cyphesis/tests/StackableTest.cpp
Erik Ogenvik 4d1dc775b0 Moved BaseWorld to rulesets.
Since it better belongs there.
2018-07-25 00:16:09 +02:00

138 lines
3.2 KiB
C++

// Cyphesis Online RPG Server and AI Engine
// Copyright (C) 2003 Alistair Riddoch
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software Foundation,
// Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
#ifdef NDEBUG
#undef NDEBUG
#endif
#ifndef DEBUG
#define DEBUG
#endif
#include "IGEntityExerciser.h"
#include "allOperations.h"
#include "rulesets/Stackable.h"
#include "rulesets/AtlasProperties.h"
#include "rulesets/BBoxProperty.h"
#include "rulesets/Domain.h"
#include "rulesets/Script.h"
#include "rulesets/StatusProperty.h"
#include "common/id.h"
#include "common/log.h"
#include "common/Property_impl.h"
#include "common/TypeNode.h"
#include "stubs/common/stubCustom.h"
#include "stubs/common/stubRouter.h"
#include "stubs/common/stubTypeNode.h"
#include "stubs/common/stubPropertyManager.h"
#include "stubs/rulesets/stubLocation.h"
#include "stubs/rulesets/stubScript.h"
#include "stubs/rulesets/stubThing.h"
#include "stubs/rulesets/stubEntity.h"
#include "stubs/rulesets/stubLocatedEntity.h"
#include "stubs/rulesets/stubIdProperty.h"
#include "stubs/common/stubProperty.h"
#include "stubs/rulesets/stubContainsProperty.h"
#include "stubs/rulesets/stubStatusProperty.h"
#include "stubs/rulesets/stubBBoxProperty.h"
#include "stubs/rulesets/stubDomain.h"
#include <cstdlib>
#include <cassert>
using Atlas::Message::Element;
using Atlas::Message::ListType;
using Atlas::Message::MapType;
using Atlas::Objects::Entity::RootEntity;
int main()
{
Stackable e("1", 1);
TypeNode type("stackable");
e.setType(&type);
IGEntityExerciser ee(e);
// Throw an op of every type at the entity
ee.runOperations();
// Subscribe the entity to every class of op
std::set<std::string> opNames;
ee.addAllOperations(opNames);
// Throw an op of every type at the entity again now it is subscribed
ee.runOperations();
return 0;
}
// stubs
void addToEntity(const Point3D & p, std::vector<double> & vd)
{
vd.resize(3);
vd[0] = p[0];
vd[1] = p[1];
vd[2] = p[2];
}
#ifndef STUB_BaseWorld_getEntity
#define STUB_BaseWorld_getEntity
LocatedEntity* BaseWorld::getEntity(const std::string & id) const
{
return getEntity(integerId(id));
}
LocatedEntity* BaseWorld::getEntity(long id) const
{
auto I = m_eobjects.find(id);
if (I != m_eobjects.end()) {
assert(I->second);
return I->second;
} else {
return nullptr;
}
}
#endif //STUB_BaseWorld_getEntity
#include "stubs/rulesets/stubBaseWorld.h"
void log(LogLevel lvl, const std::string & msg)
{
}
long integerId(const std::string & id)
{
long intId = strtol(id.c_str(), 0, 10);
if (intId == 0 && id != "0") {
intId = -1L;
}
return intId;
}