mirror of
https://github.com/worldforge/cyphesis
synced 2026-08-13 12:26:04 -04:00
* server/Account.cpp: Remove the hack that ensures players always create a settler if they try and create a character that does not exist. Handle setting initial attributes unique to player characters here, rather than setting the defaults on the classes. * data/mason.xml: Remove initialising status to a ery low value to make settlers and goblins starve easily. * data/basic.xml: Set the mass of a arrow to something sane.
498 lines
15 KiB
C++
498 lines
15 KiB
C++
// Cyphesis Online RPG Server and AI Engine
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// Copyright (C) 2000-2005 Alistair Riddoch
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//
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// This program is free software; you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation; either version 2 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software Foundation,
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// Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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// $Id: Account.cpp,v 1.151 2007-01-27 15:07:54 alriddoch Exp $
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#include "Account.h"
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#include "Connection_methods.h"
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#include "ServerRouting.h"
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#include "Lobby.h"
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#include "ExternalMind.h"
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#include "Persistance.h"
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#include "rulesets/Character.h"
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#include "common/id.h"
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#include "common/log.h"
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#include "common/const.h"
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#include "common/debug.h"
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#include "common/serialno.h"
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#include "common/inheritance.h"
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#include "common/compose.hpp"
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#include <wfmath/atlasconv.h>
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#include <Atlas/Objects/Operation.h>
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#include <Atlas/Objects/Anonymous.h>
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#include <sigc++/adaptors/bind.h>
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#include <sigc++/functors/mem_fun.h>
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using Atlas::Message::Element;
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using Atlas::Message::MapType;
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using Atlas::Message::ListType;
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using Atlas::Objects::Root;
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using Atlas::Objects::Operation::Set;
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using Atlas::Objects::Operation::Info;
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using Atlas::Objects::Operation::Sight;
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using Atlas::Objects::Operation::Sound;
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using Atlas::Objects::Operation::Create;
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using Atlas::Objects::Entity::Anonymous;
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using Atlas::Objects::Entity::RootEntity;
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using Atlas::Objects::smart_dynamic_cast;
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static const bool debug_flag = false;
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/// \brief Account constructor
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///
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/// @param conn Network Connection creating this Account
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/// @param uname Username for this account
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/// @param passwd Password for this account
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/// @param id String identifier for this account
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/// @param intId Integer identifier for this account
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Account::Account(Connection * conn, const std::string & uname,
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const std::string& passwd, const std::string & id, long intId)
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: OOGThing(id, intId), m_connection(conn),
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m_username(uname), m_password(passwd)
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{
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}
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Account::~Account()
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{
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}
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/// \brief Called when the Character has been removed from the world.
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///
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/// @param id Integer identifier of the Character destroyed.
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void Account::characterDestroyed(long id)
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{
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m_charactersDict.erase(id);
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if (consts::enable_persistence) {
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Persistance::instance()->delCharacter(String::compose("%1", id));
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}
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}
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/// \brief Add a Character to those that belong to this Account
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///
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/// @param chr Character object to be added
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void Account::addCharacter(Entity * chr)
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{
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Character * pchar = dynamic_cast<Character *>(chr);
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if (pchar == 0) {
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return;
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}
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m_charactersDict[chr->getIntId()] = chr;
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chr->destroyed.connect(sigc::bind(sigc::mem_fun(this, &Account::characterDestroyed), chr->getIntId()));
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}
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/// \brief Create a new Character and add it to this Account
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///
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/// @param typestr The type name of the Character to be created
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/// @param ent Atlas description of the Character to be created
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Entity * Account::addNewCharacter(const std::string & typestr,
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const RootEntity & ent)
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{
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assert(m_connection != 0);
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BaseWorld & world = m_connection->m_server.m_world;
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debug(std::cout << "Account::Add_character" << std::endl << std::flush;);
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Entity * chr = world.addNewEntity(typestr, ent);
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if (chr == 0) {
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return 0;
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}
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debug(std::cout << "Added" << std::endl << std::flush;);
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assert(chr->m_location.isValid());
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debug(std::cout << "Location set to: " << chr->m_location << std::endl << std::flush;);
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Character * character = dynamic_cast<Character *>(chr);
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if (character != 0) {
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m_connection->connectAvatar(character);
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// Only genuinely playable characters should go in here. Otherwise
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// if a normal entity gets into the account, and connection, it
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// starts getting hard to tell whether or not they exist.
