cyphesis/server/EntityFactory.cpp
Al Riddoch 69751c53bd 2007-07-17 Al Riddoch <alriddoch@zepler.org>
* common/debug.cpp: Add template specialisation for dumping lists.

	* server/EntityFactory.cpp: Add part completed code for adding tool
	  operations dynamically to tools.
2007-07-17 02:26:43 +00:00

789 lines
29 KiB
C++

// Cyphesis Online RPG Server and AI Engine
// Copyright (C) 2000-2005 Alistair Riddoch
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software Foundation,
// Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
// $Id: EntityFactory.cpp,v 1.112 2007-07-17 02:26:43 alriddoch Exp $
#include <Python.h>
#include "EntityFactory.h"
#include "CorePropertyManager.h"
#include "PersistantThingFactory.h"
#include "ScriptFactory.h"
#include "TaskFactory.h"
#include "ArithmeticFactory.h"
#include "Persistance.h"
#include "Persistor.h"
#include "Player.h"
#include "rulesets/Thing.h"
#include "rulesets/MindFactory.h"
#include "rulesets/Character.h"
#include "rulesets/Creator.h"
#include "rulesets/Plant.h"
#include "rulesets/Stackable.h"
#include "rulesets/Structure.h"
#include "rulesets/World.h"
#include "rulesets/Python_Script_Utils.h"
#include "common/id.h"
#include "common/log.h"
#include "common/debug.h"
#include "common/globals.h"
#include "common/const.h"
#include "common/inheritance.h"
#include "common/AtlasFileLoader.h"
#include "common/random.h"
#include "common/compose.hpp"
#include <Atlas/Message/Element.h>
#include <Atlas/Objects/Entity.h>
#include <Atlas/Objects/RootOperation.h>
#include <sys/types.h>
#ifdef HAVE_DIRENT_H
#include <dirent.h>
#endif // HAS_DIRENT_H
using Atlas::Message::Element;
using Atlas::Message::MapType;
using Atlas::Message::ListType;
using Atlas::Objects::Root;
using Atlas::Objects::Entity::RootEntity;
static const bool debug_flag = true;
EntityFactory * EntityFactory::m_instance = NULL;
EntityFactory::EntityFactory(BaseWorld & w) : m_world(w)
{
if (consts::enable_persistence && database_flag) {
installFactory("game_entity", "world", new ForbiddenThingFactory<World>());
PersistantThingFactory<Thing> * tft = new PersistantThingFactory<Thing>();
installFactory("game_entity", "thing", tft);
installFactory("thing", "character",
new PersistantThingFactory<Character>());
installFactory("character", "creator",
new PersistantThingFactory<Creator>());
installFactory("thing", "plant", new PersistantThingFactory<Plant>());
installFactory("thing", "stackable",
new PersistantThingFactory<Stackable>());
installFactory("thing", "structure",
new PersistantThingFactory<Structure>());
} else {
installFactory("game_entity", "world", new ThingFactory<World>());
ThingFactory<Thing> * tft = new ThingFactory<Thing>();
installFactory("game_entity", "thing", tft);
installFactory("thing", "character", new ThingFactory<Character>());
installFactory("character", "creator", new ThingFactory<Creator>());
installFactory("thing", "plant", new ThingFactory<Plant>());
installFactory("thing", "stackable", new ThingFactory<Stackable>());
installFactory("thing", "structure", new ThingFactory<Structure>());
}
m_statisticsFactories["settler"] = new PythonArithmeticFactory("world.statistics.Statistics", "Statistics");
// The property manager instance installs itself at construction time.
