cyphesis/server/TaskFactory.h
Al Riddoch 013f5c4089 2006-12-24 Al Riddoch <alriddoch@zepler.org>
* client/BaseClient.h, client/Py_CreatorClient.h,
	  common/BaseEntity.cpp, common/PropertyFactory.h,
	  common/PropertyManager.cpp, common/PropertyManager.h,
	  rulesets/ArithmeticScript.h, rulesets/Py_BBox.h,
	  rulesets/Py_EntityWrapper.h, rulesets/Py_Location.h,
	  rulesets/Py_Map.h, rulesets/Py_Mind.h, rulesets/Py_Object.h,
	  rulesets/Py_Operation.h, rulesets/Py_Oplist.h, rulesets/Py_Point3D.h,
	  rulesets/Py_Property.h, rulesets/Py_Quaternion.h,
	  rulesets/Py_RootEntity.h, rulesets/Py_Task.h, rulesets/Py_Thing.h,
	  rulesets/PythonArithmeticScript.cpp,
	  rulesets/PythonArithmeticScript.h, rulesets/PythonThingScript.cpp,
	  rulesets/PythonThingScript.h, server/Account.h,
	  server/ArithmeticFactory.cpp, server/ArithmeticFactory.h,
	  server/Player.h, server/ServerRouting.cpp, server/ServerRouting.h,
	  server/TaskFactory.h: Add more inline documentation. Harmonise
	  argument names, and move documentation comments into base classes
	  as necessary.

	* FIXME: More notes on a factory related fixme.

	* TODO: Add more stuff to do.
2006-12-24 17:18:54 +00:00

75 lines
2.4 KiB
C++

// Cyphesis Online RPG Server and AI Engine
// Copyright (C) 2005 Alistair Riddoch
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software Foundation,
// Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
// $Id: TaskFactory.h,v 1.9 2006-12-24 17:18:55 alriddoch Exp $
#ifndef SERVER_TASK_FACTORY_H
#define SERVER_TASK_FACTORY_H
#include <Python.h>
#include <string>
class Task;
class Character;
class ScriptFactory;
/// \brief Base class for for factories for creating task
///
/// An Entity consists of an instance of one of a number of C++ classes
/// optionally with a script. Stores information about default attributes,
/// script language and class name.
class TaskFactory {
public:
/// \brief Type name of the base entity class this task works on
std::string m_target;
virtual ~TaskFactory();
/// \brief Create a new task
///
/// @param chr the character performing the task
virtual Task * newTask(Character & chr) = 0;
};
/// \brief Factory for creating tasks implemented as python scripts.
class PythonTaskScriptFactory : public TaskFactory {
protected:
/// \brief Python module object containing the script type
PyObject * m_module;
/// \brief Python class object for the script type
PyObject * m_class;
/// \brief Name of the package containing the script
std::string m_package;
/// \brief Name of the type within the package for the script
std::string m_name;
// FIXME #3 Work out what was intended by these methods, currently
// unimplemented.
int getClass();
int addScript();
public:
PythonTaskScriptFactory(const std::string & package,
const std::string & name);
virtual ~PythonTaskScriptFactory();
virtual Task * newTask(Character & chr);
};
#endif // SERVER_TASK_FACTORY_H