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* rulesets/AtlasProperties.cpp, rulesets/AtlasProperties.h: Add 3 custom property classes used to handle very commonly used properties that are hard coded in Atlas more efficiently. * rulesets/Entity.cpp: Use the new performance property code in Entity.
69 lines
2 KiB
C++
69 lines
2 KiB
C++
// Cyphesis Online RPG Server and AI Engine
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// Copyright (C) 2007 Alistair Riddoch
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//
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// This program is free software; you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation; either version 2 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software Foundation,
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// Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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// $Id: AtlasProperties.cpp,v 1.1 2007-01-03 21:55:31 alriddoch Exp $
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#include "AtlasProperties.h"
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#include "Entity.h"
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#include "common/type_utils.h"
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#include "common/debug.h"
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#include <Atlas/Objects/SmartPtr.h>
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#include <Atlas/Objects/RootEntity.h>
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#include <cassert>
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static const bool debug_flag = false;
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using Atlas::Objects::Entity::RootEntity;
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IdProperty::IdProperty(const std::string & data) :
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ImmutableProperty<std::string>(data)
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{
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}
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void IdProperty::add(const std::string & s, const RootEntity & ent) const
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{
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ent->setId(m_data);
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}
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NameProperty::NameProperty(std::string & data, unsigned int flags) :
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Property<std::string>(data, flags)
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{
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}
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void NameProperty::add(const std::string & s, const RootEntity & ent) const
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{
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ent->setName(m_data);
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}
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ContainsProperty::ContainsProperty(EntitySet & data) :
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ImmutableProperty<EntitySet>(data)
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{
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}
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void ContainsProperty::add(const std::string & s, const RootEntity & ent) const
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{
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std::list<std::string> & contains = ent->modifyContains();
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contains.clear();
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EntitySet::const_iterator Iend = m_data.end();
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for (EntitySet::const_iterator I = m_data.begin(); I != Iend; ++I) {
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contains.push_back((*I)->getId());
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}
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}
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