cyphesis/server/CommClient.cpp
Al Riddoch 3a95e9cfcb 2002-11-23 Al Riddoch <alriddoch@zepler.org>
* Increment to devel version 0.3, and start breaking things.

	* server/CommClient.cpp, server/CommClient.h, server/CommServer.cpp,
	  server/CommServer.h, server/server.cpp, server/CommListener.cpp,
	  server/CommListener.h, server/CommMetaClient.cpp,
	  server/CommMetaClient.h, server/CommSocket.cpp, server/CommSocket.h:
	  Refactor network code so metaserver and listen socket are no longer
	  special cases, opening up the way for a database connection handler.
2002-11-23 17:13:39 +00:00

242 lines
6.5 KiB
C++

// This file may be redistributed and modified only under the terms of
// the GNU General Public License (See COPYING for details).
// Copyright (C) 2000,2001 Alistair Riddoch
#include "CommClient.h"
#include "CommServer.h"
#include "Connection.h"
#include <common/log.h>
#include <common/debug.h>
#include <common/utility.h>
#include <common/stringstream.h>
#include <iostream>
#include <stdexcept>
static const bool debug_flag = false;
class ClientTimeOutException : public std::runtime_error {
public:
ClientTimeOutException() : std::runtime_error("Client write timeout") { }
virtual ~ClientTimeOutException() throw() { }
};
CommClient::CommClient(CommServer & svr, int fd, int port) :
CommSocket(svr),
clientIos(fd),
codec(NULL), encoder(NULL),
connection(*new Connection(*this)),
reading(false)
{
char ipno[255];
sockaddr_in client = clientIos.getOutpeer();
std::stringstream connectionId;
if (!inet_ntop(AF_INET, &client.sin_addr, ipno, 255)) {
connectionId << "UNKNOWN";
} else {
connectionId << ipno;
}
connectionId << ":" << client.sin_port;
connection.setId(connectionId.str());
clientIos.setTimeout(0,1000);
}
CommClient::~CommClient()
{
connection.destroy();
delete &connection;
if (accept != NULL) {
delete accept;
}
if (encoder != NULL) {
delete encoder;
}
if (codec != NULL) {
delete codec;
}
clientIos.close();
}
void CommClient::setup()
{
debug( std::cout << "Negotiating started" << std::endl << std::flush; );
// Create the server side negotiator
accept = new Atlas::Net::StreamAccept("cyphesis " + commServer.identity, clientIos, this);
accept->Poll(false);
clientIos << std::flush;
}
bool CommClient::negotiate()
{
debug(std::cout << "Negotiating... " << std::flush;);
// Poll and check if negotiation is complete
accept->Poll();
if (accept->GetState() == Atlas::Net::StreamAccept::IN_PROGRESS) {
return false;
}
debug(std::cout << "done" << std::endl;);
// Check if negotiation failed
if (accept->GetState() == Atlas::Net::StreamAccept::FAILED) {
log(NOTICE, "Failed to negotiate");
return true;
}
// Negotiation was successful
// Get the codec that negotiation established
codec = accept->GetCodec();
// Create a new encoder to send high level objects to the codec
encoder = new Atlas::Objects::Encoder(codec);
// This should always be sent at the beginning of a session
codec->StreamBegin();
// Acceptor is now finished with
delete accept;
accept = NULL;
return false;
}
void CommClient::message(const RootOperation & op)
{
OpVector reply = connection.message(op);
for(OpVector::const_iterator I = reply.begin(); I != reply.end(); I++) {
debug(std::cout << "sending reply" << std::endl << std::flush;);
send(**I);
delete *I;
}
}
void CommClient::UnknownObjectArrived(const Atlas::Message::Object& o)
{
debug(std::cout << "An unknown has arrived." << std::endl << std::flush;);
RootOperation r;
bool isOp = utility::Object_asOperation(o.AsMap(), r);
if (isOp) {
message(r);
}
if (debug_flag) {
std::cout << "An unknown has arrived." << std::endl << std::flush;
Atlas::Message::Object::MapType::const_iterator I;
for(I = o.AsMap().begin(); I != o.AsMap().end(); I++) {
std::cout << I->first << std::endl << std::flush;
if (I->second.IsString()) {
std::cout << I->second.AsString() << std::endl << std::flush;
}
}
}
}
void CommClient::ObjectArrived(const Login & op)
{
debug(std::cout << "A login operation thingy here!" << std::endl << std::flush;);
message(op);
}
void CommClient::ObjectArrived(const Logout & op)
{
debug(std::cout << "A logout operation thingy here!" << std::endl << std::flush;);
message(op);
}
void CommClient::ObjectArrived(const Create & op)
{
debug(std::cout << "A create operation thingy here!" << std::endl << std::flush;);
message(op);
}
void CommClient::ObjectArrived(const Imaginary & op)
{
debug(std::cout << "A imaginary operation thingy here!" << std::endl << std::flush;);
message(op);
}
void CommClient::ObjectArrived(const Move & op)
{
debug(std::cout << "A move operation thingy here!" << std::endl << std::flush;);
message(op);
}
void CommClient::ObjectArrived(const Set & op)
{
debug(std::cout << "A set operation thingy here!" << std::endl << std::flush;);
message(op);
}
void CommClient::ObjectArrived(const Touch & op)
{
debug(std::cout << "A touch operation thingy here!" << std::endl << std::flush;);
message(op);
}
void CommClient::ObjectArrived(const Look & op)
{
debug(std::cout << "A look operation thingy here!" << std::endl << std::flush;);
message(op);
}
void CommClient::ObjectArrived(const Talk & op)
{
debug(std::cout << "A talk operation thingy here!" << std::endl << std::flush;);
message(op);
}
void CommClient::ObjectArrived(const Get & op)
{
debug(std::cout << "A get operation thingy here!" << std::endl << std::flush;);
message(op);
}
bool CommClient::read() {
if (codec != NULL) {
reading = true;
try {
codec->Poll();
}
catch (ClientTimeOutException) {
reading = false;
return true;
}
reading = false;
return false;
} else {
return negotiate();
}
}
void CommClient::send(const Atlas::Objects::Operation::RootOperation & op)
{
if (isOpen()) {
encoder->StreamMessage(&op);
struct timeval tv = {0, 0};
fd_set sfds;
int cfd = clientIos.getSocket();
FD_ZERO(&sfds);
FD_SET(cfd, &sfds);
if (select(++cfd, NULL, &sfds, NULL, &tv) > 0) {
// We only flush to the client if the client is ready
clientIos << std::flush;
} else {
debug(std::cout << "Client not ready" << std::endl << std::flush;);
}
// This timeout should only occur if the client was really not
// ready
if (clientIos.timeout()) {
if (reading) {
debug(std::cerr << "READ TIMEOUT" << std::endl << std::flush;);
throw ClientTimeOutException();
} else {
debug(std::cerr << "TIMEOUT" << std::endl << std::flush;);
clientIos.close();
}
}
}
}