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* Substantial re-work of object model. Moved many attributes out of BaseEntity class. Changed WoldRouter so it now handles objects in terms of Entity, rather than BaseEntity. * Code cleanups, including removing reduntant includes, and getting rid of C style comments. * Fixed the way attributes are handled in Set operations and when merging from an Atlas::Message::Object. This fixed problem with setting gender of characters. * rulesets/Pedestrian.*, rulesets/Movement.*: Re-named Movement variables to make them clearer. Added in separate handling for collisions from moving to target position. Modified collision handling so objects can slide next to each other. * rulesets/Thing.cpp, rulesets/Character.cpp: Cleaned up and rationalised movement code. Much shorter, faster and more compact than before. * Made better use of iterators throughout, eliminating unnecessary lookups, and copying of data. * Moved all virtual functions out of header files, making less work for the linker. * Made more use of const references to avoid the need to copy data before being able to inspect it. Al Riddoch <alriddoch@zepler.org>
39 lines
1.2 KiB
C++
39 lines
1.2 KiB
C++
// This file may be redistributed and modified only under the terms of
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// the GNU General Public License (See COPYING for details).
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// Copyright (C) 2000,2001 Alistair Riddoch
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#include <Atlas/Message/Object.h>
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#include <Atlas/Objects/Root.h>
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#include <Atlas/Objects/Operation/Login.h>
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#include <Atlas/Objects/Operation/Create.h>
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#include "Player.h"
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using Atlas::Message::Object;
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Player::Player(Connection* conn, const string& username, const string& passwd) :
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Account(conn, username, passwd)
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{
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type = "player";
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}
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Player::~Player() { }
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oplist Player::characterError(const Create& op,const Object::MapType& ent) const
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{
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Object::MapType::const_iterator I = ent.find("name");
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if ((I == ent.end()) || !I->second.IsString()) {
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return error(op, "Object to be created has no name");
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}
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if (!I->second.AsString().compare("admin", 0, 5)) {
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return error(op, "Object to be created cannot start with admin");
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}
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const string& type= ent.find("parents")->second.AsList().front().AsString();
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if ((type!="character") && (type!="farmer") && (type!="smith")) {
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return error(op, "Object of that type cannot be created by this account");
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}
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return oplist();
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}
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