cyphesis/server/Restorer.cpp
Al Riddoch ea08205db3 2007-07-04 Al Riddoch <alriddoch@zepler.org>
* rulesets/Area.cpp, rulesets/Area.h, rulesets/Food.cpp,
	  rulesets/Food.h, rulesets/Line.cpp, rulesets/Line.h:
	  Remove these unused core entity classes from the build.

	* rulesets/attributes.h, server/EntityFactory.cpp,
	  server/PersistantThingFactory.cpp, server/Persistor.cpp,
	  server/Persistor.h, server/Persistor_impl.h, server/Restoration.cpp,
	  server/Restorer.cpp: Remove the unused classes above from the
	  persistence code.

	* tests/Makefile.am: Remove tests for the removed classes.
2007-07-05 17:51:40 +00:00

85 lines
2.6 KiB
C++

// Cyphesis Online RPG Server and AI Engine
// Copyright (C) 2002 Alistair Riddoch
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software Foundation,
// Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
// $Id: Restorer.cpp,v 1.20 2007-07-05 17:51:41 alriddoch Exp $
#include "Restorer_impl.h"
#include "rulesets/Creator.h"
#include "rulesets/World.h"
#include "rulesets/Plant.h"
#include "rulesets/Structure.h"
#include "rulesets/Stackable.h"
#include "rulesets/World.h"
#include "common/terrain_utils.h"
template <> Persistor<Entity> Restorer<Entity>::m_persist(true);
template <> Persistor<Thing> Restorer<Thing>::m_persist(true);
template <> Persistor<Character> Restorer<Character>::m_persist(true);
template <> Persistor<Creator> Restorer<Creator>::m_persist(true);
template <> Persistor<Plant> Restorer<Plant>::m_persist(true);
template <> Persistor<Stackable> Restorer<Stackable>::m_persist(true);
template <> Persistor<Structure> Restorer<Structure>::m_persist(true);
template <> Persistor<World> Restorer<World>::m_persist(true);
template<>
void Restorer<Character>::rCharacter(DatabaseResult::const_iterator & dr)
{
dr.readColumn("food", m_food);
}
template<>
void Restorer<Character>::populate(DatabaseResult::const_iterator & dr)
{
rEntity(dr);
rCharacter(dr);
}
template<>
void Restorer<Plant>::rPlant(DatabaseResult::const_iterator & dr)
{
dr.readColumn("fruits", m_fruits);
dr.readColumn("sizeAdult", m_sizeAdult);
dr.readColumn("fruitChance", m_fruitChance);
dr.readColumn("fruitName", m_fruitName);
}
template<>
void Restorer<Plant>::populate(DatabaseResult::const_iterator & dr)
{
rEntity(dr);
rPlant(dr);
}
template<>
void Restorer<World>::populate(DatabaseResult::const_iterator & dr)
{
rEntity(dr);
// Restore the terrain
loadTerrain(getId(), m_terrain);
}
template class Restorer<Entity>;
template class Restorer<Thing>;
template class Restorer<Character>;
template class Restorer<Creator>;
template class Restorer<Plant>;
template class Restorer<Stackable>;
template class Restorer<Structure>;
template class Restorer<World>;