mirror of
https://github.com/worldforge/cyphesis
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* Doxyfile, client/define_world.cpp, client/define_world.h, common/CustomOp.cpp, common/CustomOp.h, common/CustomOp_impl.h, common/Load.h, common/Save.h, common/inheritance_impl.h, common/operations.h, common/refno.h, common/utility.cpp, common/utility.h, rulesets/Combat.h, rulesets/Entity_getLocation.h, rulesets/Fell.h, rulesets/MemMap_methods.h, rulesets/Py_Optime.cpp, rulesets/Py_Optime.h, rulesets/ThingFactory.h, server/CommIdleSocket.h, server/ServerRouting_methods.h, tools/Formatter.cpp, tools/Formatter.h, tools/cydbload.cpp, tools/cyisoload.cpp: Make doxygen skip code that has been removed and is just left in cvs for reference.
160 lines
4.6 KiB
C++
160 lines
4.6 KiB
C++
// Cyphesis Online RPG Server and AI Engine
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// Copyright (C) 2001 Alistair Riddoch
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//
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// This program is free software; you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation; either version 2 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software Foundation,
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// Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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#error This file has been removed from the build
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#ifndef DOXYGEN_SHOULD_SKIP_THIS
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#include "common/Database.h"
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#include <Atlas/Objects/Decoder.h>
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#include <Atlas/Codecs/XML.h>
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#include <coal/isoloader.h>
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#include <string>
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#include <sstream>
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#include <fstream>
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using Atlas::Message::Element;
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using Atlas::Message::MapType;
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using Atlas::Message::ListType;
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class WorldBase : public Database {
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protected:
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WorldBase() { }
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public:
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static WorldBase * instance() {
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if (m_instance == NULL) {
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m_instance = new WorldBase();
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}
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return (WorldBase *)m_instance;
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}
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void storeInWorld(const MapType & o, const char * key) {
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putObject(world_db, o, key);
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}
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};
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class TemplatesLoader : public Atlas::Message::DecoderBase {
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ifstream m_file;
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MapType m_db;
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Atlas::Codecs::XML m_codec;
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int m_count;
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virtual void objectArrived(const Element& o) {
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if (!o.isMap()) {
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cerr << "ERROR: Non map object in file" << endl << flush;
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return;
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}
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MapType & omap = o.asMap();
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if (omap.find("graphic") == omap.end()) {
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cerr<<"WARNING: Template Object in file has no graphic. Not stored."
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<< endl << flush;
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return;
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}
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m_count++;
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const std::string & id = omap["graphic"].asString();
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m_db[id] = obj;
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}
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public:
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TemplatesLoader(const std::string & filename) :
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m_file(filename.c_str()),
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m_codec((iostream&)m_file, this), m_count(0) {
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}
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void read() {
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while (!m_file.eof()) {
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m_codec.poll();
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}
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}
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void report() {
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std::cout << m_count << " template objects loaded."
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<< endl << flush;
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}
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MapType & db() {
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return m_db;
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}
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const Element & get(const std::string & graphic) {
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return m_db[graphic];
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}
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};
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static void usage(char * progname)
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{
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cout << "usage: " << progname << " filename" << endl << flush;
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return;
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}
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int main(int argc, char ** argv)
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{
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if (argc != 2) {
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usage(argv[0]);
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return 1;
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}
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WorldBase * db = WorldBase::instance();
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db->initWorld(true);
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TemplatesLoader f("templates.xml");
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f.read();
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f.report();
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int id_no = 0;
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CoalDatabase map_database;
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CoalIsoLoader loader (map_database);
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if (!loader.LoadMap(argv[1])) {
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cout << "Map load failed." << endl << flush;
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} else {
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int count = map_database.GetObjectCount();
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for(int i = 0; i < count; i++) {
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CoalObject * object = (CoalObject*)map_database.GetObject (i);
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if (object != NULL) {
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const std::string & graphic = object->graphic->filename;
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size_t b = graphic.rfind('/') + 1;
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size_t e = graphic.rfind('.');
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std::string key(graphic, b, e - b);
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MapType & tdb = f.db();
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MapType::iterator t = tdb.find(key);
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if (t != tdb.end()) {
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Element o = t->second;
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MapType & omap = o.asMap();
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omap.erase("graphic");
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stringstream id;
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id << omap["name"].asString() << "_" << ++id_no << "_m";
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omap["id"] = id.str();
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omap["loc"] = "world_0";
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ListType c(3);
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c[0] = object->anchor.GetX();
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c[1] = object->anchor.GetY();
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c[2] = object->anchor.GetZ();
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omap["pos"] = c;
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db->storeInWorld(omap, id.str().c_str());
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}
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// Get basename, lookup custumise and load into database
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cout << graphic << " " << key << endl;
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}
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}
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}
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db->shutdownWorld();
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delete db;
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}
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