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m_charactersDict[chr->getIntId()] = chr;
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chr->destroyed.connect(sigc::bind(sigc::mem_fun(this, &Account::characterDestroyed), chr->getIntId()));
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m_connection->addObject(chr);
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if (consts::enable_persistence) {
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Persistance::instance()->addCharacter(*this, *chr);
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}
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// Hack in default objects
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// This needs to be done in a generic way
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Anonymous create_arg;
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create_arg->setParents(std::list<std::string>(1,"coin"));
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::addToEntity(Point3D(0,0,0), create_arg->modifyPos());
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create_arg->setLoc(chr->getId());
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create_arg->setName("coin");
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// FIXME We can probably send the same op 10 times, rather than create 10
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// FIXME alternatively we can set 10 args on one op
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for(int i = 0; i < 10; i++) {
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Create c;
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c->setTo(chr->getId());
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c->setArgs1(create_arg);
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world.message(c, *chr);
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}
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create_arg = create_arg.copy();
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create_arg->setParents(std::list<std::string>(1, "shirt"));
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create_arg->setName("shirt");
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Create c;
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c->setTo(chr->getId());
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c->setArgs1(create_arg);
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world.message(c, *chr);
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create_arg = create_arg.copy();
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create_arg->setParents(std::list<std::string>(1, "trousers"));
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create_arg->setName("trousers");
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c = Create();
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c->setTo(chr->getId());
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c->setArgs1(create_arg);
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world.message(c, *chr);
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create_arg = create_arg.copy();
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create_arg->setParents(std::list<std::string>(1, "cloak"));
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create_arg->setName("cloak");
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c = Create();
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c->setTo(chr->getId());
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c->setArgs1(create_arg);
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world.message(c, *chr);
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create_arg = create_arg.copy();
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create_arg->setParents(std::list<std::string>(1, "boots"));
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create_arg->setName("boots");
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c = Create();
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c->setTo(chr->getId());
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c->setArgs1(create_arg);
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world.message(c, *chr);
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create_arg = create_arg.copy();
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create_arg->setParents(std::list<std::string>(1, "hat"));
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create_arg->setName("hat");
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c = Create();
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c->setTo(chr->getId());
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c->setArgs1(create_arg);
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world.message(c, *chr);
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}
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logEvent(TAKE_CHAR, String::compose("%1 %2 %3 Created character %4(%5) by account %6", m_connection->getId(), getId(), chr->getId(), chr->getName(), chr->getType(), m_username).c_str());
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return chr;
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}
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void Account::LogoutOperation(const Operation & op, OpVector & res)
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{
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if (m_connection == 0) {
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log(ERROR, "Account::LogoutOperation on account that doesn't seem to be connected.");
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return;
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}
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Info info;
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info->setArgs1(op);
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if (!op->isDefaultSerialno()) {
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info->setRefno(op->getSerialno());
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}
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info->setFrom(getId());
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info->setTo(getId());
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m_connection->send(info);
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m_connection->disconnect();
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}
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const char * Account::getType() const
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{
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return "account";
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}
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void Account::addToMessage(MapType & omap) const
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{
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omap["username"] = m_username;
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omap["name"] = m_username;
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if (!m_password.empty()) {
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omap["password"] = m_password;
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}
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omap["parents"] = ListType(1,getType());
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ListType charlist;
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EntityDict::const_iterator I = m_charactersDict.begin();
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EntityDict::const_iterator Iend = m_charactersDict.end();
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for (; I != Iend; ++I) {
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charlist.push_back(I->first);
