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https://github.com/worldforge/cyphesis
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script types to be cleanly dropped in. * Re-work on server and communication related classes to use references where they are apropriate. Code is now much more robust. * Huge cleanup of header files removing redundant includes. * server/WorldRouter.h: Removed is_object_deleted because it is broken and not used. * server/Connection.h: Removed unused disconnect() methods. * rulesets/Entity.*: Added new in game base class from which all mind and object classes are derived. This removes clutter of Thing class from mind classes. * aiclient/*: Progress with creating AI client for mind handling. * common/globals.*: Moved some globals out of server specific files. * rulesets/Makefile.am: Separated rulesets code into 3 almost stand alone packages; entities, mind and python interface code. Acorn may well not work now, but I would apreciate it if people could test the code on their setups. Lots of code has changed, and almost everything is now cleaner. Al Riddoch <alriddoch@zepler.org>
40 lines
1.2 KiB
C++
40 lines
1.2 KiB
C++
// This file may be redistributed and modified only under the terms of
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// the GNU General Public License (See COPYING for details).
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// Copyright (C) 2000 Alistair Riddoch
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#include <Atlas/Message/Object.h>
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#include <Atlas/Objects/Root.h>
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#include <Atlas/Objects/Operation/Login.h>
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#include "ServerRouting_methods.h"
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#include "CommServer.h"
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#include <common/persistance.h>
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ServerRouting::ServerRouting(CommServer * server, const string & name) :
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comm_server(server), svr_name(name)
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{
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fullid = name;
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id_dict[fullid] = this;
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world=new WorldRouter(this); //game world;
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BaseEntity * obj=add_object((BaseEntity*)Persistance::load_admin_account());
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//obj->server=this;
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obj->world=world;
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}
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void ServerRouting::addObject(Object * obj) const
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{
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Object::MapType & omap = obj->AsMap();
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omap["server"] = "cyphesis";
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omap["ruleset"] = svr_name;
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Object::ListType plist(1, "server");
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omap["parents"] = plist;
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omap["clients"] = comm_server->numClients();
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omap["uptime"] = world->upTime();
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if (Persistance::restricted) {
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omap["restricted"] = "true";
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}
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// We could add all sorts of stats here, but I don't know exactly what yet.
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}
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