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https://github.com/worldforge/cyphesis
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script types to be cleanly dropped in. * Re-work on server and communication related classes to use references where they are apropriate. Code is now much more robust. * Huge cleanup of header files removing redundant includes. * server/WorldRouter.h: Removed is_object_deleted because it is broken and not used. * server/Connection.h: Removed unused disconnect() methods. * rulesets/Entity.*: Added new in game base class from which all mind and object classes are derived. This removes clutter of Thing class from mind classes. * aiclient/*: Progress with creating AI client for mind handling. * common/globals.*: Moved some globals out of server specific files. * rulesets/Makefile.am: Separated rulesets code into 3 almost stand alone packages; entities, mind and python interface code. Acorn may well not work now, but I would apreciate it if people could test the code on their setups. Lots of code has changed, and almost everything is now cleaner. Al Riddoch <alriddoch@zepler.org>
91 lines
2.9 KiB
C++
91 lines
2.9 KiB
C++
// This file may be redistributed and modified only under the terms of
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// the GNU General Public License (See COPYING for details).
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// Copyright (C) 2000 Alistair Riddoch
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#include "PythonThingScript.h"
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#include "Python_API.h"
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#include "Thing.h"
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#include <server/WorldRouter.h>
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#include <common/debug.h>
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using Atlas::Objects::Operation::RootOperation;
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static const bool debug_flag = false;
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PythonThingScript::PythonThingScript(PyObject * o, Thing & t) :
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PythonScript(o, t), thing(t)
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{
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}
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PythonThingScript::~PythonThingScript()
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{
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}
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bool PythonThingScript::Operation(const string& op_type,const RootOperation& op,
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oplist & ret_list, RootOperation * sub_op)
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{
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if (script_object == NULL) {
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debug( cout << "No script object asociated" << endl << flush;);
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return false;
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}
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debug( cout << "Got script object for " << endl << flush;);
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string op_name = op_type+"_operation";
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// Construct apropriate python object thingies from op
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if (!PyObject_HasAttrString(script_object, (char *)(op_name.c_str()))) {
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debug( cout << "No method to be found for "
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<< "." << op_name << endl << flush;);
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return false;
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}
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RootOperationObject * py_op = newAtlasRootOperation(NULL);
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py_op->operation = new RootOperation(op);
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py_op->own = 0;
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py_op->from = (Entity *)thing.world->get_object(op.GetFrom());
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py_op->to = (Entity *)thing.world->get_object(op.GetTo());
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PyObject * ret;
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ret = PyObject_CallMethod(script_object, (char *)(op_name.c_str()),
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"(O)", py_op);
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delete py_op->operation;
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Py_DECREF(py_op);
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if (ret != NULL) {
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debug( cout << "Called python method " << op_name
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<< " for object " << endl << flush;);
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if (PyOperation_Check(ret)) {
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RootOperationObject * op = (RootOperationObject*)ret;
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if (op->operation != NULL) {
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ret_list.push_back(op->operation);
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op->own = 0;
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} else {
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debug( cout << "Method returned invalid operation"
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<< endl << flush;);
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}
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} else if (PyOplist_Check(ret)) {
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OplistObject * op = (OplistObject*)ret;
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if (op->ops != NULL) {
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ret_list = *op->ops;
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} else {
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debug( cout << "Method returned invalid oplist"
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<< endl << flush;);
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}
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} else {
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debug( cout << "Method returned invalid object" << endl << flush;);
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}
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Py_DECREF(ret);
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return true;
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} else {
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if (PyErr_Occurred() == NULL) {
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debug( cout << "No method to be found for " << endl << flush;);
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} else {
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cerr << "Reporting python error for " << endl << flush;
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PyErr_Print();
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}
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}
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return false;
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}
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void PythonThingScript::hook(const string &, Entity *)
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{
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}
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