new CorePropertyManager();
}
EntityFactory::~EntityFactory()
{
delete PropertyManager::instance();
}
void EntityFactory::initWorld()
{
if (!consts::enable_persistence) {
return;
}
FactoryDict::const_iterator I = m_factories.find("world");
if (I == m_factories.end()) {
log(CRITICAL, "No world factory");
return;
}
ForbiddenThingFactory<World> * wft = dynamic_cast<ForbiddenThingFactory<World> *>(I->second);
if (wft == 0) {
log(CRITICAL, "Its not a world factory");
return;
}
wft->m_p.persist((World&)m_world.m_gameWorld);
}
Entity * EntityFactory::newEntity(const std::string & id, long intId,
const std::string & type,
const RootEntity & attributes) const
{
debug(std::cout << "EntityFactor::newEntity()" << std::endl << std::flush;);
Entity * thing = 0;
FactoryDict::const_iterator I = m_factories.find(type);
PersistorBase * pc = 0;
if (I == m_factories.end()) {
return 0;
}
FactoryBase * factory = I->second;
thing = factory->newPersistantThing(id, intId, &pc);
if (thing == 0) {
return 0;
}
debug( std::cout << "[" << type << " " << thing->getName() << "]"
<< std::endl << std::flush;);
thing->setType(type);
// Sort out python object
if (factory->m_scriptFactory != 0) {
debug(std::cout << "Class " << type << " has a python class"
<< std::endl << std::flush;);
factory->m_scriptFactory->addScript(thing);
}
//
factory->populate(*thing);
// Read the defaults
thing->merge(factory->m_attributes);
// And then override with the values provided for this entity.
thing->merge(attributes->asMessage());
// Get location from entity, if it is present
// The default attributes cannot contain info on location
if (attributes->hasAttrFlag(Atlas::Objects::Entity::LOC_FLAG)) {
const std::string & loc_id = attributes->getLoc();
thing->m_location.m_loc = m_world.getEntity(loc_id);
}
if (thing->m_location.m_loc == 0) {
// If no info was provided, put the entity in the game world
thing->m_location.m_loc = &m_world.m_gameWorld;
}
thing->m_location.readFromEntity(attributes);
if (!thing->m_location.pos().isValid()) {
// If no position coords were provided, put it somewhere near origin
thing->m_location.m_pos = Point3D(uniform(-8,8), uniform(-8,8), 0);
}
if (thing->m_location.velocity().isValid()) {
if (attributes->hasAttrFlag(Atlas::Objects::Entity::VELOCITY_FLAG)) {
log(ERROR, String::compose("EntityFactory::newEntity(%1, %2): Entity has velocity set from the attributes given by the creator", id, type).c_str());
} else {
log(ERROR, String::compose("EntityFactory::newEntity(%1, %2): Entity has velocity set from an unknown source", id, type).c_str());
}
thing->m_location.m_velocity.setValid(false);
}
if (pc != 0) {
pc->persist();
thing->clearUpdateFlags();
}
delete pc;
return thing;
}
Task * EntityFactory::newTask(const std::string & name, Character & owner) const
{
TaskFactoryDict::const_iterator I = m_taskFactories.find(name);
if (I == m_taskFactories.end()) {
return 0;
}
return I->second->newTask(owner);
}
Task * EntityFactory::activateTask(const std::string & tool,
const std::string & op,
const std::string & target,
Character & owner) const
{
TaskFactoryActivationDict::const_iterator I = m_taskActivations.find(tool);
if (I == m_taskActivations.end()) {
return 0;
}
const TaskFactoryMultimap & dict = I->second;
TaskFactoryMultimap::const_iterator J = dict.lower_bound(op);
if (J == dict.end()) {
return 0;
}
TaskFactoryMultimap::const_iterator Jend = dict.upper_bound(op);
for (; J != Jend; ++J) {
if (!J->second->m_target.empty()) {
if (!Inheritance::instance().isTypeOf(target, J->second->m_target)) {
debug( std::cout << target << " is not a " << J->second->m_target
<< std::endl << std::flush; );
continue;
}
}
return J->second->newTask(owner);
}
return 0;
}
int EntityFactory::addStatisticsScript(Character & chr) const
{
StatisticsFactoryDict::const_iterator I = m_statisticsFactories.begin();
if (I == m_statisticsFactories.end()) {
return -1;
}
I->second->newScript(chr);
return 0;
}
void EntityFactory::flushFactories()
{
FactoryDict::const_iterator Iend = m_factories.end();
for (FactoryDict::const_iterator I = m_factories.begin(); I != Iend; ++I) {
delete I->second;
}
m_factories.clear();
StatisticsFactoryDict::const_iterator J = m_statisticsFactories.begin();
StatisticsFactoryDict::const_iterator Jend = m_statisticsFactories.end();
for (; J != Jend; ++J) {
delete J->second;
}
m_statisticsFactories.clear();
TaskFactoryDict::const_iterator K = m_taskFactories.begin();
TaskFactoryDict::const_iterator Kend = m_taskFactories.end();
for (; K != Kend; ++K) {
delete K->second;
}
m_taskFactories.clear();
}
void EntityFactory::populateFactory(const std::string & className,
FactoryBase * factory,
const MapType & classDesc)
{
// Establish whether this rule has an associated script, and
// if so, use it.
