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* rulesets/Area.cpp, rulesets/Area.h, rulesets/Food.cpp, rulesets/Food.h, rulesets/Line.cpp, rulesets/Line.h: Remove these unused core entity classes from the build. * rulesets/attributes.h, server/EntityFactory.cpp, server/PersistantThingFactory.cpp, server/Persistor.cpp, server/Persistor.h, server/Persistor_impl.h, server/Restoration.cpp, server/Restorer.cpp: Remove the unused classes above from the persistence code. * tests/Makefile.am: Remove tests for the removed classes.
80 lines
2.5 KiB
C++
80 lines
2.5 KiB
C++
// Cyphesis Online RPG Server and AI Engine
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// Copyright (C) 2000,2001 Alistair Riddoch
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//
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// This program is free software; you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation; either version 2 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software Foundation,
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// Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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// $Id: PersistantThingFactory.cpp,v 1.16 2007-07-05 17:51:41 alriddoch Exp $
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#include <Python.h>
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#include "PersistantThingFactory_impl.h"
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#include "Persistor.h"
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#include "ScriptFactory.h"
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#include "EntityFactory.h"
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#include "rulesets/Entity.h"
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#include "rulesets/Thing.h"
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#include "rulesets/Character.h"
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#include "rulesets/Creator.h"
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#include "rulesets/Plant.h"
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#include "rulesets/Structure.h"
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#include "rulesets/Stackable.h"
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#include "rulesets/World.h"
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#include "common/log.h"
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FactoryBase::FactoryBase() : m_scriptFactory(0)
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{
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}
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FactoryBase::~FactoryBase()
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{
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if (m_scriptFactory != 0) {
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delete m_scriptFactory;
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}
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}
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template <>
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World * ThingFactory<World>::newPersistantThing(const std::string & id, long intId, PersistorBase ** p)
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{
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return 0;
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}
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template<>
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int ThingFactory<Character>::populate(Entity & e)
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{
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EntityFactory::instance()->addStatisticsScript((Character &)e);
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return 0;
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}
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template class PersistorConnection<Entity>;
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template class PersistorConnection<Thing>;
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template class PersistorConnection<Character>;
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template class PersistorConnection<Creator>;
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template class PersistorConnection<Plant>;
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template class PersistorConnection<Structure>;
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template class PersistorConnection<Stackable>;
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template class PersistorConnection<World>;
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template class PersistantThingFactory<Entity>;
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template class PersistantThingFactory<Thing>;
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template class PersistantThingFactory<Character>;
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template class PersistantThingFactory<Creator>;
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template class PersistantThingFactory<Plant>;
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template class PersistantThingFactory<Structure>;
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template class PersistantThingFactory<Stackable>;
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template class ForbiddenThingFactory<World>;
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template class ThingFactory<World>;
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