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atlas object inheritance tree. * server/Connection.cpp: Added code to allow client to query atlas object inheritance using get ops. * example/client/InheritanceClient.*: Added example client which queries the inheritance tree of the server. * rulesets/MemMap.h, rulesets/Py_Map.cpp: Made hooks lists private, and added methods to access them. * server/Account.cpp, server/Lobby.h: Added correct handling of OOG look ops when looking at own characters, other accounts, or the lobby. * server/ServerRouting.h: Added function to generate serial numbers for operations. * server/WorldRouter.cpp: Assign genuine serial number to all in game operations as they are pulled off the queue. * Cleaned up header file multiple inclusion checks for uniqueness, and made sure of ISO compliant use of std::string. Al Riddoch <alriddoch@zepler.org>
24 lines
765 B
C++
24 lines
765 B
C++
// This file may be redistributed and modified only under the terms of
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// the GNU General Public License (See COPYING for details).
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// Copyright (C) 2001 Alistair Riddoch
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#ifndef RULESETS_PYTHON_MIND_SCRIPT_H
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#define RULESETS_PYTHON_MIND_SCRIPT_H
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#include "PythonScript.h"
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class BaseMind;
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class PythonMindScript : public PythonScript {
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private:
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BaseMind & mind;
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public:
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PythonMindScript(PyObject *, BaseMind &);
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virtual ~PythonMindScript();
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virtual bool Operation(const std::string&,
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const Atlas::Objects::Operation::RootOperation&, oplist&,
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Atlas::Objects::Operation::RootOperation * sub_op=NULL);
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virtual void hook(const std::string &, Entity *);
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};
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#endif // RULESETS_PYTHON_MIND_SCRIPT_H
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