mirror of
https://github.com/worldforge/cyphesis
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* common/inheritance.h: Expose flush() method for testing. * common/inheritance.cpp: Improve error messages, and include the operation dictionary in the data structures cleared by flush(). * tests/logtest.cpp: Add more cases to cover the logging functions for libc errno reporting. * tests/inheritancetest.cpp: Add many more cases to cover previously untested methods, and verify everything is as it should be when the class is cleared using flush().
288 lines
9.2 KiB
C++
288 lines
9.2 KiB
C++
// Cyphesis Online RPG Server and AI Engine
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// Copyright (C) 2000-2004 Alistair Riddoch
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//
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// This program is free software; you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation; either version 2 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software Foundation,
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// Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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// $Id: inheritance.cpp,v 1.34 2007-04-22 23:07:18 alriddoch Exp $
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#include "inheritance.h"
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#include "log.h"
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#include <Atlas/Objects/Operation.h>
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#include <Atlas/Objects/Entity.h>
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using Atlas::Message::Element;
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using Atlas::Message::ListType;
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using Atlas::Objects::Root;
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using Atlas::Objects::Operation::Login;
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using Atlas::Objects::Operation::Logout;
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using Atlas::Objects::Operation::Action;
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using Atlas::Objects::Operation::Affect;
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using Atlas::Objects::Operation::Combine;
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using Atlas::Objects::Operation::Create;
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using Atlas::Objects::Operation::Delete;
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using Atlas::Objects::Operation::Divide;
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using Atlas::Objects::Operation::Imaginary;
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using Atlas::Objects::Operation::Info;
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using Atlas::Objects::Operation::Move;
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using Atlas::Objects::Operation::Set;
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using Atlas::Objects::Operation::Get;
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using Atlas::Objects::Operation::Sight;
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using Atlas::Objects::Operation::Sound;
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using Atlas::Objects::Operation::Touch;
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using Atlas::Objects::Operation::Talk;
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using Atlas::Objects::Operation::Use;
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using Atlas::Objects::Operation::Wield;
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using Atlas::Objects::Operation::Look;
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using Atlas::Objects::Operation::Appearance;
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using Atlas::Objects::Operation::Disappearance;
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using Atlas::Objects::Operation::Error;
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using Atlas::Objects::Operation::Use;
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using Atlas::Objects::Operation::Wield;
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Inheritance * Inheritance::m_instance = NULL;
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Root atlasOpDefinition(const std::string & name, const std::string & parent)
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{
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Atlas::Objects::Entity::Anonymous r;
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r->setParents(std::list<std::string>(1, parent));
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r->setObjtype("op_definition");
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r->setId(name);
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return r;
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}
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Root atlasClass(const std::string & name, const std::string & parent)
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{
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Atlas::Objects::Entity::Anonymous r;
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r->setParents(std::list<std::string>(1, parent));
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r->setObjtype("class");
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r->setId(name);
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return r;
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}
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Inheritance::Inheritance() : noClass(0)
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{
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Atlas::Objects::Entity::Anonymous root;
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root->setParents(std::list<std::string>(0));
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root->setObjtype("meta");
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root->setId("root");
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atlasObjects["root"] = root;
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}
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void Inheritance::flush()
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{
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atlasObjects.clear();
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opLookup.clear();
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}
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Inheritance & Inheritance::instance()
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{
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if (m_instance == NULL) {
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m_instance = new Inheritance();
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installStandardObjects();
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installCustomOperations();
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installCustomEntities();
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}
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return *m_instance;
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}
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void Inheritance::clear()
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{
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if (m_instance != NULL) {
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m_instance->flush();
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delete m_instance;
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}
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}
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OpNo Inheritance::opEnumerate(const std::string & parent) const
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{
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OpNoDict::const_iterator I = opLookup.find(parent);
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if (I != opLookup.end()) {
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return I->second;
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} else {
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return OP_INVALID;
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}
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}
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OpNo Inheritance::opEnumerate(const Operation & op) const
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{
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return op->getClassNo();
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}
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const Atlas::Objects::Root & Inheritance::getClass(const std::string & parent)
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{
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RootDict::const_iterator I = atlasObjects.find(parent);
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if (I == atlasObjects.end()) {
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return noClass;
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}
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return I->second;
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}
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bool Inheritance::hasClass(const std::string & parent)
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{
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RootDict::const_iterator I = atlasObjects.find(parent);
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if (I == atlasObjects.end()) {
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return false;
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}
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return true;
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}
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int Inheritance::addChild(const Atlas::Objects::Root & obj)
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{
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const std::string & child = obj->getId();
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const std::string & parent = obj->getParents().front();
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if (atlasObjects.find(child) != atlasObjects.end()) {
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std::string msg = std::string("Installing type \"") + child
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+ "\"(\"" + parent + "\") which was already installed";
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log(ERROR, msg.c_str());
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return -1;
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}
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RootDict::const_iterator I = atlasObjects.find(parent);
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if (I == atlasObjects.end()) {
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std::string msg = std::string("Installing type \"") + child
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+ "\" which has unknown parent \"" + parent + "\"";
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log(ERROR, msg.c_str());
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return -1;
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}
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Element children(ListType(1, child));
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if (I->second->copyAttr("children", children) == 0) {
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assert(children.isList());
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children.asList().push_back(child);
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}
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I->second->setAttr("children", children);
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atlasObjects[child] = obj;
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return 0;
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}
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bool Inheritance::isTypeOf(const std::string & instance,
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const std::string & type) const
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{
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if (instance == type) {
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return true;
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}
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RootDict::const_iterator I = atlasObjects.find(instance);
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RootDict::const_iterator Iend = atlasObjects.end();
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for (; I != Iend;) {
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const std::list<std::string> & parents = I->second->getParents();
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if (parents.empty()) {
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break;
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}
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const std::string & parent = I->second->getParents().front();
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if (parent == type) {
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return true;
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}
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I = atlasObjects.find(parent);
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}
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return false;
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// Walk up the tree.