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}
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omap["characters"] = charlist;
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BaseEntity::addToMessage(omap);
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}
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void Account::addToEntity(const Atlas::Objects::Entity::RootEntity & ent) const
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{
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ent->setAttr("username", m_username);
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ent->setName(m_username);
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if (!m_password.empty()) {
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ent->setAttr("password", m_password);
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}
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ent->setParents(std::list<std::string>(1,getType()));
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ListType charlist;
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EntityDict::const_iterator I = m_charactersDict.begin();
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EntityDict::const_iterator Iend = m_charactersDict.end();
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for (; I != Iend; ++I) {
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charlist.push_back(I->second->getId());
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}
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ent->setAttr("characters", charlist);
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BaseEntity::addToEntity(ent);
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}
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void Account::CreateOperation(const Operation & op, OpVector & res)
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{
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debug(std::cout << "Account::Operation(create)" << std::endl << std::flush;);
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const std::vector<Root> & args = op->getArgs();
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if (args.empty()) {
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return;
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}
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RootEntity arg = smart_dynamic_cast<RootEntity>(args.front());
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if (!arg.isValid()) {
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error(op, "Character creation arg is malformed", res, getId());
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return;
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}
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if (!arg->hasAttrFlag(Atlas::Objects::PARENTS_FLAG)) {
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error(op, "Entity has no type", res, getId());
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return;
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}
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const std::list<std::string> & parents = arg->getParents();
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if (parents.empty()) {
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error(op, "Entity has empty type list.", res, getId());
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return;
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}
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const std::string & typestr = parents.front();
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if (characterError(op, arg, res)) {
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return;
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}
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debug( std::cout << "Account creating a " << typestr << " object"
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<< std::endl << std::flush; );
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Anonymous new_character;
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new_character->setParents(std::list<std::string>(1, typestr));
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new_character->setAttr("status", 0.024);
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if (!arg->isDefaultName()) {
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new_character->setName(arg->getName());
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}
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Entity * entity = addNewCharacter(typestr, new_character);
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if (entity == 0) {
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error(op, "Character creation failed", res, getId());
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return;
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}
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Character * character = dynamic_cast<Character *>(entity);
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if (character != 0) {
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// Inform the client that it has successfully subscribed
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Info info;
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Anonymous info_arg;
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entity->addToEntity(info_arg);
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info->setArgs1(info_arg);
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res.push_back(info);
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}
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// Inform the client of the newly created character
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Sight sight;
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sight->setTo(getId());
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Anonymous sight_arg;
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addToEntity(sight_arg);
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sight->setArgs1(sight_arg);
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res.push_back(sight);
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}
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void Account::SetOperation(const Operation & op, OpVector & res)
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{
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debug(std::cout << "Account::Operation(set)" << std::endl << std::flush;);
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const std::vector<Root> & args = op->getArgs();
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if (args.empty()) {
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return;
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}
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const Root & arg = args.front();
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if (!arg->hasAttrFlag(Atlas::Objects::ID_FLAG)) {
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error(op, "Set character has no ID", res, getId());
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return;
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}
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const std::string & id = arg->getId();
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long intId = integerId(id);
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EntityDict::const_iterator J = m_charactersDict.find(intId);
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if (J == m_charactersDict.end()) {
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// Client has sent a Set op for an object that is not
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// one of our characters.
