cyphesis/tests/EntityTest.cpp

396 lines
9.4 KiB
C++

// Cyphesis Online RPG Server and AI Engine
// Copyright (C) 2003 Alistair Riddoch
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software Foundation,
// Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
#ifdef NDEBUG
#undef NDEBUG
#endif
#ifndef DEBUG
#define DEBUG
#endif
#include "TestBase.h"
#include "IGEntityExerciser.h"
#include "allOperations.h"
#include "rulesets/Entity.h"
#include "rulesets/AtlasProperties.h"
#include "rulesets/Domain.h"
#include "rulesets/Script.h"
#include "rulesets/DomainProperty.h"
#include "common/id.h"
#include "common/Property_impl.h"
#include "common/PropertyFactory_impl.h"
#include "common/TypeNode.h"
#include "stubs/common/stubRouter.h"
#include "stubs/common/stubCustom.h"
#include "stubs/common/stubTypeNode.h"
#include "stubs/modules/stubLocation.h"
#include "stubs/rulesets/stubContainsProperty.h"
#include "stubs/rulesets/stubDomain.h"
#include "stubs/common/stubProperty.h"
#include "stubs/common/stubMonitors.h"
#include "stubs/common/stubVariable.h"
#include "stubs/rulesets/stubLocatedEntity.h"
#include "stubs/rulesets/stubDomainProperty.h"
#include <cstdlib>
#include <cassert>
using Atlas::Message::MapType;
using Atlas::Message::ListType;
class Entitytest : public Cyphesis::TestBase
{
private:
TestPropertyManager * m_pm;
TypeNode * m_type;
Entity * m_entity;
static bool m_TestProperty_install_called;
static bool m_TestProperty_apply_called;
public:
Entitytest();
void setup();
void teardown();
void test_setAttr_new();
void test_setAttr_existing();
void test_setAttr_type();
void test_sequence();
class TestProperty : public Property<int>
{
public:
virtual void install(LocatedEntity *, const std::string &);
virtual void apply(LocatedEntity *);
virtual TestProperty * copy() const;
};
static void TestProperty_install_called()
{
m_TestProperty_install_called = true;
}
static void TestProperty_apply_called()
{
m_TestProperty_apply_called = true;
}
};
bool Entitytest::m_TestProperty_install_called;
bool Entitytest::m_TestProperty_apply_called;
void Entitytest::TestProperty::install(LocatedEntity *, const std::string & name)
{
Entitytest::TestProperty_install_called();
}
void Entitytest::TestProperty::apply(LocatedEntity *)
{
Entitytest::TestProperty_apply_called();
}
Entitytest::TestProperty * Entitytest::TestProperty::copy() const
{
return new Entitytest::TestProperty(*this);
}
Entitytest::Entitytest()
{
ADD_TEST(Entitytest::test_setAttr_new);
ADD_TEST(Entitytest::test_setAttr_existing);
ADD_TEST(Entitytest::test_setAttr_type);
ADD_TEST(Entitytest::test_sequence);
}
void Entitytest::setup()
{
m_pm = new TestPropertyManager;
m_pm->installPropertyFactory("test_int_property", new PropertyFactory<TestProperty>);
m_type = new TypeNode("test_type");
m_entity = new Entity("1", 1);
m_entity->setType(m_type);
m_TestProperty_install_called = false;
}
void Entitytest::teardown()
{
delete m_entity;
delete m_type;
delete m_pm;
}
void Entitytest::test_setAttr_new()
{
ASSERT_TRUE(!m_TestProperty_install_called);
PropertyBase * pb = m_entity->setAttr("test_int_property", 24);
ASSERT_NOT_NULL(pb);
ASSERT_TRUE((pb->flags() & flag_class) == 0);
auto * int_property = dynamic_cast<TestProperty *>(pb);
ASSERT_NOT_NULL(int_property);
ASSERT_EQUAL(int_property->data(), 24);
ASSERT_TRUE(m_TestProperty_install_called);
ASSERT_TRUE(m_TestProperty_apply_called);
}
void Entitytest::test_setAttr_existing()
{
PropertyBase * initial_property = m_entity->setProperty("test_int_property",
new TestProperty);
PropertyBase * pb = m_entity->setAttr("test_int_property", 24);
ASSERT_NOT_NULL(pb);
ASSERT_EQUAL(initial_property, pb);
ASSERT_TRUE((pb->flags() & flag_class) == 0);
auto * int_property = dynamic_cast<TestProperty *>(pb);
ASSERT_NOT_NULL(int_property);
ASSERT_EQUAL(int_property->data(), 24);
ASSERT_TRUE(!m_TestProperty_install_called);
ASSERT_TRUE(m_TestProperty_apply_called);
}
void Entitytest::test_setAttr_type()
{
TestProperty * type_property = new TestProperty;
type_property->data() = 17;
type_property->flags() &= flag_class;
m_type->injectProperty("test_int_property", type_property);
PropertyBase * pb = m_entity->setAttr("test_int_property", 24);
ASSERT_NOT_NULL(pb);
ASSERT_NOT_EQUAL(type_property, pb);
ASSERT_TRUE((pb->flags() & flag_class) == 0);
auto * int_property = dynamic_cast<TestProperty *>(pb);
ASSERT_NOT_NULL(int_property);
ASSERT_EQUAL(int_property->data(), 24);
ASSERT_TRUE(!m_TestProperty_install_called);
ASSERT_TRUE(m_TestProperty_apply_called);
}
void Entitytest::test_sequence()
{
// The entity exerciser creates one of these, and its singleton, so
// we must remove ours.
