mirror of
https://github.com/worldforge/cyphesis
synced 2026-08-13 12:26:04 -04:00
* index.dox, common/BaseWorld.cpp, common/BaseWorld.h, common/PropertyFactory.h, common/PropertyManager.h, common/const.h, rulesets/ActivePropertyFactory.h, rulesets/Entity.h, rulesets/Py_Vector3D.h, rulesets/Py_World.h, rulesets/Py_WorldTime.h, rulesets/PythonMindScript.cpp, rulesets/PythonMindScript.h, rulesets/PythonScript.h, rulesets/PythonThingScript.h, rulesets/PythonWrapper.cpp, rulesets/PythonWrapper.h, rulesets/Script.cpp, rulesets/Script.h, server/ArithmeticFactory.h, server/CommServer.h, server/CommSocket.h, server/ScriptFactory.cpp, server/TaskFactory.cpp, server/TaskFactory.h, server/WorldRouter.cpp, tools/AdminClient.h, tools/cyaddrules.cpp, tools/cycmd.cpp, tools/cyconfig.cpp, tools/cydumprules.cpp, tools/cyloadrules.cpp: Add a truck load of inline docs. * tools/cywatchdog.cpp: Mark obsolete file as removed from the build. * tools/cyloadrules.cpp, tools/cyconfig.cpp, tools/cyaddrules.cpp: Rename some overly generic types so they have more indicative and unique names. * FIXME, server/ScriptFactory.cpp, server/TaskFactory.h: Add a couple of formal FIXMEs to sort out the code for loading modules and classes. * rulesets/PythonThingScript.h: Remove some commented out code.
91 lines
2.7 KiB
C++
91 lines
2.7 KiB
C++
// Cyphesis Online RPG Server and AI Engine
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// Copyright (C) 2000-2004 Alistair Riddoch
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//
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// This program is free software; you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation; either version 2 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software Foundation,
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// Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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// $Id: CommServer.h,v 1.40 2006-12-24 14:42:06 alriddoch Exp $
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#ifndef SERVER_COMM_SERVER_H
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#define SERVER_COMM_SERVER_H
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#include <set>
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#include <sys/time.h>
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class CommSocket;
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class Idle;
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class ServerRouting;
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typedef std::set<CommSocket *> CommSocketSet;
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typedef std::set<Idle *> IdleSet;
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/// \brief Central class in the commications subsystem.
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///
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/// Stores all the objects that handle network communications. This includes
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/// remote clients, local clients, listeners, database monitors and any
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/// other code which requires listening on a socket.
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/// \ingroup ServerSockets
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class CommServer {
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private:
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/// Set of pointers to CommSocket objects managed by this object.
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CommSocketSet m_sockets;
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/// Set of pointer to Idle objects which need to be polled.
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IdleSet m_idlers;
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/// File descriptor used as handle for Linux epoll.
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int m_epollFd;
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/// Current time
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struct timeval m_timeVal;
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/// Flag indicating whether we had network traffic last tick
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bool m_congested;
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bool idle();
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/// Private and unimplemented to prevent copying.
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CommServer(const CommServer &);
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/// Private and unimplemented to prevent copying.
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CommServer & operator=(const CommServer &);
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public:
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/// Reference to the core ServerRouting object.
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ServerRouting & m_server;
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explicit CommServer(ServerRouting & srv);
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~CommServer();
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void poll();
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void addSocket(CommSocket * cs);
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void removeSocket(CommSocket * client);
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/// \brief Accessor for the current time in seconds.
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long time() {
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return m_timeVal.tv_sec;
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}
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/// \brief Add a new Idle object to the manager.
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///
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/// Idle objects are removed automatically from the
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/// destructor.
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void addIdle(Idle * cs) {
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m_idlers.insert(cs);
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}
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/// \brief Remove a Idle object from the manager.
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///
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/// Called from the Idle destructor.
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void removeIdle(Idle * cs) {
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m_idlers.erase(cs);
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}
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};
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#endif // SERVER_COMM_SERVER_H
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