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https://github.com/worldforge/cyphesis
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* client/BaseClient.h, client/Py_CreatorClient.h, common/BaseEntity.cpp, common/PropertyFactory.h, common/PropertyManager.cpp, common/PropertyManager.h, rulesets/ArithmeticScript.h, rulesets/Py_BBox.h, rulesets/Py_EntityWrapper.h, rulesets/Py_Location.h, rulesets/Py_Map.h, rulesets/Py_Mind.h, rulesets/Py_Object.h, rulesets/Py_Operation.h, rulesets/Py_Oplist.h, rulesets/Py_Point3D.h, rulesets/Py_Property.h, rulesets/Py_Quaternion.h, rulesets/Py_RootEntity.h, rulesets/Py_Task.h, rulesets/Py_Thing.h, rulesets/PythonArithmeticScript.cpp, rulesets/PythonArithmeticScript.h, rulesets/PythonThingScript.cpp, rulesets/PythonThingScript.h, server/Account.h, server/ArithmeticFactory.cpp, server/ArithmeticFactory.h, server/Player.h, server/ServerRouting.cpp, server/ServerRouting.h, server/TaskFactory.h: Add more inline documentation. Harmonise argument names, and move documentation comments into base classes as necessary. * FIXME: More notes on a factory related fixme. * TODO: Add more stuff to do.
131 lines
4.2 KiB
C++
131 lines
4.2 KiB
C++
// Cyphesis Online RPG Server and AI Engine
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// Copyright (C) 2006 Alistair Riddoch
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//
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// This program is free software; you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation; either version 2 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software Foundation,
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// Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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// $Id: ArithmeticFactory.cpp,v 1.5 2006-12-24 17:18:55 alriddoch Exp $
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#include "server/ArithmeticFactory.h"
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#include "rulesets/PythonArithmeticScript.h"
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#include "rulesets/Py_Thing.h"
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#include "rulesets/Character.h"
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#include "common/log.h"
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#include <iostream>
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ArithmeticFactory::~ArithmeticFactory()
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{
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}
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/// \brief PythonArithmeticFactory constructor
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///
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/// @param package Name of the package containing the script
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/// @param name Name of the type within the package for the script
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PythonArithmeticFactory::PythonArithmeticFactory(const std::string & package,
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const std::string & name) :
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m_module(0), m_class(0),
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m_package(package),
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m_name(name)
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{
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// Import the module
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PyObject * package_name = PyString_FromString((char *)m_package.c_str());
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m_module = PyImport_Import(package_name);
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Py_DECREF(package_name);
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if (m_module == NULL) {
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std::string msg = std::string("Missing python module ") + m_package;
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log(ERROR, msg.c_str());
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PyErr_Print();
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return;
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}
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// Get a reference to the class
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std::string classname(m_name);
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classname[0] = toupper(classname[0]);
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m_class = PyObject_GetAttrString(m_module, (char *)classname.c_str());
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if (m_class == NULL) {
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std::string msg = std::string("Could not find python class ")
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+ m_package + "." + classname;
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log(ERROR, msg.c_str());
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PyErr_Print();
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return;
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}
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if (PyCallable_Check(m_class) == 0) {
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std::string msg = std::string("Could not instance python class ")
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+ m_package + "." + classname;
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log(ERROR, msg.c_str());
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Py_DECREF(m_class);
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m_class = 0;
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return;
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}
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return;
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}
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PythonArithmeticFactory::~PythonArithmeticFactory()
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{
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if (m_module != 0) {
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Py_DECREF(m_module);
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}
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if (m_class != 0) {
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Py_DECREF(m_class);
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}
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}
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/// \brief Create a new arithmetic script for a character
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///
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/// @param chr the Character that requires a new script
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ArithmeticScript * PythonArithmeticFactory::newScript(Character & chr)
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{
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// Create the task, and use its script to add a script
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if (m_class == 0) {
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std::cout << "No class" << std::endl << std::flush;
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return 0;
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}
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#if 0
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PyTask * wrapper = newPyTask();
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assert(wrapper != 0);
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wrapper->m_task = task;
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assert(wrapper->m_task != 0);
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PyObject * script = Create_PyScript((PyObject *)wrapper, m_class);
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assert(script != 0);
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task->setScript(new PythonEntityScript(script, (PyObject *)wrapper));
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#endif
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// FIXME Pass in entity for initialisation of entity pointer in
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// EntityWrapper.
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PyObject * entity = wrapEntity(&chr);
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if (entity == 0) {
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log(ERROR, "Could not wrap character when installing statistics");
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}
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PyObject * py_object = PyEval_CallFunction(m_class, "(O)", entity);
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if (py_object == 0) {
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if (PyErr_Occurred() == NULL) {
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log(ERROR, "Could not create python stats instance");
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} else {
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log(ERROR, "Reporting python error");
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PyErr_Print();
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}
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}
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ArithmeticScript * script = new PythonArithmeticScript(py_object);
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assert(script != 0);
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chr.statistics().m_script = script;
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return script;
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}
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