mirror of
https://github.com/worldforge/cyphesis
synced 2026-08-13 12:26:04 -04:00
* client/BaseClient.cpp, common/BaseWorld.cpp, common/id.cpp, common/id.h, rulesets/MemMap.cpp, server/Account.cpp, server/Admin.cpp, server/Connection.cpp, server/Persistance.cpp, server/Restoration.cpp, server/WorldRouter.cpp, server/server.cpp: Add intgerId() function to convert ID strings to integers, and check the conversion went okay.
412 lines
13 KiB
C++
412 lines
13 KiB
C++
// This file may be redistributed and modified only under the terms of
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// the GNU General Public License (See COPYING for details).
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// Copyright (C) 2000,2001 Alistair Riddoch
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#include "Connection.h"
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#include "ServerRouting.h"
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#include "Lobby.h"
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#include "CommClient.h"
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#include "CommServer.h"
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#include "Player.h"
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#include "ExternalMind.h"
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#include "Persistance.h"
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#include "rulesets/Character.h"
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#include "common/id.h"
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#include "common/log.h"
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#include "common/const.h"
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#include "common/debug.h"
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#include "common/globals.h"
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#include "common/serialno.h"
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#include "common/inheritance.h"
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#include "common/system.h"
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#include "common/Database.h"
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#include "common/compose.hpp"
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#include <Atlas/Objects/Operation.h>
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#include <Atlas/Objects/Anonymous.h>
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#include <sigc++/bind.h>
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#include <sigc++/object_slot.h>
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#include <cassert>
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using Atlas::Message::Element;
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using Atlas::Objects::Root;
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using Atlas::Objects::Operation::Info;
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using Atlas::Objects::Entity::Anonymous;
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static const bool debug_flag = false;
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Connection::Connection(const std::string & id, CommClient & client,
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ServerRouting & svr) : OOGThing(id, -1),
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m_obsolete(false), m_commClient(client), m_server(svr)
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{
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m_server.incClients();
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}
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Connection::~Connection()
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{
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// Once we are obsolete, ExternalMind can no longer affect contents
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// of objects when we delete it.
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assert(!m_obsolete);
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m_obsolete = true;
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ConMap::const_iterator J = m_destroyedConnections.begin();
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ConMap::const_iterator Jend = m_destroyedConnections.end();
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for (; J != Jend; ++J) {
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J->second->disconnect();
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delete J->second;
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}
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debug(std::cout << "destroy called" << std::endl << std::flush;);
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BaseDict::const_iterator Iend = m_objects.end();
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for (BaseDict::const_iterator I = m_objects.begin(); I != Iend; ++I) {
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Account * ac = dynamic_cast<Account *>(I->second);
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if (ac != NULL) {
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m_server.m_lobby.delObject(ac);
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ac->m_connection = NULL;
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continue;
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}
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Character * character = dynamic_cast<Character *>(I->second);
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if (character != NULL) {
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if (character->m_externalMind != NULL) {
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delete character->m_externalMind;
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character->m_externalMind = NULL;
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}
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}
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}
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m_server.decClients();
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}
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void Connection::send(const Operation & op) const
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{
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m_commClient.send(op);
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}
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Account * Connection::addPlayer(const std::string& username,
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const std::string& password)
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{
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std::string hash;
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encrypt_password(password, hash);
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std::string newAccountId;
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if (consts::enable_database) {
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Database::instance()->newId(newAccountId);
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} else {
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newId(newAccountId);
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}
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assert(!newAccountId.empty());
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long intId = integerId(newAccountId);
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Player * player = new Player(this, username, hash, newAccountId, intId);
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addObject(player);
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assert(player->m_connection == this);
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player->m_connection = this;
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m_server.addAccount(player);
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m_server.m_lobby.addObject(player);
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return player;
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}
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void Connection::addObject(BaseEntity * obj)
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{
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m_objects[obj->getId()] = obj;
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SigC::Connection * con = new SigC::Connection(obj->destroyed.connect(SigC::bind<std::string>(SigC::slot(*this, &Connection::objectDeleted), obj->getId())));
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m_destroyedConnections[obj->getId()] = con;
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}
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void Connection::removeObject(const std::string & id)
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{
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if (!m_obsolete) {
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m_objects.erase(id);
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ConMap::iterator I = m_destroyedConnections.find(id);
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if (I != m_destroyedConnections.end()) {
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delete I->second;
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m_destroyedConnections.erase(I);
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}
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}
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}
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void Connection::objectDeleted(std::string id)
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{
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removeObject(id);
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}
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void Connection::disconnect()
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{
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m_commClient.disconnect();
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}
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int Connection::verifyCredentials(const Account & account,
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const Root & creds) const
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{
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Element passwd_attr;
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if (creds->copyAttr("password", passwd_attr) != 0 || !passwd_attr.isString()) {
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return -1;
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}
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const std::string & passwd = passwd_attr.String();
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return check_password(passwd, account.m_password);
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}
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void Connection::operation(const Operation & op, OpVector & res)
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{
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debug(std::cout << "Connection::operation" << std::endl << std::flush;);