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}
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using Atlas::Objects::Operation::RootOperation;
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using Atlas::Objects::Operation::Perception;
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using Atlas::Objects::Operation::Communicate;
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using Atlas::Objects::Operation::Perceive;
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using Atlas::Objects::Operation::Smell;
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using Atlas::Objects::Operation::Feel;
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using Atlas::Objects::Operation::Listen;
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using Atlas::Objects::Operation::Sniff;
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using Atlas::Objects::Entity::RootEntity;
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using Atlas::Objects::Entity::AdminEntity;
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using Atlas::Objects::Entity::Game;
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using Atlas::Objects::Entity::GameEntity;
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void installStandardObjects()
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{
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Inheritance & i = Inheritance::instance();
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i.addChild(atlasOpDefinition("root_operation", "root"));
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i.addChild(atlasOpDefinition("action", "root_operation"));
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i.opInstall("action", OP_ACTION);
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i.addChild(atlasOpDefinition("create", "action"));
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i.opInstall("create", OP_CREATE);
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i.addChild(atlasOpDefinition("delete", "action"));
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i.opInstall("delete", OP_DELETE);
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i.addChild(atlasOpDefinition("info", "root_operation"));
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i.opInstall("info", OP_INFO);
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i.addChild(atlasOpDefinition("set", "action"));
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i.opInstall("set", OP_SET);
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i.addChild(atlasOpDefinition("get", "action"));
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i.opInstall("get", OP_GET);
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i.addChild(atlasOpDefinition("perception", "info"));
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i.addChild(atlasOpDefinition("error", "info"));
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i.opInstall("error", OP_ERROR);
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i.addChild(atlasOpDefinition("combine", "create"));
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i.opInstall("combine", OP_COMBINE);
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i.addChild(atlasOpDefinition("divide", "create"));
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i.opInstall("divide", OP_DIVIDE);
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i.addChild(atlasOpDefinition("communicate", "create"));
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i.addChild(atlasOpDefinition("move", "set"));
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i.opInstall("move", OP_MOVE);
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i.addChild(atlasOpDefinition("affect", "set"));
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i.opInstall("affect", OP_MOVE);
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i.addChild(atlasOpDefinition("perceive", "get"));
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i.addChild(atlasOpDefinition("login", "get"));
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i.opInstall("login", OP_LOGIN);
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i.addChild(atlasOpDefinition("logout", "login"));
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i.opInstall("logout", OP_LOGOUT);
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i.addChild(atlasOpDefinition("sight", "perception"));
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i.opInstall("sight", OP_SIGHT);
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i.addChild(atlasOpDefinition("sound", "perception"));
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i.opInstall("sound", OP_SOUND);
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i.addChild(atlasOpDefinition("smell", "perception"));
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i.addChild(atlasOpDefinition("feel", "perception"));
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i.addChild(atlasOpDefinition("imaginary", "action"));
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i.opInstall("imaginary", OP_IMAGINARY);
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i.addChild(atlasOpDefinition("talk", "communicate"));
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i.opInstall("talk", OP_TALK);
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i.addChild(atlasOpDefinition("look", "perceive"));
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i.opInstall("look", OP_LOOK);
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i.addChild(atlasOpDefinition("listen", "perceive"));
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i.addChild(atlasOpDefinition("sniff", "perceive"));
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i.addChild(atlasOpDefinition("touch", "perceive"));
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i.opInstall("touch", OP_TOUCH);
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i.addChild(atlasOpDefinition("appearance", "sight"));
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i.opInstall("appearance", OP_APPEARANCE);
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i.addChild(atlasOpDefinition("disappearance", "sight"));
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i.opInstall("disappearance", OP_DISAPPEARANCE);
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i.addChild(atlasOpDefinition("use", "action"));
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i.opInstall("use", OP_USE);
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i.addChild(atlasOpDefinition("wield", "set"));
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i.opInstall("wield", OP_WIELD);
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i.addChild(atlasClass("root_entity", "root"));
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i.addChild(atlasClass("admin_entity", "root_entity"));
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i.addChild(atlasClass("account", "admin_entity"));
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i.addChild(atlasClass("player", "account"));
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i.addChild(atlasClass("admin", "account"));
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i.addChild(atlasClass("game", "admin_entity"));
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i.addChild(atlasClass("game_entity", "root_entity"));
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// And from here on we need to define the hierarchy as found in the C++
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// base classes. Script classes defined in rulsets need to be added
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// at runtime.
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}
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