cyphesis/data/basic.xml
Al Riddoch ef304a66a0 2007-07-04 Al Riddoch <alriddoch@zepler.org>
* data/basic.xml: Provide entirely data driven definitions for Cut
	  and Chop ops.

	* common/Chop.h, common/Cut.h, common/Makefile.am, common/custom.cpp,
	  common/operations.cpp, common/types.h, tests/Makefile.am,
	  tests/Tasktest.cpp, tests/allOperations.h,
	  tests/inheritancetest.cpp: Remove the hard coded Cut and Chop op
	  definitions completely from the build.
2007-07-04 22:00:14 +00:00

542 lines
13 KiB
XML

<atlas>
<map>
<map name="attributes">
</map>
<string name="id">archer</string>
<string name="objtype">class</string>
<list name="parents">
<string>character</string>
</list>
</map>
<map>
<map name="attributes">
<map name="solid">
<int name="default">0</int>
<string name="visibility">public</string>
</map>
</map>
<string name="id">area</string>
<string name="objtype">class</string>
<list name="parents">
<string>feature</string>
</list>
</map>
<map>
<map name="attributes">
<map name="mass">
<float name="default">0.05</float>
<string name="visibility">public</string>
</map>
</map>
<string name="id">arrow</string>
<string name="objtype">class</string>
<list name="parents">
<string>thing</string>
</list>
</map>
<map>
<map name="attributes">
<map name="mass">
<float name="default">1.5</float>
<string name="visibility">public</string>
</map>
<map name="operations">
<list name="default">
<string>cut</string>
</list>
<string name="visibility">public</string>
</map>
</map>
<string name="id">axe</string>
<string name="objtype">class</string>
<list name="parents">
<string>thing</string>
</list>
</map>
<map>
<map name="attributes">
<map name="bbox">
<list name="default">
<float>-0.25</float>
<float>-0.25</float>
<float>-0.25</float>
<float>0.25</float>
<float>0.25</float>
<float>0.25</float>
</list>
<string name="visibility">public</string>
</map>
<map name="mass">
<float name="default">50</float>
<string name="visibility">public</string>
</map>
</map>
<string name="id">boulder</string>
<string name="objtype">class</string>
<list name="parents">
<string>thing</string>
</list>
</map>
<map>
<map name="attributes">
<map name="ammo">
<string name="default">arrow</string>
<string name="visibility">internal</string>
</map>
<map name="mass">
<float name="default">1.5</float>
<string name="visibility">public</string>
</map>
</map>
<string name="id">bow</string>
<string name="objtype">class</string>
<list name="parents">
<string>thing</string>
</list>
<map name="script">
<string name="language">python</string>
<string name="name">world.objects.tools.Bow</string>
</map>
</map>
<map>
<string name="id">chop</string>
<string name="objtype">op_definition</string>
<list name="parents">
<string>affect</string>
</list>
</map>
<map>
<map name="attributes">
<map name="mass">
<float name="default">0.01</float>
<string name="visibility">public</string>
</map>
<map name="material">
<string name="default">gold</string>
<string name="visibility">public</string>
</map>
</map>
<string name="id">coin</string>
<string name="objtype">class</string>
<list name="parents">
<string>stackable</string>
</list>
</map>
<map>
<string name="id">collapse</string>
<string name="objtype">op_definition</string>
<list name="parents">
<string>action</string>
</list>
</map>
<map>
<string name="id">cut</string>
<string name="objtype">op_definition</string>
<list name="parents">
<string>action</string>
</list>
</map>
<map>
<string name="id">disperse</string>
<string name="objtype">op_definition</string>
<list name="parents">
<string>root_operation</string>
</list>
</map>
<map>
<map name="attributes">
</map>
<string name="id">druid</string>
<string name="objtype">class</string>
<list name="parents">
<string>character</string>
</list>
</map>
<map>
<string name="id">extinguish</string>
<string name="objtype">op_definition</string>
<list name="parents">
<string>root_operation</string>
</list>
</map>
<map>
<map name="attributes">
</map>
<string name="id">farmer</string>
<string name="objtype">class</string>
<list name="parents">
<string>character</string>
</list>
</map>
<map>
<map name="attributes">
</map>
<string name="id">feature</string>
<string name="objtype">class</string>
<list name="parents">
<string>thing</string>
</list>
</map>
<map>
<map name="attributes">
<map name="bbox">
<list name="default">
<float>-0.25</float>
<float>-0.25</float>
<float>0</float>
<float>0.25</float>
<float>0.25</float>
<float>0.5</float>
</list>
<string name="visibility">public</string>
</map>
</map>
<string name="id">fire</string>
<string name="objtype">class</string>
<list name="parents">
<string>thing</string>
</list>
<map name="script">
<string name="language">python</string>
<string name="name">world.objects.elements.Fire</string>
</map>
</map>
<map>
<map name="attributes">
</map>
<string name="id">guard</string>
<string name="objtype">class</string>
<list name="parents">
<string>character</string>
</list>
</map>
<map>
<map name="attributes">
<map name="mass">
<float name="default">1.0</float>
<string name="visibility">public</string>
</map>
<map name="biomass">
<float name="default">1.0</float>
<string name="visibility">public</string>
</map>
</map>
<string name="id">ham</string>
<string name="objtype">class</string>
<list name="parents">
<string>thing</string>
</list>
</map>
<map>
<map name="attributes">
</map>
<string name="id">line</string>
<string name="objtype">class</string>
<list name="parents">
<string>feature</string>
</list>
</map>
<map>
<map name="attributes">