delete m_pm;
m_pm = 0;
IGEntityExerciser ee(*m_entity);
// Throw an op of every type at the entity
ee.runOperations();
// Subscribe the entity to every class of op
std::set<std::string> opNames;
ee.addAllOperations(opNames);
// Add the test attributes
m_entity->setAttr("test_int", 1);
m_entity->setAttr("test_float", 1.f);
m_entity->setAttr("test_list_string", "test_value");
m_entity->setAttr("test_list_int", ListType(1, 1));
m_entity->setAttr("test_list_float", ListType(1, 1.f));
m_entity->setAttr("test_map_string", ListType(1, "test_value"));
MapType test_map;
test_map["test_key"] = 1;
m_entity->setAttr("test_map_int", test_map);
test_map["test_key"] = 1.f;
m_entity->setAttr("test_map_float", test_map);
test_map["test_key"] = "test_value";
m_entity->setAttr("test_map_string", test_map);
// Make sure we have the test attributes now
MapType entityAsAtlas;
// Dump a representation of the entity into an Atlas Message
m_entity->addToMessage(entityAsAtlas);
Atlas::Objects::Entity::RootEntity entityAsAtlasEntity;
m_entity->addToEntity(entityAsAtlasEntity);
// Make sure we got at least some of it
assert(entityAsAtlas.size() >= 9);
// Read the contents of the Atlas Message back in
m_entity->merge(entityAsAtlas);
// Throw an op of every type at the entity again now it is subscribed,
// and full of data.
ee.runOperations();
{
m_entity->getProperty("test_int");
}
{
m_entity->getProperty("non_existant");
}
{
m_entity->modProperty("test_int");
}
{
m_entity->modProperty("non_existant");
}
{
m_entity->modProperty("test_default");
}
{
m_entity->setProperty("new_test_prop", new SoftProperty);
}
}
int main()
{
Entitytest t;
return t.run();
}
// stubs
void TestWorld::message(const Operation & op, LocatedEntity & ent)
{
}
LocatedEntity * TestWorld::addNewEntity(const std::string &,
const Atlas::Objects::Entity::RootEntity &)
{
return 0;
}
void addToEntity(const Point3D & p, std::vector<double> & vd)
{
vd.resize(3);
vd[0] = p[0];
vd[1] = p[1];
vd[2] = p[2];
}
BaseWorld * BaseWorld::m_instance = 0;
BaseWorld::BaseWorld(LocatedEntity & gw) : m_gameWorld(gw)
{
m_instance = this;
}
BaseWorld::~BaseWorld()
{
m_instance = 0;
}
LocatedEntity * BaseWorld::getEntity(const std::string & id) const
{
long intId = integerId(id);
EntityDict::const_iterator I = m_eobjects.find(intId);
if (I != m_eobjects.end()) {
assert(I->second != 0);
return I->second;
} else {
return 0;
}
}
LocatedEntity * BaseWorld::getEntity(long id) const
{
EntityDict::const_iterator I = m_eobjects.find(id);
if (I != m_eobjects.end()) {
assert(I->second != 0);
return I->second;
} else {
return 0;
}
}
Script::Script()
{
}
/// \brief Script destructor
Script::~Script()
{
}
bool Script::operation(const std::string & opname,
const Atlas::Objects::Operation::RootOperation & op,
OpVector & res)
{
return false;
}
void Script::hook(const std::string & function, LocatedEntity * entity)
{
}
PropertyKit::~PropertyKit()
{
}
PropertyManager * PropertyManager::m_instance = 0;
PropertyManager::PropertyManager()
{
assert(m_instance == 0);
m_instance = this;
}
PropertyManager::~PropertyManager()
{
m_instance = 0;
}
int PropertyManager::installFactory(const std::string & type_name,
const Atlas::Objects::Root & type_desc,
PropertyKit * factory)
{
return 0;
}
long integerId(const std::string & id)
{
long intId = strtol(id.c_str(), 0, 10);
if (intId == 0 && id != "0") {
intId = -1L;
}
return intId;
}
void log(LogLevel lvl, const std::string & msg)
{
}