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* server/CommClient.h, server/CommListener.h, server/CommLocalClient.h, server/CommMDNSPublisher.h, server/CommMaster.h, server/CommMetaClient.h, server/CommPSQLSocket.h, server/CommPeer.h, server/CommPeerListener.h, server/CommRemoteClient.h, server/CommServer.h, server/CommSlaveClient.h, server/CommSlaveListener.h, server/CommSocket.cpp, server/CommSocket.h, server/CommUnixListener.h: Add a documentation group for socket classes. * rulesets/Py_BBox.h, rulesets/Py_EntityWrapper.h, rulesets/Py_Location.h, rulesets/Py_Map.h, rulesets/Py_Mind.h, rulesets/Py_Object.h, rulesets/Py_Operation.h, rulesets/Py_Oplist.h, rulesets/Py_Optime.h, rulesets/Py_Point3D.h, rulesets/Py_Property.h, rulesets/Py_Quaternion.h, rulesets/Py_RootEntity.h, rulesets/Py_Task.h, rulesets/Py_Thing.h, rulesets/Py_Vector3D.h, rulesets/Py_World.h, rulesets/Py_WorldTime.h, rulesets/Python_API.cpp: Add documentation group for Python wrapper types. * rulesets/Container.h, rulesets/PythonScript.cpp, server/ScriptFactory.h, server/ScriptFactory.cpp: Add more inline documentation comments.
34 lines
1.2 KiB
C++
34 lines
1.2 KiB
C++
// Cyphesis Online RPG Server and AI Engine
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// Copyright (C) 2003-2004 Alistair Riddoch
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//
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// This program is free software; you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation; either version 2 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software Foundation,
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// Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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// $Id: CommLocalClient.h,v 1.7 2006-12-22 02:14:44 alriddoch Exp $
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#ifndef SERVER_COMM_LOCAL_CLIENT_H
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#define SERVER_COMM_LOCAL_CLIENT_H
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#include "CommClient.h"
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/// \brief Handle a unix socket connected to a client on the local machine.
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/// \ingroup ServerSockets
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class CommLocalClient : public CommClient {
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public:
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CommLocalClient(CommServer & svr, int fd, const std::string & id);
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virtual ~CommLocalClient();
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};
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#endif // SERVER_COMM_LOCAL_CLIENT_H
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