mirror of
https://github.com/worldforge/cyphesis
synced 2026-08-13 12:26:04 -04:00
124 lines
3.4 KiB
C++
124 lines
3.4 KiB
C++
// Cyphesis Online RPG Server and AI Engine
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// Copyright (C) 2003-2005 Alistair Riddoch
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//
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// This program is free software; you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation; either version 2 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software Foundation,
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// Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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// $Id: Locationtest.cpp,v 1.7 2006-10-26 00:48:16 alriddoch Exp $
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#include "modules/Location.h"
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#include <cassert>
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int main()
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{
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{
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Location testloc;
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assert(testloc.m_loc == 0);
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assert(!testloc.pos().isValid());
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assert(!testloc.velocity().isValid());
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assert(!testloc.orientation().isValid());
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}
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{
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Location testloc(0);
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assert(testloc.m_loc == 0);
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assert(!testloc.pos().isValid());
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assert(!testloc.velocity().isValid());
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assert(!testloc.orientation().isValid());
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}
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{
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Point3D testPos;
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Location testloc(0, testPos);
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assert(!testPos.isValid());
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assert(testloc.m_loc == 0);
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assert(!testloc.pos().isValid());
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assert(!testloc.velocity().isValid());
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assert(!testloc.orientation().isValid());
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}
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{
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Point3D testPos(0,0,0);
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Location testloc(0, testPos);
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assert(testPos.isValid());
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assert(testloc.m_loc == 0);
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assert(testloc.pos().isValid());
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assert(!testloc.velocity().isValid());
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assert(!testloc.orientation().isValid());
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}
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{
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Point3D testPos(0,0,0);
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Vector3D testVel;
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Location testloc(0, testPos, testVel);
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assert(testPos.isValid());
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assert(!testVel.isValid());
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assert(testloc.m_loc == 0);
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assert(testloc.pos().isValid());
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assert(!testloc.velocity().isValid());
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assert(!testloc.orientation().isValid());
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}
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{
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Point3D testPos(0,0,0);
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Vector3D testVel(0,0,0);
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Location testloc(0, testPos, testVel);
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assert(testPos.isValid());
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assert(testVel.isValid());
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assert(testloc.m_loc == 0);
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assert(testloc.pos().isValid());
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assert(testloc.velocity().isValid());
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assert(!testloc.orientation().isValid());
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Quaternion testOrientation(1, 0, 0, 0);
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assert(testOrientation.isValid());
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testloc.m_orientation = testOrientation;
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assert(testloc.orientation().isValid());
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}
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{
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Location testloc;
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testloc.m_bBox = BBox(Point3D(0,0,0), Point3D(1,1,1));
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assert(testloc.m_loc == 0);
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assert(!testloc.pos().isValid());
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assert(!testloc.velocity().isValid());
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assert(!testloc.orientation().isValid());
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assert(testloc.bBox().isValid());
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testloc.setBBox(BBox(Point3D(1,1,1), Point3D(2,2,2)));
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assert(testloc.squareBoxSize() == 3.f);
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assert(testloc.boxSize() == sqrtf(3.f));
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assert(testloc.squareRadius() == 12.f);
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assert(testloc.radius() == sqrtf(12.f));
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// Check cached values have been changed
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}
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return 0;
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}
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