cyphesis/tests/Locationtest.cpp

243 lines
7.5 KiB
C++

// Cyphesis Online RPG Server and AI Engine
// Copyright (C) 2003-2005 Alistair Riddoch
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software Foundation,
// Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
// $Id$
#include "modules/Location.h"
#include "rulesets/Entity.h"
#include <Atlas/Objects/Anonymous.h>
#include <Atlas/Objects/SmartPtr.h>
#include <cassert>
int main()
{
{
Location testloc;
assert(testloc.m_loc == 0);
assert(!testloc.pos().isValid());
assert(!testloc.velocity().isValid());
assert(!testloc.orientation().isValid());
testloc.modifyBBox();
}
{
Location testloc(0);
assert(testloc.m_loc == 0);
assert(!testloc.pos().isValid());
assert(!testloc.velocity().isValid());
assert(!testloc.orientation().isValid());
}
{
Point3D testPos;
Location testloc(0, testPos);
assert(!testPos.isValid());
assert(testloc.m_loc == 0);
assert(!testloc.pos().isValid());
assert(!testloc.velocity().isValid());
assert(!testloc.orientation().isValid());
}
{
Point3D testPos(0,0,0);
Location testloc(0, testPos);
assert(testPos.isValid());
assert(testloc.m_loc == 0);
assert(testloc.pos().isValid());
assert(!testloc.velocity().isValid());
assert(!testloc.orientation().isValid());
}
{
Point3D testPos(0,0,0);
Vector3D testVel;
Location testloc(0, testPos, testVel);
assert(testPos.isValid());
assert(!testVel.isValid());
assert(testloc.m_loc == 0);
assert(testloc.pos().isValid());
assert(!testloc.velocity().isValid());
assert(!testloc.orientation().isValid());
}
{
Point3D testPos(0,0,0);
Vector3D testVel(0,0,0);
Location testloc(0, testPos, testVel);
assert(testPos.isValid());
assert(testVel.isValid());
assert(testloc.m_loc == 0);
assert(testloc.pos().isValid());
assert(testloc.velocity().isValid());
assert(!testloc.orientation().isValid());
Quaternion testOrientation(1, 0, 0, 0);
assert(testOrientation.isValid());
testloc.m_orientation = testOrientation;
assert(testloc.orientation().isValid());
}
{
Location testloc;
testloc.m_bBox = BBox(Point3D(0,0,0), Point3D(1,1,1));
assert(testloc.m_loc == 0);
assert(!testloc.pos().isValid());
assert(!testloc.velocity().isValid());
assert(!testloc.orientation().isValid());
assert(testloc.bBox().isValid());
testloc.setBBox(BBox(Point3D(1,1,1), Point3D(2,2,2)));
assert(testloc.squareBoxSize() == 3.f);
assert(testloc.boxSize() == sqrtf(3.f));
assert(testloc.squareRadius() == 12.f);
assert(testloc.radius() == sqrtf(12.f));
// Check cached values have been changed
}
// Coverage for addToFoo()
{
Location testLoc;
Atlas::Message::MapType msg;
Atlas::Objects::Entity::Anonymous ent;
testLoc.addToMessage(msg);
testLoc.addToEntity(ent);
Entity le1("1", 1);
testLoc.m_loc = &le1;
testLoc.m_pos = Point3D(0,0,0);
testLoc.m_velocity = Vector3D(1,0,0);
testLoc.m_orientation = Quaternion(1, 0, 0, 0);
testLoc.m_bBox = BBox(Point3D(-1,-1,-1), Point3D(1,1,1));
testLoc.addToMessage(msg);
testLoc.addToEntity(ent);
(void)testLoc.asEntity();
{
Location readLocFromMessage;
readLocFromMessage.readFromMessage(msg);
assert(msg["pos"].isList());
assert(msg["pos"].asList().size() == 3);
// Make the list too long
msg["pos"].asList().push_back(1);
assert(msg["pos"].asList().size() == 4);
readLocFromMessage.readFromMessage(msg);
msg["pos"].asList().pop_back();
assert(msg["pos"].asList().size() == 3);
// Now it is back to the right size
// Make the first item in the list a string
msg["pos"].asList().front() = "string";
assert(msg["pos"].asList().front().isString());
readLocFromMessage.readFromMessage(msg);
msg["pos"].asList().front() = 0.f;
assert(msg["pos"].asList().front().isNum());
// Now it is back to the right type
// Make the list too long
msg["orientation"].asList().push_back(1);
assert(msg["orientation"].asList().size() == 5);
readLocFromMessage.readFromMessage(msg);
msg["orientation"].asList().pop_back();
assert(msg["orientation"].asList().size() == 4);
// Now it is back to the right size
// Make the first item in the list a string
msg["orientation"].asList().front() = "string";
assert(msg["orientation"].asList().front().isString());
readLocFromMessage.readFromMessage(msg);
msg["orientation"].asList().front() = 1.f;
assert(msg["orientation"].asList().front().isNum());
// Now it is back to the right type
// Make it not a list
msg["pos"] = "string";
assert(msg["pos"].isString());
msg["orientation"] = "string";
assert(msg["orientation"].isString());
readLocFromMessage.readFromMessage(msg);
}
{
Location readLocFromEntity;
readLocFromEntity.readFromEntity(ent);
assert(!ent->isDefaultPos());
assert(ent->getPos().size() == 3);
assert(!ent->isDefaultVelocity());
assert(ent->getVelocity().size() == 3);
readLocFromEntity.readFromEntity(ent);
Atlas::Message::Element orientation;
assert(ent->copyAttr("orientation", orientation) == 0);
// Make the list too long
orientation.asList().push_back(1);
assert(orientation.asList().size() == 5);
ent->setAttr("orientation", orientation);
readLocFromEntity.readFromEntity(ent);
orientation.asList().pop_back();
assert(orientation.asList().size() == 4);
// Now it is back to the right size
// Make the first item in the list a string
orientation.asList().front() = "string";
assert(orientation.asList().front().isString());
ent->setAttr("orientation", orientation);
readLocFromEntity.readFromEntity(ent);
orientation.asList().front() = 1.f;
assert(orientation.asList().front().isNum());
// Now it is back to the right type
// Make it not a list
orientation = "string";
assert(orientation.isString());
ent->setAttr("orientation", orientation);
readLocFromEntity.readFromEntity(ent);
}
}
return 0;
}