cyphesis/server/Connection.cpp
Al Riddoch 556e612efd * server/Account.cpp: Modified semantics of OOG ops, so the args
have a loc attribute indicating what room they take place in.

	* server/Connection.cpp: Added support for OOG appearance and
	  disappearance ops.

Al Riddoch  <alriddoch@zepler.org>
2001-10-10 16:38:40 +00:00

247 lines
8.4 KiB
C++

// This file may be redistributed and modified only under the terms of
// the GNU General Public License (See COPYING for details).
// Copyright (C) 2000,2001 Alistair Riddoch
#include <Atlas/Objects/Operation/Create.h>
#include <Atlas/Objects/Operation/Login.h>
#include <Atlas/Objects/Operation/Info.h>
#include <Atlas/Objects/Operation/Get.h>
#include <Atlas/Objects/Operation/Appearance.h>
#include <Atlas/Objects/Operation/Disappearance.h>
#include <rulesets/Character.h>
#include <common/debug.h>
#include <common/globals.h>
#include <common/inheritance.h>
#include "Connection.h"
#include "ServerRouting.h"
#include "Lobby.h"
#include "CommClient.h"
#include "CommServer.h"
#include "Player.h"
#include "ExternalMind.h"
#include "Persistance.h"
static const bool debug_flag = false;
using Atlas::Message::Object;
using Atlas::Objects::Operation::Info;
Connection::Connection(CommClient & client) : commClient(client),
server(commClient.commServer.server)
{
}
Connection::~Connection()
{
}
void Connection::send(const RootOperation * msg) const
{
commClient.send(msg);
}
Account * Connection::addPlayer(const std::string& username,
const std::string& password)
{
Player * player=new Player(this, username, password);
addObject(player);
player->connection=this;
player->world=&server.getWorld();
server.addObject(player);
Appearance a(Appearance::Instantiate());
Object::MapType us;
us["id"] = username;
us["loc"] = "lobby";
a.SetArgs(Object::ListType(1,us));
a.SetFrom(username);
a.SetTo("lobby");
server.lobby.operation(a);
server.lobby.addObject(player);
return player;
}
void Connection::destroy()
{
debug(cout << "destroy called";);
dict_t::const_iterator I;
for(I = objects.begin(); I != objects.end(); I++) {
BaseEntity * ent = I->second;
if (ent->inGame == false) {
server.lobby.delObject((Account *)ent);
Disappearance d(Disappearance::Instantiate());
Object::MapType us;
us["id"] = I->first;
us["loc"] = "lobby";
d.SetArgs(Object::ListType(1,us));
d.SetFrom(I->first);
d.SetTo("lobby");
server.lobby.operation(d);
continue;
}
Thing * obj = (Thing*)ent;
if (obj->isCharacter == true) {
Character * character = (Character *)obj;
if (character->externalMind != NULL) {
delete character->externalMind;
character->externalMind = NULL;
}
}
}
BaseEntity::destroy();
}
oplist Connection::operation(const RootOperation & op)
{
debug(cout << "Connection::operation" << endl << flush;);
const std::string & from = op.GetFrom();
if (0==from.size()) {
debug(cout << "deliver locally as normal" << endl << flush;);
return BaseEntity::operation(op);
} else {
debug(cout << "Must send on to account" << endl << flush;);
debug(cout << "[" << from << "]" << endl << flush;);
dict_t::const_iterator I = objects.find(from);
if (I != objects.end()) {
BaseEntity * ent = I->second;
if ((ent->inGame != false)&&(((Thing *)ent)->isCharacter != 0) &&
(((Character *)ent)->externalMind == NULL)) {
Character * pchar = (Character *)ent;
pchar->externalMind = new ExternalMind(*this, pchar->getId(), pchar ->name);
debug(cout << "Re-connecting existing character to new connection" << endl << flush;);
Info * info = new Info(Info::Instantiate());
info->SetArgs(Object::ListType(1,pchar->asObject()));
info->SetRefno(op.GetSerialno());
oplist res = ent->externalOperation(op);
res.insert(res.begin(), info);
return res;
}
return ent->externalOperation(op);
