cyphesis/rulesets/EntityPropertyFactory_impl.h
Al Riddoch 7f2891c0c4 2007-01-27 Al Riddoch <alriddoch@zepler.org>
* rulesets/ActivePropertyFactory_impl.h: Correct the header guard
	  comments.

	* rulesets/SolidProperty.cpp, rulesets/SolidProperty.h: New property
	  to handler whether an entities bbox is solid or not.

	* rulesets/EntityPropertyFactory.cpp, rulesets/EntityPropertyFactory.h,
	  rulesets/EntityPropertyFactory_impl.h: New property factory
	  for properties the contructor of which takes an entity pointer of
	  the owning entity.

	* server/CorePropertyManager.cpp: Install the SOLID property on demand.

	* data/basic.xml: Make area entities non-solid by default, so you don't
	  collide with them.
2007-01-27 16:35:36 +00:00

31 lines
1.2 KiB
C++

// Cyphesis Online RPG Server and AI Engine
// Copyright (C) 2007 Alistair Riddoch
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software Foundation,
// Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
// $Id: EntityPropertyFactory_impl.h,v 1.1 2007-01-27 16:35:37 alriddoch Exp $
#ifndef RULESETS_ENTITY_PROPERTY_FACTORY_IMPL_H
#define RULESETS_ENTITY_PROPERTY_FACTORY_IMPL_H
#include "EntityPropertyFactory.h"
template <class T>
PropertyBase * EntityPropertyBuilder<T>::newProperty(Entity * property_owner)
{
return new T(property_owner);
}
#endif // RULESETS_ENTITY_PROPERTY_FACTORY_IMPL_H