cyphesis/server/CommClientFactory.cpp
Al Riddoch 61415545d8 2009-01-28 Al Riddoch <alriddoch@googlemail.com>
* server/CommPeer.h, server/CommPeer.cpp: Re-factor CommPeer to
	  only be used for initiating peer connections.

	* server/Admin.cpp: Use the modified CommPeer constructor.

	* server/CommClient.h, server/CommClient.cpp: Make the connection
	  a pointer rather than a reference, and pass it in during setup.

	* server/CommClientFactory.h, server/CommClientFactory.cpp: Re-factor
	  the commclient factory to take connection type as a template param,
	  and create the client and connection objects separately.

	* server/server.cpp: Use the modified CommClientFactory parameter.

	* server/Makefile.am: Remove the different kinds of client class
	  from the build.
2009-01-28 02:21:29 +00:00

62 lines
1.9 KiB
C++

// Cyphesis Online RPG Server and AI Engine
// Copyright (C) 2009 Alistair Riddoch
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software Foundation,
// Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
// $Id$
#include "CommClientFactory.h"
#include "CommServer.h"
#include "CommClient.h"
#include "TrustedConnection.h"
#include "SlaveClientConnection.h"
#include "Peer.h"
#include "common/id.h"
#include "common/log.h"
#include "common/system.h"
CommClientKit::~CommClientKit()
{
}
template <class ConnectionT>
int CommClientFactory<ConnectionT>::newCommClient(CommServer & svr,
int asockfd,
const std::string & address)
{
std::string connection_id;
if (newId(connection_id) < 0) {
log(ERROR, "Unable to accept connection as no ID available");
closesocket(asockfd);
return -1;
}
CommClient * newcli = new CommClient(svr, asockfd);
newcli->setup(new ConnectionT(*newcli, svr.m_server, address, connection_id));
// Add this new client to the list.
svr.addSocket(newcli);
svr.addIdle(newcli);
return 0;
}
template class CommClientFactory<Connection>;
template class CommClientFactory<SlaveClientConnection>;
template class CommClientFactory<TrustedConnection>;
template class CommClientFactory<Peer>;