mirror of
https://github.com/worldforge/cyphesis
synced 2026-08-13 12:26:04 -04:00
137 lines
3.3 KiB
C++
137 lines
3.3 KiB
C++
// Cyphesis Online RPG Server and AI Engine
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// Copyright (C) 2003 Alistair Riddoch
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//
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// This program is free software; you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation; either version 2 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software Foundation,
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// Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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#ifdef NDEBUG
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#undef NDEBUG
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#endif
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#ifndef DEBUG
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#define DEBUG
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#endif
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#include "IGEntityExerciser.h"
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#include "allOperations.h"
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#include "rules/simulation/Stackable.h"
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#include "rules/AtlasProperties.h"
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#include "rules/BBoxProperty.h"
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#include "rules/Domain.h"
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#include "rules/Script.h"
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#include "rules/simulation/StatusProperty.h"
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#include "common/id.h"
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#include "common/log.h"
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#include "common/Property_impl.h"
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#include "common/TypeNode.h"
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#include "stubs/common/stubcustom.h"
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#include "stubs/common/stubRouter.h"
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#include "stubs/common/stubTypeNode.h"
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#include "stubs/common/stubPropertyManager.h"
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#include "stubs/rules/stubLocation.h"
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#include "stubs/rules/stubScript.h"
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#include "stubs/rules/simulation/stubThing.h"
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#include "stubs/rules/simulation/stubEntity.h"
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#include "stubs/rules/stubLocatedEntity.h"
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#include "stubs/rules/stubAtlasProperties.h"
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#include "stubs/common/stubProperty.h"
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#include "stubs/rules/simulation/stubStatusProperty.h"
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#include "stubs/rules/stubBBoxProperty.h"
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#include "stubs/rules/stubDomain.h"
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#include <cstdlib>
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#include <cassert>
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using Atlas::Message::Element;
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using Atlas::Message::ListType;
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using Atlas::Message::MapType;
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using Atlas::Objects::Entity::RootEntity;
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int main()
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{
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Ref<Stackable> e(new Stackable("1", 1));
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TypeNode type("stackable");
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e->setType(&type);
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IGEntityExerciser ee(e);
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// Throw an op of every type at the entity
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ee.runOperations();
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// Subscribe the entity to every class of op
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std::set<std::string> opNames;
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ee.addAllOperations(opNames);
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// Throw an op of every type at the entity again now it is subscribed
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ee.runOperations();
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return 0;
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}
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// stubs
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void addToEntity(const Point3D & p, std::vector<double> & vd)
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{
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vd.resize(3);
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vd[0] = p[0];
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vd[1] = p[1];
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vd[2] = p[2];
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}
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#ifndef STUB_BaseWorld_getEntity
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#define STUB_BaseWorld_getEntity
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Ref<LocatedEntity> BaseWorld::getEntity(const std::string & id) const
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{
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return getEntity(integerId(id));
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}
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Ref<LocatedEntity> BaseWorld::getEntity(long id) const
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{
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auto I = m_eobjects.find(id);
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if (I != m_eobjects.end()) {
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assert(I->second);
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return I->second;
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} else {
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return nullptr;
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}
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}
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#endif //STUB_BaseWorld_getEntity
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#include "stubs/rules/simulation/stubBaseWorld.h"
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void log(LogLevel lvl, const std::string & msg)
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{
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}
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long integerId(const std::string & id)
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{
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long intId = strtol(id.c_str(), 0, 10);
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if (intId == 0 && id != "0") {
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intId = -1L;
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}
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return intId;
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}
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