MapType::const_iterator J = classDesc.find("script");
MapType::const_iterator Jend = classDesc.end();
if ((J != Jend) && (J->second.isMap())) {
const MapType & script = J->second.asMap();
J = script.find("name");
if ((J != script.end()) && (J->second.isString())) {
const std::string & script_name = J->second.String();
J = script.find("language");
if ((J != script.end()) && (J->second.isString())) {
const std::string & script_language = J->second.String();
if (factory->m_scriptFactory != 0) {
if (factory->m_scriptFactory->package() != script_name) {
delete factory->m_scriptFactory;
factory->m_scriptFactory = 0;
}
}
if (factory->m_scriptFactory == 0) {
if (script_language == "python") {
factory->m_scriptFactory = new PythonScriptFactory(script_name, className);
} else {
log(ERROR, "Unknown script language.");
}
}
}
}
}
// Establish whether this rule has an associated mind rule,
// and handle it.
J = classDesc.find("mind");
if ((J != Jend) && (J->second.isMap())) {
const MapType & script = J->second.asMap();
J = script.find("name");
if ((J != script.end()) && (J->second.isString())) {
const std::string & mindType = J->second.String();
// language is unused. might need it one day
// J = script.find("language");
// if ((J != script.end()) && (J->second.isString())) {
// const std::string & mindLang = J->second.String();
// }
MindFactory::instance()->addMindType(className, mindType);
}
}
// Store the default attribute for entities create by this rule.
J = classDesc.find("attributes");
if ((J != Jend) && (J->second.isMap())) {
const MapType & attrs = J->second.asMap();
MapType::const_iterator Kend = attrs.end();
for (MapType::const_iterator K = attrs.begin(); K != Kend; ++K) {
if (!K->second.isMap()) {
log(ERROR, String::compose("Attribute description in rule %1 is not a map.", className).c_str());
continue;
}
const MapType & attr = K->second.asMap();
MapType::const_iterator L = attr.find("default");
if (L != attr.end()) {
// Store this value in the defaults for this class
factory->m_classAttributes[K->first] = L->second;
// and merge it with the defaults inherited from the parent
factory->m_attributes[K->first] = L->second;
}
}
}
// Check whether it should be available to players as a playable character.
J = classDesc.find("playable");
if ((J != Jend) && (J->second.isInt())) {
Player::playableTypes.insert(className);
}
}
bool EntityFactory::isTask(const std::string & className)
{
if (className == "task") {
return true;
}
return (m_taskFactories.find(className) != m_taskFactories.end());
}
int EntityFactory::installTaskClass(const std::string & className,
const std::string & parent,
const MapType & classDesc)
{
Inheritance & i = Inheritance::instance();
TaskFactoryDict::const_iterator I = m_taskFactories.find(className);
if (I != m_taskFactories.end()) {
log(ERROR, String::compose("Attempt to install task \"%1\" which is already installed", className).c_str());
}
TaskFactory * factory = 0;
// Establish whether this rule has an associated script, and
// if so, use it.
MapType::const_iterator J = classDesc.find("script");
MapType::const_iterator Jend = classDesc.end();
if ((J != Jend) && J->second.isMap()) {
const MapType & script = J->second.Map();
J = script.find("name");
if ((J != script.end()) && (J->second.isString())) {
const std::string & script_name = J->second.String();
J = script.find("language");
if ((J != script.end()) && (J->second.isString())) {
const std::string & script_language = J->second.String();
if (script_language == "python") {
factory = new PythonTaskScriptFactory(script_name, className);
} else {
log(ERROR, String::compose("Unknown script language \"%1\" for task \"%2\"", script_language, className).c_str());
}
}
}
}
if (factory == 0) {
return -1;
}
J = classDesc.find("activation");
if ((J != Jend) && J->second.isMap()) {
const MapType & activation = J->second.Map();
MapType::const_iterator act_end = activation.end();
J = activation.find("tool");
if (J != act_end && J->second.isString()) {
const std::string & activation_tool = J->second.String();
if (!i.hasClass(activation_tool)) {
// FIXME Record this error for reporting later.
