mirror of
https://github.com/worldforge/cyphesis
synced 2026-08-13 12:26:04 -04:00
* rulesets/Area.cpp, rulesets/Area.h, rulesets/Food.cpp, rulesets/Food.h, rulesets/Line.cpp, rulesets/Line.h: Remove these unused core entity classes from the build. * rulesets/attributes.h, server/EntityFactory.cpp, server/PersistantThingFactory.cpp, server/Persistor.cpp, server/Persistor.h, server/Persistor_impl.h, server/Restoration.cpp, server/Restorer.cpp: Remove the unused classes above from the persistence code. * tests/Makefile.am: Remove tests for the removed classes.
85 lines
2.6 KiB
C++
85 lines
2.6 KiB
C++
// Cyphesis Online RPG Server and AI Engine
|
|
// Copyright (C) 2002 Alistair Riddoch
|
|
//
|
|
// This program is free software; you can redistribute it and/or modify
|
|
// it under the terms of the GNU General Public License as published by
|
|
// the Free Software Foundation; either version 2 of the License, or
|
|
// (at your option) any later version.
|
|
//
|
|
// This program is distributed in the hope that it will be useful,
|
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
// GNU General Public License for more details.
|
|
//
|
|
// You should have received a copy of the GNU General Public License
|
|
// along with this program; if not, write to the Free Software Foundation,
|
|
// Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
|
|
|
|
// $Id: Restorer.cpp,v 1.20 2007-07-05 17:51:41 alriddoch Exp $
|
|
|
|
#include "Restorer_impl.h"
|
|
|
|
#include "rulesets/Creator.h"
|
|
#include "rulesets/World.h"
|
|
#include "rulesets/Plant.h"
|
|
#include "rulesets/Structure.h"
|
|
#include "rulesets/Stackable.h"
|
|
#include "rulesets/World.h"
|
|
|
|
#include "common/terrain_utils.h"
|
|
|
|
template <> Persistor<Entity> Restorer<Entity>::m_persist(true);
|
|
template <> Persistor<Thing> Restorer<Thing>::m_persist(true);
|
|
template <> Persistor<Character> Restorer<Character>::m_persist(true);
|
|
template <> Persistor<Creator> Restorer<Creator>::m_persist(true);
|
|
template <> Persistor<Plant> Restorer<Plant>::m_persist(true);
|
|
template <> Persistor<Stackable> Restorer<Stackable>::m_persist(true);
|
|
template <> Persistor<Structure> Restorer<Structure>::m_persist(true);
|
|
template <> Persistor<World> Restorer<World>::m_persist(true);
|
|
|
|
template<>
|
|
void Restorer<Character>::rCharacter(DatabaseResult::const_iterator & dr)
|
|
{
|
|
dr.readColumn("food", m_food);
|
|
}
|
|
|
|
template<>
|
|
void Restorer<Character>::populate(DatabaseResult::const_iterator & dr)
|
|
{
|
|
rEntity(dr);
|
|
rCharacter(dr);
|
|
}
|
|
|
|
template<>
|
|
void Restorer<Plant>::rPlant(DatabaseResult::const_iterator & dr)
|
|
{
|
|
dr.readColumn("fruits", m_fruits);
|
|
dr.readColumn("sizeAdult", m_sizeAdult);
|
|
dr.readColumn("fruitChance", m_fruitChance);
|
|
dr.readColumn("fruitName", m_fruitName);
|
|
}
|
|
|
|
template<>
|
|
void Restorer<Plant>::populate(DatabaseResult::const_iterator & dr)
|
|
{
|
|
rEntity(dr);
|
|
rPlant(dr);
|
|
}
|
|
|
|
template<>
|
|
void Restorer<World>::populate(DatabaseResult::const_iterator & dr)
|
|
{
|
|
rEntity(dr);
|
|
|
|
// Restore the terrain
|
|
loadTerrain(getId(), m_terrain);
|
|
}
|
|
|
|
template class Restorer<Entity>;
|
|
template class Restorer<Thing>;
|
|
template class Restorer<Character>;
|
|
template class Restorer<Creator>;
|
|
template class Restorer<Plant>;
|
|
template class Restorer<Stackable>;
|
|
template class Restorer<Structure>;
|
|
template class Restorer<World>;
|