cyphesis/server/CorePropertyManager.cpp

291 lines
9.9 KiB
C++

// Cyphesis Online RPG Server and AI Engine
// Copyright (C) 2006 Alistair Riddoch
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software Foundation,
// Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
// $Id$
#include "CorePropertyManager.h"
#include "rulesets/ActivePropertyFactory_impl.h"
#include "rulesets/LineProperty.h"
#include "rulesets/OutfitProperty.h"
#include "rulesets/SolidProperty.h"
#include "rulesets/StatusProperty.h"
#include "rulesets/Entity.h"
#include "rulesets/StatisticsProperty.h"
#include "rulesets/TerrainModProperty.h"
#include "rulesets/TransientProperty.h"
#include "rulesets/BBoxProperty.h"
#include "rulesets/MindProperty.h"
#include "rulesets/InternalProperties.h"
#include "rulesets/SpawnProperty.h"
#include "rulesets/AreaProperty.h"
#include "common/Eat.h"
#include "common/Burn.h"
#include "common/Nourish.h"
#include "common/Update.h"
#include "common/types.h"
#include "common/PropertyFactory_impl.h"
#include "common/debug.h"
#include <Atlas/Objects/Operation.h>
#include <Atlas/Objects/Anonymous.h>
#include <wfmath/atlasconv.h>
#include <iostream>
using Atlas::Objects::Root;
using Atlas::Message::Element;
using Atlas::Objects::Operation::Set;
using Atlas::Objects::Operation::Burn;
using Atlas::Objects::Operation::Create;
using Atlas::Objects::Operation::Nourish;
using Atlas::Objects::Operation::Update;
using Atlas::Objects::Entity::RootEntity;
using Atlas::Objects::Entity::Anonymous;
static const bool debug_flag = false;
HandlerResult test_handler(Entity *, const Operation &, OpVector & res)
{
debug(std::cout << "TEST HANDLER CALLED" << std::endl << std::flush;);
return OPERATION_IGNORED;
}
HandlerResult del_handler(Entity * e, const Operation &, OpVector & res)
{
debug(std::cout << "Delete HANDLER CALLED" << std::endl << std::flush;);
const Property<std::string> * pb = e->getPropertyType<std::string>("decays");
if (pb == NULL) {
debug(std::cout << "Delete HANDLER no decays" << std::endl
<< std::flush;);
return OPERATION_IGNORED;
}
const std::string & type = pb->data();
Anonymous create_arg;
create_arg->setParents(std::list<std::string>(1, type));
::addToEntity(e->m_location.pos(), create_arg->modifyPos());
create_arg->setLoc(e->m_location.m_loc->getId());
create_arg->setAttr("orientation", e->m_location.orientation().toAtlas());
Create create;
create->setTo(e->m_location.m_loc->getId());
create->setArgs1(create_arg);
res.push_back(create);
return OPERATION_IGNORED;
}
HandlerResult eat_handler(Entity * e, const Operation & op, OpVector & res)
{
const Property<double> * pb = e->getPropertyType<double>("biomass");
if (pb == NULL) {
debug(std::cout << "Eat HANDLER no biomass" << std::endl
<< std::flush;);
return OPERATION_IGNORED;
}
const double & biomass = pb->data();
Anonymous self;
self->setId(e->getId());
self->setAttr("status", -1);
Set s;
s->setTo(e->getId());
s->setArgs1(self);
const std::string & to = op->getFrom();
Anonymous nour_arg;
nour_arg->setId(to);
nour_arg->setAttr("mass", biomass);
Nourish n;
n->setTo(to);
n->setArgs1(nour_arg);
res.push_back(s);
res.push_back(n);
return OPERATION_IGNORED;
}
HandlerResult burn_handler(Entity * e, const Operation & op, OpVector & res)
{
if (op->getArgs().empty()) {
e->error(op, "Fire op has no argument", res, e->getId());
return OPERATION_IGNORED;
}
const Property<double> * pb = e->getPropertyType<double>("burn_speed");
if (pb == NULL) {
debug(std::cout << "Eat HANDLER no burn_speed" << std::endl
<< std::flush;);
return OPERATION_IGNORED;
}
const double & burn_speed = pb->data();
const Root & fire_ent = op->getArgs().front();
double consumed = burn_speed * fire_ent->getAttr("status").asNum();
const std::string & to = fire_ent->getId();
Anonymous nour_ent;
nour_ent->setId(to);
nour_ent->setAttr("mass", consumed);
StatusProperty * status_prop = e->requirePropertyClass<StatusProperty>("status", 1.f);
assert(status_prop != 0);
status_prop->setFlags(flag_unsent);
double & status = status_prop->data();
Element mass_attr;
if (!e->getAttrType("mass", mass_attr, Element::TYPE_FLOAT)) {
mass_attr = 1.f;
}
status -= (consumed / mass_attr.Float());
Update update;
update->setTo(e->getId());
res.push_back(update);
Nourish n;
n->setTo(to);
n->setArgs1(nour_ent);
res.push_back(n);
return OPERATION_IGNORED;
}
HandlerResult terrainmod_moveHandler(Entity * e,
const Operation & op,
OpVector & res)
{
TerrainModProperty * mod_property = e->modPropertyClass<TerrainModProperty>("terrainmod");
if (mod_property == 0) {
return OPERATION_IGNORED;
}
// Check the validity of the operation.
