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atlas object inheritance tree. * server/Connection.cpp: Added code to allow client to query atlas object inheritance using get ops. * example/client/InheritanceClient.*: Added example client which queries the inheritance tree of the server. * rulesets/MemMap.h, rulesets/Py_Map.cpp: Made hooks lists private, and added methods to access them. * server/Account.cpp, server/Lobby.h: Added correct handling of OOG look ops when looking at own characters, other accounts, or the lobby. * server/ServerRouting.h: Added function to generate serial numbers for operations. * server/WorldRouter.cpp: Assign genuine serial number to all in game operations as they are pulled off the queue. * Cleaned up header file multiple inclusion checks for uniqueness, and made sure of ISO compliant use of std::string. Al Riddoch <alriddoch@zepler.org>
27 lines
516 B
C++
27 lines
516 B
C++
// This file may be redistributed and modified only under the terms of
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// the GNU General Public License (See COPYING for details).
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// Copyright (C) 2001 Alistair Riddoch
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#include "Script.h"
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using Atlas::Objects::Operation::RootOperation;
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class Entity;
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Script::Script()
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{
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}
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Script::~Script()
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{
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}
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bool Script::Operation(const std::string & opname, const RootOperation & op,
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oplist & res, RootOperation * sub_op)
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{
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return false;
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}
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void Script::hook(const std::string &, Entity *)
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{
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}
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