cyphesis/common/newid.cpp
Al Riddoch 8c336bc66f 2007-02-20 Al Riddoch <alriddoch@zepler.org>
* common/globals.cpp, common/globals.h: Add a config flag
	  to control whether database code is enabled.

	* server/EntityFactory.cpp, server/EntityFactory.h,
	  server/PersistantThingFactory.cpp, server/PersistantThingFactory.h,
	  server/PersistantThingFactory_impl.h, server/Persistor.cpp:
	  Re-work the persistence code so that persistent or non-persistent
	  versions of entity factories are installed at startup, removing
	  the need to check whether the database is enabled during
	  runtime.

	* common/newid.cpp, server/Connection.cpp, server/server.cpp:
	  Replace the const that used to control whether the database
	  was used with the config flag.
2007-02-20 00:52:41 +00:00

40 lines
1.3 KiB
C++

// Cyphesis Online RPG Server and AI Engine
// Copyright (C) 2005 Alistair Riddoch
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software Foundation,
// Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
// $Id: newid.cpp,v 1.6 2007-02-20 00:52:42 alriddoch Exp $
#include "common/id.h"
#include "common/globals.h"
#include "common/Database.h"
#include <assert.h>
static long idGenerator = 0;
long newId(std::string & id)
{
if (database_flag) {
return Database::instance()->newId(id);
} else {
static char buf[32];
long new_id = ++idGenerator;
sprintf(buf, "%ld", new_id);
id = buf;
assert(!id.empty());
return new_id;
}
}