} else {
cout << from;
return error(op, "From is illegal");
}
}
return oplist();
}
oplist Connection::LoginOperation(const Login & op)
{
debug(cout << "Got login op" << endl << flush;);
const Object & account = op.GetArgs().front();
if (account.IsMap()) {
const std::string account_id = account.AsMap().find("id")->second.AsString();
const std::string password = account.AsMap().find("password")->second.AsString();
Account * player = (Player *)server.getObject(account_id);
if (player == NULL) {
player = Persistance::instance()->getAccount(account_id);
if (player != NULL) {
player->world=&server.getWorld();
server.addObject(player);
}
}
if (player && (account_id.size()!=0) && (password==player->password)) {
addObject(player);
edict_t::const_iterator I;
for (I=player->charactersDict.begin();
I!=player->charactersDict.end(); I++) {
addObject(I->second);
}
player->connection=this;
Appearance a(Appearance::Instantiate());
Object::MapType us;
us["id"] = account_id;
us["loc"] = "lobby";
a.SetArgs(Object::ListType(1,us));
a.SetFrom(account_id);
a.SetTo("lobby");
server.lobby.operation(a);
server.lobby.addObject(player);
Info * info = new Info(Info::Instantiate());
info->SetArgs(Object::ListType(1,player->asObject()));
info->SetRefno(op.GetSerialno());
debug(cout << "Good login" << endl << flush;);
return oplist(1,info);
}
}
return error(op, "Login is invalid");
}
oplist Connection::CreateOperation(const Create & op)
{
debug(cout << "Got create op" << endl << flush;);
const Object & account = op.GetArgs().front();
if (Persistance::restricted) {
return error(op, "Account creation on this server is restricted");
}
if (account.IsMap()) {
const std::string & account_id = account.AsMap().find("id")->second.AsString();
const std::string & password = account.AsMap().find("password")->second.AsString();
if ((NULL==server.getObject(account_id)) &&
(!Persistance::instance()->findAccount(account_id)) &&
(account_id.size() != 0) && (password.size() != 0)) {
Account * player = addPlayer(account_id, password);
Persistance::instance()->putAccount(*player);
Info * info = new Info(Info::Instantiate());
info->SetArgs(Object::ListType(1,player->asObject()));
info->SetRefno(op.GetSerialno());
debug(cout << "Good create" << endl << flush;);
return oplist(1,info);
}
}
return error(op, "Account creation is invalid");
}
oplist Connection::LogoutOperation(const Logout & op)
{
const Object & account = op.GetArgs().front();
if (account.IsMap()) {
const std::string & account_id = account.AsMap().find("id")->second.AsString();
// const std::string & password = account.AsMap().find("password")->second.AsString();
Player * player = (Player *)server.getObject(account_id);
if (player) {
Logout l = op;
l.SetFrom(player->getId());
debug(cout << "Logout without from. Using " << player->getId() << " instead." << endl << flush;);
operation(l);
}
}
return oplist();
}
oplist Connection::GetOperation(const Get & op)
{
const Object::ListType & args = op.GetArgs();
cout << "Got get" << endl << flush;
Info * info;
if (args.empty()) {
info = new Info(Info::Instantiate());
info->SetArgs(Object::ListType(1,server.asObject()));
info->SetRefno(op.GetSerialno());
debug(cout << "Replying to empty get" << endl << flush;);
} else {
Object::MapType::const_iterator I = args.front().AsMap().find("id");
if (I == args.front().AsMap().end()) {
return oplist();
}
const std::string & id = I->second.AsString();
std::cout << "Get got for " << id << std::endl << std::flush;
Atlas::Objects::Root * o = Inheritance::instance().get(id);
info = new Info(Info::Instantiate());
info->SetArgs(Object::ListType(1,o->AsObject()));
info->SetRefno(op.GetSerialno());
}
return oplist(1,info);
}