delete factory;
m_waitingRules.insert(make_pair(activation_tool, make_pair(className, classDesc)));
return 1;
}
FactoryDict::const_iterator K = m_factories.find(activation_tool);
if (K == m_factories.end()) {
std::cout << "GOT NO FACTORY" << std::endl << std::flush;
delete factory;
m_waitingRules.insert(make_pair(activation_tool, make_pair(className, classDesc)));
return 1;
} else {
std::cout << "GOT FACTORY" << std::endl << std::flush;
}
FactoryBase * tool_factory = K->second;
J = activation.find("operation");
if (J != act_end && J->second.isString()) {
const std::string & activation_op = J->second.String();
if (!i.hasClass(activation_op)) {
// FIXME Record this error for reporting later.
delete factory;
m_waitingRules.insert(make_pair(activation_op, make_pair(className, classDesc)));
return 1;
}
m_taskActivations[activation_tool].insert(std::make_pair(activation_op, factory));
MapType::iterator L = tool_factory->m_classAttributes.find("operations");
if (L == tool_factory->m_classAttributes.end()) {
std::cout << "Got nothing" << std::endl << std::flush;
} else {
std::cout << "Got something" << std::endl << std::flush;
if (L->second.isList()) {
ListType::const_iterator M = L->second.List().begin();
for (; M != L->second.List().end() && *M != activation_op; ++M);
if (M == L->second.List().end()) {
std::cout << "It wasn't in " << L->first << std::endl << std::flush;
L->second.List().push_back(activation_op);
tool_factory->m_attributes[L->first] = L->second.List();
debug_dump(L->second.List());
debug_dump(tool_factory->m_classAttributes["operations"].asList());
debug_dump(tool_factory->m_attributes["operations"].asList());
} else {
std::cout << "It was in there" << std::endl << std::flush;
}
}
}
}
}
J = activation.find("target");
if (J != act_end && J->second.isString()) {
const std::string & target_base = J->second.String();
factory->m_target = target_base;
}
}
// std::cout << "Attempting to install " << className << " which is a "
// << parent << std::endl << std::flush;
m_taskFactories.insert(std::make_pair(className, factory));
i.addChild(atlasClass(className, parent));
return 0;
}
int EntityFactory::installEntityClass(const std::string & className,
const std::string & parent,
const MapType & classDesc)
{
// Get the new factory for this rule
FactoryDict::const_iterator I = m_factories.find(parent);
if (I == m_factories.end()) {
debug(std::cout << "class \"" << className
<< "\" has non existant parent \"" << parent
<< "\". Waiting." << std::endl << std::flush;);
m_waitingRules.insert(make_pair(parent, make_pair(className, classDesc)));
return 1;
}
FactoryBase * parent_factory = I->second;
FactoryBase * factory = parent_factory->duplicateFactory();
if (factory == 0) {
log(ERROR, String::compose("Attempt to install rule \"%1\" which has parent \"%2\" which cannot be instantiated", className, parent).c_str());
return -1;
}
assert(factory->m_parent == parent_factory);
// Copy the defaults from the parent. In populateFactory this may be
// overriden with the defaults for this class.
factory->m_attributes = parent_factory->m_attributes;
populateFactory(className, factory, classDesc);
debug(std::cout << "INSTALLING " << className << ":" << parent
<< std::endl << std::flush;);
// Install the factory in place.
installFactory(parent, className, factory);
// Add it as a child to its parent.
