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https://github.com/worldforge/cyphesis
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atlas object inheritance tree. * server/Connection.cpp: Added code to allow client to query atlas object inheritance using get ops. * example/client/InheritanceClient.*: Added example client which queries the inheritance tree of the server. * rulesets/MemMap.h, rulesets/Py_Map.cpp: Made hooks lists private, and added methods to access them. * server/Account.cpp, server/Lobby.h: Added correct handling of OOG look ops when looking at own characters, other accounts, or the lobby. * server/ServerRouting.h: Added function to generate serial numbers for operations. * server/WorldRouter.cpp: Assign genuine serial number to all in game operations as they are pulled off the queue. * Cleaned up header file multiple inclusion checks for uniqueness, and made sure of ISO compliant use of std::string. Al Riddoch <alriddoch@zepler.org>
109 lines
2.1 KiB
C++
109 lines
2.1 KiB
C++
// This file may be redistributed and modified only under the terms of
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// the GNU General Public License (See COPYING for details).
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// Copyright (C) 2000,2001 Alistair Riddoch
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#ifndef RULESETS_PYTHON_API_H
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#define RULESETS_PYTHON_API_H
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class Entity;
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class Thing;
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class BaseMind;
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class MemMap;
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class Location;
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class WorldTime;
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class WorldRouter;
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#include <common/types.h>
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#include <common/operations.h>
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#include <physics/Vector3D.h>
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#include <Python.h>
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using Atlas::Message::Object;
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typedef struct {
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PyObject_HEAD
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PyObject * Object_attr; // Attributes dictionary
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Object * m_obj;
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} AtlasObject;
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typedef struct {
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PyObject_HEAD
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PyObject * Thing_attr; // Attributes dictionary
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Entity * m_thing;
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} ThingObject;
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typedef struct {
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PyObject_HEAD
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PyObject * Mind_attr; // Attributes dictionary
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BaseMind * m_mind;
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} MindObject;
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typedef struct {
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PyObject_HEAD
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MemMap * m_map;
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} MapObject;
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typedef struct {
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PyObject_HEAD
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Location * location;
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int own;
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} LocationObject;
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typedef struct {
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PyObject_HEAD
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Vector3D coords;
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} Vector3DObject;
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typedef struct {
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PyObject_HEAD
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WorldTime * time;
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bool own;
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} WorldTimeObject;
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typedef struct {
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PyObject_HEAD
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WorldRouter * world;
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} WorldObject;
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typedef struct {
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PyObject_HEAD
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RootOperation * operation;
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int own;
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Entity * from;
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Entity * to;
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} RootOperationObject;
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typedef struct {
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PyObject_HEAD
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oplist * ops;
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} OplistObject;
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typedef struct {
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PyObject_HEAD
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} FunctionObject;
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typedef struct {
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PyObject_HEAD
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RootOperation * operation;
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} OptimeObject;
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#include "Py_Object.h"
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#include "Py_Thing.h"
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#include "Py_Mind.h"
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#include "Py_Map.h"
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#include "Py_Location.h"
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#include "Py_Vector3D.h"
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#include "Py_WorldTime.h"
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#include "Py_World.h"
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#include "Py_Operation.h"
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#include "Py_Oplist.h"
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#include "Py_Optime.h"
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void Create_PyThing(Thing * thing, const std::string & package,
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const std::string & type);
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void Create_PyMind(BaseMind * mind, const std::string & package,
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const std::string & type);
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#endif // RULESETS_PYTHON_API_H
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