cyphesis/rulesets/PythonScriptFactory_impl.h
2018-07-24 21:18:26 +02:00

89 lines
2.4 KiB
C++

// Cyphesis Online RPG Server and AI Engine
// Copyright (C) 2011 Alistair Riddoch
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software Foundation,
// Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
#ifndef RULESETS_PYTHON_SCRIPT_FACTORY_IMPL_H
#define RULESETS_PYTHON_SCRIPT_FACTORY_IMPL_H
#include "rulesets/python/CyPy_LocatedEntity.h"
#include "rulesets/python/CyPy_Task.h"
#include "rulesets/BaseMind.h"
#include "PythonScriptFactory.h"
#include "PythonEntityScript.h"
#include "Python_Script_Utils.h"
/// \brief PythonScriptFactory constructor
///
/// @param package Name of the script package where the script type is
/// @param type Name of the script types instanced by this factory
Py::Object wrapPython(LocatedEntity* value) {
return CyPy_LocatedEntity::wrap(value);
}
Py::Object wrapPython(BaseMind* value) {
return CyPy_LocatedEntity::wrap(value);
}
Py::Object wrapPython(Task* value) {
return CyPy_Task::wrap(value);
}
template <class T>
int PythonScriptFactory<T>::setup()
{
return load();
}
template <class T>
const std::string & PythonScriptFactory<T>::package() const
{
return m_package;
}
template<class T>
Py::Object PythonScriptFactory<T>::createScript(T* entity) const
{
if (!this->m_class || this->m_class->isNull()) {
return Py::Null();
}
auto wrapper = wrapPython(entity);
if (wrapper.isNull()) {
return Py::Null();
}
return Create_PyScript(wrapper, *this->m_class);
}
template <class T>
int PythonScriptFactory<T>::addScript(T * entity) const
{
auto script = createScript(entity);
if (!script.isNone()) {
auto scriptInstance = new PythonEntityScript(script);
entity->setScript(scriptInstance);
}
return (script.isNull()) ? -1 : 0;
}
template <class T>
int PythonScriptFactory<T>::refreshClass()
{
return refresh();
}
#endif // RULESETS_PYTHON_SCRIPT_FACTORY_IMPL_H