cyphesis/server/Connection.cpp
Al Riddoch 4c39bc2ecd 2002-07-25 Al Riddoch <alriddoch@zepler.org>
* tools/cycmd.cpp, client/CommClient.h, client/CommClient.cpp: Fixed
	  up client code so it does not rely on username being the same as
	  account id.

	* tools/cycmd.cpp: Added look and logout commands to administrate
	  users logged in.

	* server/server.cpp: Fixed metaserver code so it only sends
	  termination packet if metaserver functionality is enabled.

	* server/Connection.h, server/Connection.cpp, server/CommServer.cpp,
	  server/CommClient.h, server/Account.cpp: Fix logouts so they
	  do cause the client connection to be closed.

	* Finished switch from Fire operation to Burn.
2002-07-26 16:47:39 +00:00

309 lines
11 KiB
C++

// This file may be redistributed and modified only under the terms of
// the GNU General Public License (See COPYING for details).
// Copyright (C) 2000,2001 Alistair Riddoch
#include "Connection.h"
#include "ServerRouting.h"
#include "Lobby.h"
#include "CommClient.h"
#include "CommServer.h"
#include "Player.h"
#include "ExternalMind.h"
#include "Persistance.h"
#include <rulesets/Character.h>
#include <common/log.h>
#include <common/debug.h>
#include <common/globals.h>
#include <common/inheritance.h>
#include <Atlas/Objects/Operation/Create.h>
#include <Atlas/Objects/Operation/Login.h>
#include <Atlas/Objects/Operation/Info.h>
#include <Atlas/Objects/Operation/Get.h>
#include <Atlas/Objects/Operation/Appearance.h>
#include <Atlas/Objects/Operation/Disappearance.h>
static const bool debug_flag = false;
using Atlas::Message::Object;
Connection::Connection(CommClient & client) : commClient(client),
obsolete(false),
server(commClient.commServer.server)
{
subscribe("login", OP_LOGIN);
subscribe("logout", OP_LOGOUT);
subscribe("create", OP_CREATE);
subscribe("get", OP_GET);
}
Connection::~Connection()
{
}
void Connection::send(const RootOperation & msg) const
{
commClient.send(msg);
}
Account * Connection::addPlayer(const std::string& username,
const std::string& password)
{
Player * player=new Player(this, username, password);
addObject(player);
player->connection=this;
player->world=&server.getWorld();
server.addObject(player);
server.lobby.addObject(player);
return player;
}
void Connection::destroy()
{
// Once we are obsolete, ExternalMind can no longer affect contents
// of objects when we delete it.
obsolete = true;
debug(std::cout << "destroy called" << std::endl << std::flush;);
BaseDict::const_iterator I;
for(I = objects.begin(); I != objects.end(); I++) {
Account * ac = dynamic_cast<Account *>(I->second);
if (ac != NULL) {
server.lobby.delObject(ac);
ac->connection = NULL;
continue;
}
Character * character = dynamic_cast<Character *>(I->second);
if (character != NULL) {
if (character->externalMind != NULL) {
delete character->externalMind;
character->externalMind = NULL;
}
}
}
}
void Connection::close()
{
commClient.close();
}
OpVector Connection::operation(const RootOperation & op)
{
debug(std::cout << "Connection::operation" << std::endl << std::flush;);
const std::string & from = op.GetFrom();
if (from.empty()) {
debug(std::cout << "deliver locally as normal" << std::endl << std::flush;);
return callOperation(op);
} else {
debug(std::cout << "Must send on to account" << std::endl << std::flush;);
debug(std::cout << "[" << from << "]" << std::endl << std::flush;);
BaseDict::const_iterator I = objects.find(from);
if (I == objects.end()) {
return error(op, "From is illegal");
}
BaseEntity * ent = I->second;
Character * character = dynamic_cast<Character *>(ent);
if ((character != NULL) && (character->externalMind == NULL)) {
character->externalMind = new ExternalMind(*this,
character->getId(), character->getName());
debug(std::cout << "Re-connecting existing character to new connection" << std::endl << std::flush;);
Info * info = new Info(Info::Instantiate());
info->SetArgs(Object::ListType(1,character->asObject()));
info->SetRefno(op.GetSerialno());
info->SetSerialno(server.getSerialNo());
OpVector res = ent->externalOperation(op);
res.insert(res.begin(), info);
return res;
}
return ent->externalOperation(op);
}
return OpVector();
}
OpVector Connection::LoginOperation(const Login & op)
{
debug(std::cout << "Got login op" << std::endl << std::flush;);
if (!op.GetArgs().front().IsMap()) {
return error(op, "Login is malformed");
}
// Account should be the first argument of the op
const Object::MapType & account = op.GetArgs().front().AsMap();
// Check for username, and if its not there, then check for
// id in case we are dealing with an old client.
Object::MapType::const_iterator I = account.find("username");
if ((I == account.end()) || !I->second.IsString()) {
log(WARNING, "Got Login with no username. Checking for old style Login");
I = account.find("id");
if ((I == account.end()) || !I->second.IsString()) {
return error(op, "No username provided for Login");
}
}
const std::string & username = I->second.AsString();
I = account.find("password");
if ((I == account.end()) || !I->second.IsString()) {
return error(op, "No password provided for Login");
}
const std::string & passwd = account.find("password")->second.AsString();