parent_factory->m_children.insert(factory);
return 0;
}
int EntityFactory::installOpDefinition(const std::string & opDefName,
const std::string & parent,
const MapType & opDefDesc)
{
Inheritance & i = Inheritance::instance();
if (!i.hasClass(parent)) {
debug(std::cout << "op_definition \"" << opDefName
<< "\" has non existant parent \"" << parent
<< "\". Waiting." << std::endl << std::flush;);
m_waitingRules.insert(make_pair(parent, make_pair(opDefName, opDefDesc)));
return 1;
}
Atlas::Objects::Root r = atlasOpDefinition(opDefName, parent);
if (i.addChild(r) != 0) {
return -1;
}
int op_no = Atlas::Objects::Factories::instance()->addFactory(opDefName, &Atlas::Objects::generic_factory);
i.opInstall(opDefName, op_no);
return 0;
}
int EntityFactory::installRule(const std::string & className,
const MapType & classDesc)
{
MapType::const_iterator J = classDesc.find("objtype");
MapType::const_iterator Jend = classDesc.end();
if (J == Jend || !J->second.isString()) {
std::string msg = std::string("Rule \"") + className
+ "\" has no objtype. Skipping.";
log(ERROR, msg.c_str());
return -1;
}
const std::string & objtype = J->second.String();
J = classDesc.find("parents");
if (J == Jend) {
std::string msg = std::string("Rule \"") + className
+ "\" has no parents. Skipping.";
log(ERROR, msg.c_str());
return -1;
}
if (!J->second.isList()) {
std::string msg = std::string("Rule \"") + className
+ "\" has malformed parents. Skipping.";
log(ERROR, msg.c_str());
return -1;
}
const ListType & parents = J->second.asList();
if (parents.empty()) {
std::string msg = std::string("Rule \"") + className
+ "\" has empty parents. Skipping.";
log(ERROR, msg.c_str());
return -1;
}
const Element & p1 = parents.front();
if (!p1.isString() || p1.String().empty()) {
std::string msg = std::string("Rule \"") + className
+ "\" has malformed first parent. Skipping.";
log(ERROR, msg.c_str());
return -1;
}
const std::string & parent = p1.String();
if (objtype == "class") {
if (isTask(parent)) {
int ret = installTaskClass(className, parent, classDesc);
if (ret != 0) {
return ret;
}
} else {
int ret = installEntityClass(className, parent, classDesc);
if (ret != 0) {
return ret;
}
}
} else if (objtype == "op_definition") {
int ret = installOpDefinition(className, parent, classDesc);
if (ret != 0) {
return ret;
}
} else {
std::string msg = std::string("Rule \"") + className
+ "\" has unknown objtype=\"" + objtype
+ "\". Skipping.";
log(ERROR, msg.c_str());
return -1;
}
// Install any rules that were waiting for this rule before they
// could be installed
RuleWaitList::iterator I = m_waitingRules.lower_bound(className);
RuleWaitList::iterator Iend = m_waitingRules.upper_bound(className);
std::map<std::string, MapType> readyRules;
for (; I != Iend; ++I) {
const std::string & wClassName = I->second.first;
const MapType & wClassDesc = I->second.second;
readyRules.insert(std::make_pair(wClassName, wClassDesc));
debug(std::cout << "WAITING rule " << wClassName
<< " now ready from " << className
<< std::endl << std::flush;);
}
m_waitingRules.erase(className);
std::map<std::string, MapType>::const_iterator K = readyRules.begin();
std::map<std::string, MapType>::const_iterator Kend = readyRules.end();
for (; K != Kend; ++K) {
const std::string & rClassName = K->first;
const MapType & rClassDesc = K->second;
installRule(rClassName, rClassDesc);
}
return 0;
}
static void updateChildren(FactoryBase * factory)
{
std::set<FactoryBase *>::const_iterator I = factory->m_children.begin();
std::set<FactoryBase *>::const_iterator Iend = factory->m_children.end();
for (; I != Iend; ++I) {
FactoryBase * child_factory = *I;
child_factory->m_attributes = factory->m_attributes;
MapType::const_iterator J = child_factory->m_classAttributes.begin();
MapType::const_iterator Jend = child_factory->m_classAttributes.end();
for (; J != Jend; ++J) {
child_factory->m_attributes[J->first] = J->second;
}
updateChildren(child_factory);
}
}
int EntityFactory::modifyEntityClass(const std::string & className,
const Root & classDesc)
{
FactoryDict::const_iterator I = m_factories.find(className);
if (I == m_factories.end()) {
log(ERROR, String::compose("Could not find factory for existing entity class \"%1\".", className).c_str());
return -1;
}
FactoryBase * factory = I->second;
assert(factory != 0);
ScriptFactory * script_factory = factory->m_scriptFactory;
if (script_factory != 0) {
script_factory->refreshClass();
}
// Copy the defaults from the parent. In populateFactory this may be
// overriden with the defaults for this class.
if (factory->m_parent != 0) {
factory->m_attributes = factory->m_parent->m_attributes;
} else {
// This is non fatal, but nice to know it has happened.