<map name="bbox">
<list name="default">
<float>-0.1</float>
<float>-0.1</float>
<float>0</float>
<float>0.1</float>
<float>0.1</float>
<float>0.5</float>
</list>
<string name="visibility">public</string>
</map>
<map name="mass">
<float name="default">10</float>
<string name="visibility">public</string>
</map>
<map name="burn_speed">
<float name="default">1</float>
<string name="visibility">public</string>
</map>
<map name="material">
<string name="default">wood</string>
<string name="visibility">public</string>
</map>
</map>
<string name="id">lumber</string>
<string name="objtype">class</string>
<list name="parents">
<string>thing</string>
</list>
</map>
<map>
<map name="attributes">
<map name="decays">
<string name="default">skull</string>
<string name="visibility">public</string>
</map>
</map>
<string name="id">merchant</string>
<string name="objtype">class</string>
<list name="parents">
<string>character</string>
</list>
</map>
<map>
<map name="attributes">
<map name="mass">
<float name="default">5</float>
<string name="visibility">public</string>
</map>
<map name="operations">
<list name="default">
<string>cut</string>
</list>
<string name="visibility">public</string>
</map>
</map>
<string name="id">pickaxe</string>
<string name="objtype">class</string>
<list name="parents">
<string>thing</string>
</list>
</map>
<map>
<map name="attributes">
<map name="bbox">
<list name="default">
<float>-0.25</float>
<float>-0.25</float>
<float>0</float>
<float>0.25</float>
<float>0.25</float>
<float>0.5</float>
</list>
<string name="visibility">public</string>
</map>
<map name="constituants">
<map name="default">
</map>
<string name="visibility">public</string>
</map>
<map name="mass">
<float name="default">50</float>
<string name="visibility">public</string>
</map>
<map name="operations">
<list name="default">
<string>disperse</string>
</list>
<string name="visibility">public</string>
</map>
</map>
<string name="id">pile</string>
<string name="objtype">class</string>
<list name="parents">
<string>thing</string>
</list>
<map name="script">
<string name="language">python</string>
<string name="name">world.objects.Pile</string>
</map>
</map>
<map>
<map name="attributes">
<map name="mass">
<float name="default">5</float>
<string name="visibility">public</string>
</map>
<map name="operations">
<list name="default">
<string>cut</string>
</list>
<string name="visibility">public</string>
</map>
</map>
<string name="id">scythe</string>
<string name="objtype">class</string>
<list name="parents">
<string>thing</string>
</list>
</map>
<map>
<string name="id">shoot</string>
<string name="objtype">op_definition</string>
<list name="parents">
<string>root_operation</string>
</list>
</map>
<map>
<map name="attributes">
<map name="mass">
<float name="default">5</float>
<string name="visibility">public</string>
</map>
<map name="operations">
<list name="default">
<string>cut</string>
</list>
<string name="visibility">public</string>
</map>
</map>
<string name="id">shovel</string>
<string name="objtype">class</string>
<list name="parents">
<string>thing</string>
</list>
</map>
<map>
<map name="attributes">
<map name="burn_speed">
<float name="default">0</float>
<string name="visibility">public</string>
</map>
<map name="material">
<string name="default">stone</string>
<string name="visibility">public</string>
</map>
</map>
<string name="id">stonehouse</string>
<string name="objtype">class</string>
<list name="parents">
<string>house</string>
</list>
<map name="script">
<string name="language">python</string>
<string name="name">world.objects.buildings.StoneHouse</string>
</map>
</map>
<map>
<map name="attributes">
<map name="area">
<map name="default">
<list name="points">
<list>
<float>0</float>
<float>0</float>
</list>
<list>
<float>0</float>
<float>5</float>
</list>
<list>
<float>5</float>
<float>5</float>
</list>
<list>
<float>5</float>
<float>0</float>
</list>
</list>
<int name="layer">7</int>
</map>
</map>
<map name="bbox">
<list name="default">
<float>5</float>
<float>5</float>
<float>3</float>
</list>
<string name="visibility">public</string>
</map>
<map name="mass">
<float name="default">200</float>
<string name="visibility">public</string>
</map>
</map>
<string name="id">sty</string>
<string name="objtype">class</string>
<list name="parents">
<string>structure</string>
</list>
</map>
<map>
<map name="attributes">
</map>
<string name="id">swineherd</string>
<string name="objtype">class</string>
<list name="parents">
<string>character</string>
</list>
</map>
<map>
<map name="attributes">
<map name="mass">
<float name="default">1.5</float>
<string name="visibility">public</string>
</map>
</map>
<string name="id">sword</string>
<string name="objtype">class</string>
<list name="parents">
<string>thing</string>
</list>
</map>
<map>
<map name="attributes">
</map>
<string name="id">tent</string>
<string name="objtype">class</string>
<list name="parents">
<string>structure</string>
</list>
</map>
<map>
<map name="attributes">
<map name="mass">
<float name="default">1.0</float>
<string name="visibility">public</string>
</map>
<map name="biomass">
<float name="default">1.0</float>
<string name="visibility">public</string>
</map>
</map>
<string name="id">venison</string>
<string name="objtype">class</string>
<list name="parents">
<string>thing</string>
</list>
</map>
<map>
<map name="attributes">
</map>
<string name="id">warrior</string>
<string name="objtype">class</string>
<list name="parents">
<string>character</string>
</list>
</map>
</atlas>