getWorld();
server.addObject(player);
return(player);
}
void Connection::destroy()
{
debug(cout << "destroy called";);
dict_t::const_iterator I;
for(I = objects.begin(); I != objects.end(); I++) {
BaseEntity * ent = I->second;
if (ent->inGame == false) {
continue;
}
Thing * obj = (Thing*)ent;
if (obj->isCharacter == true) {
Character * character = (Character *)obj;
// FIXME Should do something to delete the external mind
if (character->externalMind != NULL) {
character->externalMind = NULL;
}
}
}
BaseEntity::destroy();
}
oplist Connection::operation(const RootOperation & op)
{
debug(cout << "Connection::operation" << endl << flush;);
const string & from = op.GetFrom();
if (0==from.size()) {
debug(cout << "deliver locally as normal" << endl << flush;);
return BaseEntity::operation(op);
} else {
debug(cout << "Must send on to account" << endl << flush;);
debug(cout << "[" << from << "]" << endl << flush;);
dict_t::const_iterator I = objects.find(from);
if (I != objects.end()) {
BaseEntity * ent = I->second;
if ((ent->inGame != false)&&(((Thing *)ent)->isCharacter != 0) &&
(((Character *)ent)->externalMind == NULL)) {
Character * pchar = (Character *)ent;
pchar->externalMind = new ExternalMind(*this, pchar->fullid, pchar ->name);
cout << "Re-connecting existing character to new connection" << endl << flush;
Info * info = new Info(Info::Instantiate());
Object::ListType args(1,pchar->asObject());
info->SetArgs(args);
info->SetRefno(op.GetSerialno());
oplist res = ent->externalOperation(op);
res.insert(res.begin(), info);
return res;
}
return ent->externalOperation(op);
} else {
return error(op, "From is illegal");
}
}
return oplist();
}
oplist Connection::Operation(const Login & op)
{
debug(cout << "Got login op" << endl << flush;);
const Object & account = op.GetArgs().front();
if (account.IsMap()) {
const string account_id = account.AsMap().find("id")->second.AsString();
const string password = account.AsMap().find("password")->second.AsString();
Account * player = (Player *)server.getObject(account_id);
if (player == NULL) {
player = Persistance::instance()->getAccount(account_id);
if (player != NULL) {
player->world=&server.getWorld();
server.addObject(player);
}
}
if (player && (account_id.size()!=0) && (password==player->password)) {
addObject(player);
edict_t::const_iterator I;
for (I=player->charactersDict.begin();
I!=player->charactersDict.end(); I++) {
addObject(I->second);
}
player->connection=this;
Info * info = new Info(Info::Instantiate());
Object::ListType args(1,player->asObject());
info->SetArgs(args);
info->SetRefno(op.GetSerialno());
debug(cout << "Good login" << endl << flush;);
return(oplist(1,info));
}
}
return error(op, "Login is invalid");
}
oplist Connection::Operation(const Create & op)
{
debug(cout << "Got create op" << endl << flush;);
const Object & account = op.GetArgs().front();
if (Persistance::restricted) {
return error(op, "Account creation on this server is restricted");
}
if (account.IsMap()) {
const string & account_id = account.AsMap().find("id")->second.AsString();
const string & password = account.AsMap().find("password")->second.AsString();
if ((NULL==server.getObject(account_id)) &&
(!Persistance::instance()->findAccount(account_id)) &&
(account_id.size() != 0) && (password.size() != 0)) {
Account * player = addPlayer(account_id, password);
Persistance::instance()->putAccount(player);
Info * info = new Info(Info::Instantiate());
Object::ListType args(1,player->asObject());
info->SetArgs(args);
info->SetRefno(op.GetSerialno());
debug(cout << "Good create" << endl << flush;);
return(oplist(1,info));
}
}
return error(op, "Account creation is invalid");
}
oplist Connection::Operation(const Logout & op)
{
const Object & account = op.GetArgs().front();
if (account.IsMap()) {
const string & account_id = account.AsMap().find("id")->second.AsString();
// const string & password = account.AsMap().find("password")->second.AsString();
Player * player = (Player *)server.getObject(account_id);
if (player) {
Logout l = op;
l.SetFrom(player->fullid);
debug(cout << "Logout without from. Using " << player->fullid << " instead." << endl << flush;);
operation(l);
}
}
return oplist();
}
oplist Connection::Operation(const Get & op)
{
cout << "Got get" << endl << flush;
Info * info = new Info(Info::Instantiate());
Object::ListType args(1,server.asObject());
info->SetArgs(args);
info->SetRefno(op.GetSerialno());
cout << "Replying to get" << endl << flush;
return oplist(1,info);
}