mirror of
https://github.com/worldforge/cyphesis
synced 2026-08-13 12:26:04 -04:00
* index.dox, common/BaseWorld.cpp, common/BaseWorld.h, common/PropertyFactory.h, common/PropertyManager.h, common/const.h, rulesets/ActivePropertyFactory.h, rulesets/Entity.h, rulesets/Py_Vector3D.h, rulesets/Py_World.h, rulesets/Py_WorldTime.h, rulesets/PythonMindScript.cpp, rulesets/PythonMindScript.h, rulesets/PythonScript.h, rulesets/PythonThingScript.h, rulesets/PythonWrapper.cpp, rulesets/PythonWrapper.h, rulesets/Script.cpp, rulesets/Script.h, server/ArithmeticFactory.h, server/CommServer.h, server/CommSocket.h, server/ScriptFactory.cpp, server/TaskFactory.cpp, server/TaskFactory.h, server/WorldRouter.cpp, tools/AdminClient.h, tools/cyaddrules.cpp, tools/cycmd.cpp, tools/cyconfig.cpp, tools/cydumprules.cpp, tools/cyloadrules.cpp: Add a truck load of inline docs. * tools/cywatchdog.cpp: Mark obsolete file as removed from the build. * tools/cyloadrules.cpp, tools/cyconfig.cpp, tools/cyaddrules.cpp: Rename some overly generic types so they have more indicative and unique names. * FIXME, server/ScriptFactory.cpp, server/TaskFactory.h: Add a couple of formal FIXMEs to sort out the code for loading modules and classes. * rulesets/PythonThingScript.h: Remove some commented out code.
136 lines
4.2 KiB
C++
136 lines
4.2 KiB
C++
// Cyphesis Online RPG Server and AI Engine
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// Copyright (C) 2005 Alistair Riddoch
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//
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// This program is free software; you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation; either version 2 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software Foundation,
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// Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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// $Id: ScriptFactory.cpp,v 1.9 2006-12-24 14:42:06 alriddoch Exp $
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#include "ScriptFactory.h"
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#include "rulesets/Py_Thing.h"
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#include "rulesets/Python_Script_Utils.h"
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#include "rulesets/PythonThingScript.h"
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#include "rulesets/Entity.h"
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#include "common/log.h"
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/// \brief ScriptFactory constructor
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///
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/// @param package name of the script package scripts are to be created from
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/// @param type name of the type instanced to create scripts
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ScriptFactory::ScriptFactory(const std::string & package,
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const std::string & type) : m_package(package),
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m_type(type)
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{
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}
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ScriptFactory::~ScriptFactory()
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{
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}
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/// \brief Retrieve the pythonclass object from the module which has
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/// already been loaded.
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int PythonScriptFactory::getClass()
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{
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std::string classname(m_type);
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classname[0] = toupper(classname[0]);
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m_class = PyObject_GetAttrString(m_module, (char *)classname.c_str());
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if (m_class == NULL) {
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std::string msg = std::string("Could not find python class ")
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+ m_package + "." + classname;
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log(ERROR, msg.c_str());
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PyErr_Print();
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return -1;
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}
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if (PyCallable_Check(m_class) == 0) {
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std::string msg = std::string("Could not instance python class ")
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+ m_package + "." + classname;
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log(ERROR, msg.c_str());
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Py_DECREF(m_class);
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m_class = 0;
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return -1;
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}
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return 0;
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}
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/// \brief PythonScriptFactory constructor
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///
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/// @param package Name of the script package where the script type is
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/// @param type Name of the scrpt types instanced by this factory
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PythonScriptFactory::PythonScriptFactory(const std::string & package,
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const std::string & type) :
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ScriptFactory(package, type),
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m_module(0), m_class(0)
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{
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// FIXME #4 This sort of code should not be in the constructor
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PyObject * package_name = PyString_FromString((char *)m_package.c_str());
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m_module = PyImport_Import(package_name);
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Py_DECREF(package_name);
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if (m_module == NULL) {
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std::string msg = std::string("Missing python module ") + m_package;
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log(ERROR, msg.c_str());
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PyErr_Print();
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return;
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}
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getClass();
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}
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PythonScriptFactory::~PythonScriptFactory()
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{
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if (m_class != 0) {
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Py_DECREF(m_class);
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}
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if (m_module != 0) {
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Py_DECREF(m_module);
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}
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}
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int PythonScriptFactory::addScript(Entity * entity)
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{
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if (m_class == 0) {
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return -1;
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}
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PyEntity * wrapper = newPyEntity();
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wrapper->m_entity = entity;
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Subscribe_Script(entity, m_class, m_package);
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PyObject * script = Create_PyScript((PyObject *)wrapper, m_class);
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if (script == NULL) {
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return -1;
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}
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entity->setScript(new PythonEntityScript(script, (PyObject *)wrapper));
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return 0;
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}
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int PythonScriptFactory::refreshClass()
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{
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if (m_module == 0) {
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return -1;
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}
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PyObject * new_module = PyImport_ReloadModule(m_module);
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if (new_module == 0) {
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std::string msg = std::string("Error reloading python module ")
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+ m_package;
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log(ERROR, msg.c_str());
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PyErr_Clear();
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return -1;
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}
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Py_DECREF(m_module);
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m_module = new_module;
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return getClass();
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}
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