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script types to be cleanly dropped in. * Re-work on server and communication related classes to use references where they are apropriate. Code is now much more robust. * Huge cleanup of header files removing redundant includes. * server/WorldRouter.h: Removed is_object_deleted because it is broken and not used. * server/Connection.h: Removed unused disconnect() methods. * rulesets/Entity.*: Added new in game base class from which all mind and object classes are derived. This removes clutter of Thing class from mind classes. * aiclient/*: Progress with creating AI client for mind handling. * common/globals.*: Moved some globals out of server specific files. * rulesets/Makefile.am: Separated rulesets code into 3 almost stand alone packages; entities, mind and python interface code. Acorn may well not work now, but I would apreciate it if people could test the code on their setups. Lots of code has changed, and almost everything is now cleaner. Al Riddoch <alriddoch@zepler.org>
27 lines
506 B
C++
27 lines
506 B
C++
// This file may be redistributed and modified only under the terms of
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// the GNU General Public License (See COPYING for details).
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// Copyright (C) 2000 Alistair Riddoch
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#include "Script.h"
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using Atlas::Objects::Operation::RootOperation;
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class Entity;
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Script::Script()
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{
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}
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Script::~Script()
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{
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}
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bool Script::Operation(const string & opname, const RootOperation & op,
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oplist & res, RootOperation * sub_op)
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{
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return false;
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}
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void Script::hook(const string &, Entity *)
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{
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}
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