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* client/BaseClient.h, client/Py_CreatorClient.h, common/BaseEntity.cpp, common/PropertyFactory.h, common/PropertyManager.cpp, common/PropertyManager.h, rulesets/ArithmeticScript.h, rulesets/Py_BBox.h, rulesets/Py_EntityWrapper.h, rulesets/Py_Location.h, rulesets/Py_Map.h, rulesets/Py_Mind.h, rulesets/Py_Object.h, rulesets/Py_Operation.h, rulesets/Py_Oplist.h, rulesets/Py_Point3D.h, rulesets/Py_Property.h, rulesets/Py_Quaternion.h, rulesets/Py_RootEntity.h, rulesets/Py_Task.h, rulesets/Py_Thing.h, rulesets/PythonArithmeticScript.cpp, rulesets/PythonArithmeticScript.h, rulesets/PythonThingScript.cpp, rulesets/PythonThingScript.h, server/Account.h, server/ArithmeticFactory.cpp, server/ArithmeticFactory.h, server/Player.h, server/ServerRouting.cpp, server/ServerRouting.h, server/TaskFactory.h: Add more inline documentation. Harmonise argument names, and move documentation comments into base classes as necessary. * FIXME: More notes on a factory related fixme. * TODO: Add more stuff to do.
75 lines
2.4 KiB
C++
75 lines
2.4 KiB
C++
// Cyphesis Online RPG Server and AI Engine
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// Copyright (C) 2005 Alistair Riddoch
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//
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// This program is free software; you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation; either version 2 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software Foundation,
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// Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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// $Id: TaskFactory.h,v 1.9 2006-12-24 17:18:55 alriddoch Exp $
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#ifndef SERVER_TASK_FACTORY_H
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#define SERVER_TASK_FACTORY_H
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#include <Python.h>
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#include <string>
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class Task;
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class Character;
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class ScriptFactory;
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/// \brief Base class for for factories for creating task
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///
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/// An Entity consists of an instance of one of a number of C++ classes
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/// optionally with a script. Stores information about default attributes,
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/// script language and class name.
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class TaskFactory {
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public:
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/// \brief Type name of the base entity class this task works on
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std::string m_target;
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virtual ~TaskFactory();
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/// \brief Create a new task
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///
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/// @param chr the character performing the task
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virtual Task * newTask(Character & chr) = 0;
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};
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/// \brief Factory for creating tasks implemented as python scripts.
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class PythonTaskScriptFactory : public TaskFactory {
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protected:
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/// \brief Python module object containing the script type
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PyObject * m_module;
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/// \brief Python class object for the script type
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PyObject * m_class;
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/// \brief Name of the package containing the script
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std::string m_package;
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/// \brief Name of the type within the package for the script
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std::string m_name;
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// FIXME #3 Work out what was intended by these methods, currently
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// unimplemented.
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int getClass();
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int addScript();
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public:
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PythonTaskScriptFactory(const std::string & package,
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const std::string & name);
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virtual ~PythonTaskScriptFactory();
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virtual Task * newTask(Character & chr);
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};
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#endif // SERVER_TASK_FACTORY_H
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