const std::vector<Root> & args = op->getArgs();
if (args.empty()) {
return OPERATION_IGNORED;
}
RootEntity ent = Atlas::Objects::smart_dynamic_cast<RootEntity>(args.front());
if (!ent.isValid()) {
return OPERATION_IGNORED;
}
if (e->getId() != ent->getId()) {
return OPERATION_IGNORED;
}
Point3D newPos(ent->getPos()[0], ent->getPos()[1], ent->getPos()[2]);
// If we have any terrain mods applied, remove them from the previous pos and apply them to the new one
mod_property->move(e, newPos);
return OPERATION_IGNORED;
}
HandlerResult terrainmod_deleteHandler(Entity * e,
const Operation & op,
OpVector & res)
{
TerrainModProperty * mod_property = e->modPropertyClass<TerrainModProperty>("terrainmod");
if (mod_property == 0) {
return OPERATION_IGNORED;
}
mod_property->remove(e);
return OPERATION_IGNORED;
}
CorePropertyManager::CorePropertyManager()
{
m_propertyFactories["stamina"] = new PropertyFactory<Property<double> >;
m_propertyFactories["coords"] = new PropertyFactory<LineProperty>;
m_propertyFactories["points"] = new PropertyFactory<LineProperty>;
m_propertyFactories["start_intersections"] = new PropertyFactory<Property<IdList> >;
m_propertyFactories["end_intersections"] = new PropertyFactory<Property<IdList> >;
m_propertyFactories["attachment"] = new ActivePropertyFactory<int>(Atlas::Objects::Operation::MOVE_NO, test_handler);
m_propertyFactories["decays"] = new ActivePropertyFactory<std::string>(Atlas::Objects::Operation::DELETE_NO, del_handler);
m_propertyFactories["outfit"] = new PropertyFactory<OutfitProperty>;
m_propertyFactories["solid"] = new PropertyFactory<SolidProperty>;
m_propertyFactories["simple"] = new PropertyFactory<SimpleProperty>;
m_propertyFactories["status"] = new PropertyFactory<StatusProperty>;
m_propertyFactories["biomass"] = new ActivePropertyFactory<double>(Atlas::Objects::Operation::EAT_NO, eat_handler);
m_propertyFactories["burn_speed"] = new ActivePropertyFactory<double>(Atlas::Objects::Operation::BURN_NO, burn_handler);
m_propertyFactories["transient"] = new PropertyFactory<TransientProperty>();
m_propertyFactories["food"] = new PropertyFactory<Property<double> >;
m_propertyFactories["mass"] = new PropertyFactory<Property<double> >;
m_propertyFactories["bbox"] = new PropertyFactory<BBoxProperty>;
m_propertyFactories["mind"] = new PropertyFactory<MindProperty>;
m_propertyFactories["setup"] = new PropertyFactory<SetupProperty>;
m_propertyFactories["tick"] = new PropertyFactory<TickProperty>;
m_propertyFactories["statistics"] = new PropertyFactory<StatisticsProperty>;
m_propertyFactories["spawn"] = new PropertyFactory<SpawnProperty>;
m_propertyFactories["area"] = new PropertyFactory<AreaProperty>;
HandlerMap terrainModHandles;
terrainModHandles[Atlas::Objects::Operation::MOVE_NO] = terrainmod_moveHandler;
terrainModHandles[Atlas::Objects::Operation::DELETE_NO] = terrainmod_deleteHandler;
m_propertyFactories["terrainmod"] = new MultiActivePropertyFactory<TerrainModProperty>(terrainModHandles);
}
CorePropertyManager::~CorePropertyManager()
{
std::map<std::string, PropertyKit *>::const_iterator I = m_propertyFactories.begin();
std::map<std::string, PropertyKit *>::const_iterator Iend = m_propertyFactories.end();
for (; I != Iend; ++I) {
assert(I->second != 0);
delete I->second;
}
}
PropertyBase * CorePropertyManager::addProperty(const std::string & name,
int type)
{
assert(!name.empty());
assert(name != "objtype");
PropertyBase * p = 0;
PropertyFactoryDict::const_iterator I = m_propertyFactories.find(name);
if (I == m_propertyFactories.end()) {
switch (type) {
case Element::TYPE_INT:
p = new Property<int>;
break;
case Element::TYPE_FLOAT:
p = new Property<double>;
break;
case Element::TYPE_STRING:
p = new Property<std::string>;
break;
default:
p = new SoftProperty;
break;
}
} else {
p = I->second->newProperty();
}
debug(std::cout << name << " property found. " << std::endl << std::flush;);
return p;
}