// We now have username and password, so can check whether we know this
// account, either from existing account ....
BaseEntity * ent = server.getObject(username);
Account * player;
// or if not, from the database
if (ent == NULL) {
player = Persistance::instance()->getAccount(username);
if (player != NULL) {
player->world=&server.getWorld();
server.addObject(player);
}
} else {
player = dynamic_cast<Account *>(ent);
}
if ((player == NULL) || username.empty() || (passwd != player->password)) {
return error(op, "Login is invalid");
}
// Account appears to be who they say they are
if (player->connection) {
// Internals don't allow player to log in more than once.
return error(op, "This account is already logged in");
}
// Connect everything up
addObject(player);
player->checkCharacters();
EntityDict::const_iterator J = player->charactersDict.begin();
for (; J != player->charactersDict.end(); J++) {
addObject(J->second);
}
player->connection=this;
server.lobby.addObject(player);
// Let the client know they have logged in
Info * info = new Info(Info::Instantiate());
info->SetArgs(Object::ListType(1,player->asObject()));
info->SetRefno(op.GetSerialno());
info->SetSerialno(server.getSerialNo());
debug(std::cout << "Good login" << std::endl << std::flush;);
return OpVector(1,info);
}
OpVector Connection::CreateOperation(const Create & op)
{
debug(std::cout << "Got create op" << std::endl << std::flush;);
if (!op.GetArgs().front().IsMap()) {
return error(op, "Create is malformed");
}
const Object::MapType & account = op.GetArgs().front().AsMap();
if (Persistance::restricted) {
return error(op, "Account creation on this server is restricted");
}
Object::MapType::const_iterator I = account.find("username");
if ((I == account.end()) || !I->second.IsString()) {
log(WARNING, "Got Create for account with no username. Checking for old style Create.");
I = account.find("id");
if ((I == account.end()) || !I->second.IsString()) {
return error(op, "Account creation with no username");
}
}
const std::string & username = I->second.AsString();
I = account.find("password");
if ((I == account.end()) || !I->second.IsString()) {
return error(op, "Account creation with no password");
}
const std::string & password = I->second.AsString();
if ((NULL != server.getObject(username)) ||
(Persistance::instance()->findAccount(username)) ||
(username.empty()) && (!password.empty())) {
// Account exists, or creation data is duff
return error(op, "Account creation is invalid");
}
Account * player = addPlayer(username, password);
Persistance::instance()->putAccount(*player);
Info * info = new Info(Info::Instantiate());
info->SetArgs(Object::ListType(1,player->asObject()));
info->SetRefno(op.GetSerialno());
info->SetSerialno(server.getSerialNo());
debug(std::cout << "Good create" << std::endl << std::flush;);
return OpVector(1,info);
}
OpVector Connection::LogoutOperation(const Logout & op)
{
if (op.GetArgs().empty()) {
// Logging self out
Info info = Info(Info::Instantiate());
info.SetArgs(Object::ListType(1,op.AsObject()));
info.SetRefno(op.GetSerialno());
info.SetSerialno(server.getSerialNo());
send(info);
destroy();
return OpVector();
}
if (!op.GetArgs().front().IsMap()) {
return error(op, "Create is malformed");
}
const Object::MapType & account = op.GetArgs().front().AsMap();
Object::MapType::const_iterator I = account.find("username");
if ((I == account.end()) || !I->second.IsString()) {
log(WARNING, "Got Logout with no username. Checking for old style Logout.");
I = account.find("id");
if ((I == account.end()) || !I->second.IsString()) {
return error(op, "Logout is invalid");
}
}
const std::string & username = I->second.AsString();
I = account.find("password");
if ((I == account.end()) || (!I->second.IsString())) {
return error(op, "No account password given");
}
const std::string & password = I->second.AsString();
BaseEntity * ent = server.getObject(username);
if (ent == NULL) {
return error(op, "Logout failed");
}
Account * player = dynamic_cast<Account*>(ent);
if ((!player) || (password != player->password)) {
return error(op, "Logout failed");
}
Logout l = op;
l.SetFrom(player->getId());
operation(l);
return OpVector();
}
OpVector Connection::GetOperation(const Get & op)
{
const Object::ListType & args = op.GetArgs();
Info * info;
if (args.empty()) {
info = new Info(Info::Instantiate());
info->SetArgs(Object::ListType(1,server.asObject()));
info->SetRefno(op.GetSerialno());
info->SetSerialno(server.getSerialNo());
debug(std::cout << "Replying to empty get" << std::endl << std::flush;);
} else {
Object::MapType::const_iterator I = args.front().AsMap().find("id");
if ((I == args.front().AsMap().end()) || (!I->second.IsString())) {
return error(op, "Type definition requested with no id");
}
const std::string & id = I->second.AsString();
debug(std::cout << "Get got for " << id << std::endl << std::flush;);
Atlas::Objects::Root * o = Inheritance::instance().get(id);
if (o == NULL) {
return error(op, "Unknown type definition requested");
}
info = new Info(Info::Instantiate());
info->SetArgs(Object::ListType(1,o->AsObject()));
info->SetRefno(op.GetSerialno());
info->SetSerialno(server.getSerialNo());
}
return OpVector(1,info);
}