// This should only happen if the client attempted to modify the
// type data for a core hard coded type.
log(ERROR, String::compose("EntityFactory::modifyEntityClass: \"%1\" modified by client, so has no parent factory", className).c_str());
}
factory->m_classAttributes = MapType();
populateFactory(className, factory, classDesc->asMessage());
updateChildren(factory);
return 0;
}
int EntityFactory::modifyTaskClass(const std::string & class_name,
const Root & classDesc)
{
TaskFactoryDict::const_iterator I = m_taskFactories.find(class_name);
if (I == m_taskFactories.end()) {
log(ERROR, String::compose("Could not find factory for existing task class \"%1\"", class_name).c_str());
return -1;
}
// FIXME Actually update the task factory.
// TaskFactory * factory = I->second;
// assert(factory != 0);
return 0;
}
int EntityFactory::modifyOpDefinition(const std::string & class_name,
const Root & classDesc)
{
// Nothing to actually do
return 0;
}
int EntityFactory::modifyRule(const std::string & class_name,
const Root & classDesc)
{
Root o = Inheritance::instance().getClass(class_name);
if (!o.isValid()) {
log(ERROR, String::compose("Could not find existing type \"%1\" in inheritance", class_name).c_str());
return -1;
}
if (o->getParents().front() == "task") {
return modifyTaskClass(class_name, classDesc);
} else if (classDesc->getObjtype() == "op_definition") {
return modifyOpDefinition(class_name, classDesc);
} else {
return modifyEntityClass(class_name, classDesc);
}
}
void EntityFactory::getRulesFromFiles(MapType & rules)
{
std::string filename;
std::string dirname = etc_directory + "/cyphesis/" + ruleset + ".d";
DIR * rules_dir = ::opendir(dirname.c_str());
if (rules_dir == 0) {
filename = etc_directory + "/cyphesis/" + ruleset + ".xml";
AtlasFileLoader f(filename, rules);
if (f.isOpen()) {
log(WARNING, String::compose("Reading legacy rule data from \"%1\".",
filename).c_str());
f.read();
}
return;
}
while (struct dirent * rules_entry = ::readdir(rules_dir)) {
if (rules_entry->d_name[0] == '.') {
continue;
}
filename = dirname + "/" + rules_entry->d_name;
AtlasFileLoader f(filename, rules);
if (!f.isOpen()) {
log(ERROR, String::compose("Unable to open rule file \"%1\".",
filename).c_str());
} else {
f.read();
}
}
}
void EntityFactory::installRules()
{
MapType ruleTable;
if (database_flag) {
Persistance * p = Persistance::instance();
p->getRules(ruleTable);
} else {
getRulesFromFiles(ruleTable);
}
if (ruleTable.empty()) {
log(ERROR, "Rule database table contains no rules.");
if (consts::enable_database) {
log(NOTICE, "Attempting to load temporary ruleset from files.");
getRulesFromFiles(ruleTable);
}
}
MapType::const_iterator Iend = ruleTable.end();
for (MapType::const_iterator I = ruleTable.begin(); I != Iend; ++I) {
const std::string & className = I->first;
const MapType & classDesc = I->second.asMap();
installRule(className, classDesc);
}
// Report on the non-cleared rules.
// Perhaps we can keep them too?
// m_waitingRules.clear();
RuleWaitList::const_iterator J = m_waitingRules.begin();
RuleWaitList::const_iterator Jend = m_waitingRules.end();
for (; J != Jend; ++J) {
const std::string & wParentName = J->first;
log(ERROR, String::compose("Rule \"%1\" with parent \"%2\" is an orphan of %3", J->second.first, wParentName, J->first).c_str());
}
}
void EntityFactory::installFactory(const std::string & parent,
const std::string & className,
FactoryBase * factory)
{
assert(factory != 0);
m_factories[className] = factory;
Inheritance & i = Inheritance::instance();
i.addChild(atlasClass(className, parent));
}
FactoryBase * EntityFactory::getNewFactory(const std::string & parent)
{
FactoryDict::const_iterator I = m_factories.find(parent);
if (I == m_factories.end()) {
return 0;
}
return I->second->duplicateFactory();
}