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return error(op, "Permission denied.", res, getId());
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}
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Entity * e = J->second;
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Anonymous new_arg;
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bool argument_valid = false;
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Element guise;
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if (arg->copyAttr("guise", guise) == 0) {
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debug(std::cout << "Got attempt to change characters guise"
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<< std::endl << std::flush;);
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// Apply change to character in-game
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new_arg->setAttr("guise", guise);
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argument_valid = true;
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}
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Element height;
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if (arg->copyAttr("height", height) == 0 && (height.isNum())) {
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debug(std::cout << "Got attempt to change characters height"
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<< std::endl << std::flush;);
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const BBox & bbox = e->m_location.bBox();
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if (bbox.isValid()) {
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float old_height = bbox.highCorner().z() - bbox.lowCorner().z();
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float scale = height.asNum() / old_height;
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BBox newBox(WFMath::Point<3>(bbox.lowCorner().x() * scale,
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bbox.lowCorner().y() * scale,
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bbox.lowCorner().z() * scale),
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WFMath::Point<3>(bbox.highCorner().x() * scale,
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bbox.highCorner().y() * scale,
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bbox.highCorner().z() * scale));
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new_arg->setAttr("bbox", newBox.toAtlas());
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argument_valid = true;
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}
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}
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if (argument_valid) {
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debug(std::cout << "Passing character mods in-game"
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<< std::endl << std::flush;);
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Set s;
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s->setTo(id);
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new_arg->setId(id);
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s->setArgs1(new_arg);
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assert(m_connection != 0);
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m_connection->m_server.m_world.message(s, *e);
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}
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}
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void Account::ImaginaryOperation(const Operation & op, OpVector & res)
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{
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const std::vector<Root> & args = op->getArgs();
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if (args.empty()) {
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return;
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}
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Sight s;
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s->setArgs1(op);
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s->setFrom(getId());
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// FIXME Remove this - broadcasting
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if (!op->isDefaultSerialno()) {
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s->setRefno(op->getSerialno());
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}
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RootEntity arg = smart_dynamic_cast<RootEntity>(args.front());
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if (!arg.isValid()) {
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error(op, "Imaginary arg is malformed", res, getId());
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return;
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}
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if (arg->hasAttrFlag(Atlas::Objects::Entity::LOC_FLAG)) {
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s->setTo(arg->getLoc());
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} else {
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s->setTo(op->getTo());
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}
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assert(m_connection != 0);
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m_connection->m_server.m_lobby.operation(s, res);
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}
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void Account::TalkOperation(const Operation & op, OpVector & res)
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{
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const std::vector<Root> & args = op->getArgs();
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if (args.empty()) {
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error(op, "Talk has no args", res, getId());
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return;
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}
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RootEntity arg = smart_dynamic_cast<RootEntity>(args.front());
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if (!arg.isValid()) {
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error(op, "Talk arg is malformed", res, getId());
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return;
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}
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Sound s;
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s->setArgs1(op);
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s->setFrom(getId());
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// FIXME Remove this - broadcasting
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if (!op->isDefaultSerialno()) {
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s->setRefno(op->getSerialno());
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}
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if (arg->hasAttrFlag(Atlas::Objects::Entity::LOC_FLAG)) {
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s->setTo(arg->getLoc());
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} else {
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s->setTo(op->getTo());
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}
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assert(m_connection != 0);
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m_connection->m_server.m_lobby.operation(s, res);
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}
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void Account::LookOperation(const Operation & op, OpVector & res)
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{
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assert(m_connection != 0);
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const std::vector<Root> & args = op->getArgs();
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if (args.empty()) {
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Sight s;
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s->setTo(getId());
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Anonymous sight_arg;
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m_connection->m_server.m_lobby.addToEntity(sight_arg);
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s->setArgs1(sight_arg);
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res.push_back(s);
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return;
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}
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const Root & arg = args.front();
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if (!arg->hasAttrFlag(Atlas::Objects::ID_FLAG)) {
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error(op, "No target for look", res, getId());
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return;
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}
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const std::string & to = arg->getId();
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long intId = integerId(to);
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EntityDict::const_iterator J = m_charactersDict.find(intId);
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if (J != m_charactersDict.end()) {
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Sight s;
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s->setTo(getId());
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Anonymous sight_arg;
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J->second->addToEntity(sight_arg);
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s->setArgs1(sight_arg);
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res.push_back(s);
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return;
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}
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const AccountDict & accounts = m_connection->m_server.m_lobby.getAccounts();
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AccountDict::const_iterator K = accounts.find(to);
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if (K != accounts.end()) {
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Sight s;
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s->setTo(getId());
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Anonymous sight_arg;
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K->second->addToEntity(sight_arg);
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s->setArgs1(sight_arg);
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res.push_back(s);
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return;
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}
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error(op, "Unknown look target", res, getId());
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}
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