mirror of
https://github.com/worldforge/cyphesis
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234 lines
6.8 KiB
C++
234 lines
6.8 KiB
C++
// Cyphesis Online RPG Server and AI Engine
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// Copyright (C) 2000,2001 Alistair Riddoch
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//
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// This program is free software; you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation; either version 2 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software Foundation,
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// Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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// $Id: Persistance.cpp,v 1.47 2006-10-26 00:48:14 alriddoch Exp $
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#include "Persistance.h"
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#include "Admin.h"
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#include "Player.h"
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#include "rulesets/Entity.h"
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#include "common/id.h"
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#include "common/log.h"
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#include "common/const.h"
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#include "common/debug.h"
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#include "common/Database.h"
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#include "common/compose.hpp"
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using Atlas::Message::MapType;
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static const bool debug_flag = false;
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Persistance * Persistance::m_instance = NULL;
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Persistance::Persistance() : m_connection(*Database::instance())
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{
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}
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Persistance * Persistance::instance()
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{
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if (m_instance == NULL) {
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m_instance = new Persistance();
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}
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return m_instance;
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}
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int Persistance::init()
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{
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Persistance * p = instance();
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assert(p != 0);
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if (p->m_connection.initConnection(false) != 0) {
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return -1;
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}
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if (!p->m_connection.registerEntityIdGenerator()) {
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log(ERROR, "Faled to register Id generator in database.");
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return -2;
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}
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bool i = p->m_connection.initRule(true);
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MapType tableDesc;
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tableDesc["username"] = " ";
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tableDesc["password"] = " ";
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tableDesc["type"] = " ";
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bool j = p->m_connection.registerSimpleTable("accounts", tableDesc);
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bool k = p->m_connection.registerRelation(p->m_characterRelation,
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"accounts",
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"entity_ent");
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if (!p->findAccount("admin")) {
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debug(std::cout << "Bootstraping admin account."
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<< std::endl << std::flush;);
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std::string adminAccountId;
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long adminAccountIntId = p->m_connection.newId(adminAccountId);
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if (adminAccountIntId < 0) {
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log(CRITICAL, "Unable to get admin account ID from Database");
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return -2;
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}
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Admin dummyAdminAccount(0, "admin", consts::defaultAdminPasswordHash,
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adminAccountId, adminAccountIntId);
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p->putAccount(dummyAdminAccount);
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}
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return (i && j && k) ? 0 : -2;
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}
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void Persistance::shutdown()
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{
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Persistance * p = m_instance;
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if (p == NULL) { return; }
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p->m_connection.shutdownConnection();
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delete &p->m_connection;
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delete p;
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m_instance = NULL;
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}
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bool Persistance::findAccount(const std::string & name)
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{
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std::string namestr = "'" + name + "'";
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DatabaseResult dr = m_connection.selectSimpleRowBy("accounts", "username", namestr);
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if (dr.error()) {
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log(ERROR, "Failure while find account.");
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return false;
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}
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if (dr.empty()) {
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dr.clear();
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return false;
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}
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if (dr.size() > 1) {
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log(ERROR, "Duplicate username in accounts database.");
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}
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dr.clear();
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return true;
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}
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Account * Persistance::getAccount(const std::string & name)
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{
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std::string namestr = "'" + name + "'";
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DatabaseResult dr = m_connection.selectSimpleRowBy("accounts", "username", namestr);
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if (dr.error()) {
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log(ERROR, "Failure while find account.");
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return 0;
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}
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if (dr.empty()) {
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dr.clear();
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return 0;
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}
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if (dr.size() > 1) {
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log(ERROR, "Duplicate username in accounts database.");
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}
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const char * c = dr.field("id");
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if (c == 0) {
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dr.clear();
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log(ERROR, "Unable to find id field in accounts database.");
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return 0;
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}
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std::string id = c;
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long intId = integerId(id);
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if (intId == -1) {
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dr.clear();
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log(ERROR, String::compose("Invalid ID \"%1\" for account from database.", id).c_str());
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return 0;
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}
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c = dr.field("password");
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if (c == 0) {
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dr.clear();
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log(ERROR, "Unable to find password field in accounts database.");
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return 0;
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}
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std::string passwd = c;
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c = dr.field("type");
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if (c == 0) {
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dr.clear();
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log(ERROR, "Unable to find type field in accounts database.");
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return 0;
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}
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std::string type = c;
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dr.clear();
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if (type == "admin") {
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return new Admin(0, name, passwd, id, intId);
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} else {
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return new Player(0, name, passwd, id, intId);
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}
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}
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void Persistance::putAccount(const Account & ac)
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{
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std::string columns = "username, type, password";
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std::string values = "'";
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values += ac.m_username;
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values += "', '";
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values += ac.getType();
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values += "', '";
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values += ac.m_password;
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values += "'";
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m_connection.createSimpleRow("accounts", ac.getId(), columns, values);
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}
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void Persistance::registerCharacters(Account & ac,
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const EntityDict & worldObjects)
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{
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DatabaseResult dr = m_connection.selectRelation(m_characterRelation,
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ac.getId());
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if (dr.error()) {
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log(ERROR, "Database query failed while looking for characters for account.");
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}
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DatabaseResult::const_iterator Iend = dr.end();
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for (DatabaseResult::const_iterator I = dr.begin(); I != Iend; ++I) {
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const char * id = I.column(0);
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if (id == 0) {
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log(ERROR, "No ID data in relation when examing characters");
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continue;
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}
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long intId = integerId(id);
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EntityDict::const_iterator J = worldObjects.find(intId);
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if (J == worldObjects.end()) {
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log(WARNING, String::compose("Persistance: Got character id \"%1\" from database which does not exist in world", id).c_str());
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continue;
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}
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ac.addCharacter(J->second);
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}
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dr.clear();
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}
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void Persistance::addCharacter(const Account & ac, const Entity & e)
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{
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m_connection.createRelationRow(m_characterRelation, ac.getId(), e.getId());
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}
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void Persistance::delCharacter(const std::string & id)
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{
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m_connection.removeRelationRowByOther(m_characterRelation, id);
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}
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bool Persistance::getRules(MapType & m)
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{
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return m_connection.getTable(m_connection.rule(), m);
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}
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bool Persistance::clearRules()
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{
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return m_connection.clearTable(m_connection.rule());
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}
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