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if (!op->hasAttrFlag(Atlas::Objects::Operation::FROM_FLAG)) {
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debug(std::cout << "deliver locally" << std::endl << std::flush;);
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callOperation(op, res);
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return;
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} else {
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const std::string & from = op->getFrom();
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debug(std::cout << "send on to " << from << std::endl << std::flush;);
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BaseDict::const_iterator I = m_objects.find(from);
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if (I == m_objects.end()) {
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std::string err = "Client \"";
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err += op->getParents().front();
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err += "\" op from \"";
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err += from;
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err += "\" is from non existant object.";
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error(op, err.c_str(), res);
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return;
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}
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BaseEntity * b_ent = I->second;
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Entity * ig_ent = dynamic_cast<Character *>(b_ent);
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if (ig_ent == NULL) {
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b_ent->operation(op, res);
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return;
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}
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Character * character = dynamic_cast<Character *>(b_ent);
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if ((character != NULL) && (character->m_externalMind == NULL)) {
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character->m_externalMind = new ExternalMind(*this,
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character->getId(),
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character->getIntId());
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debug(std::cout << "Subscribing existing character" << std::endl
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<< std::flush;);
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Info info;
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Anonymous info_arg;
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character->addToEntity(info_arg);
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info->setArgs1(info_arg);
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info->setSerialno(newSerialNo());
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res.push_back(info);
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character->externalOperation(op);
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return;
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}
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ig_ent->externalOperation(op);
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return;
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}
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}
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void Connection::LoginOperation(const Operation & op, OpVector & res)
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{
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debug(std::cout << "Got login op" << std::endl << std::flush;);
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const std::vector<Root> & args = op->getArgs();
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if (args.empty()) {
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error(op, "Login has no argument", res);
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return;
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}
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// Account should be the first argument of the op
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const Root & arg = args.front();
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// Check for username, and if its not there, then check for
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// id in case we are dealing with an old client.
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Element user_attr;
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std::string username;
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if (arg->copyAttr("username", user_attr) != 0 || !user_attr.isString()) {
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log(WARNING, "Got Login for account with no username. Checking for old style Login.");
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if (!arg->hasAttrFlag(Atlas::Objects::ID_FLAG)) {
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error(op, "Got account Login with no username.", res);
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return;
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}
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username = arg->getId();
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} else {
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username = user_attr.String();
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}
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if (username.empty()) {
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error(op, "Empty username provided for Login", res);
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return;
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}
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// We now have username, so can check whether we know this
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// account, either from existing account ....
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Account * player = m_server.getAccountByName(username);
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// or if not, from the database
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if (consts::enable_database && player == 0) {
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debug(std::cout << "No account called " << username
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<< " in server. Checking in database."
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<< std::endl << std::flush;);
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player = Persistance::instance()->getAccount(username);
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if (player != 0) {
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Persistance::instance()->registerCharacters(*player,
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m_server.m_world.getEntities());
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m_server.addAccount(player);
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}
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}
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if (player == 0 || verifyCredentials(*player, arg) != 0) {
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clientError(op, "Login is invalid", res);
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return;
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}
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// Account appears to be who they say they are
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if (player->m_connection) {
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// Internals don't allow player to log in more than once.
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clientError(op, "This account is already logged in", res);
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return;
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}
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// Connect everything up
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addObject(player);
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EntityDict::const_iterator J = player->getCharacters().begin();
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EntityDict::const_iterator Jend = player->getCharacters().end();
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for (; J != Jend; ++J) {
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addObject(J->second);
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}
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player->m_connection = this;
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m_server.m_lobby.addObject(player);
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// Let the client know they have logged in
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Info info;
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Anonymous info_arg;
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player->addToEntity(info_arg);
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info->setArgs1(info_arg);
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info->setSerialno(newSerialNo());
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debug(std::cout << "Good login" << std::endl << std::flush;);
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res.push_back(info);
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}
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void Connection::CreateOperation(const Operation & op, OpVector & res)
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{
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debug(std::cout << "Got create op" << std::endl << std::flush;);
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if (!m_objects.empty()) {
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clientError(op, "This connection is already logged in", res);
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return;
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}
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const std::vector<Root> & args = op->getArgs();
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if (args.empty()) {
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error(op, "Create has no argument", res);
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return;
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}
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const Root & arg = args.front();
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if (restricted_flag) {
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error(op, "Account creation on this server is restricted", res);
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return;
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}
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Element user_attr;
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std::string username;
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if (arg->copyAttr("username", user_attr) != 0 || !user_attr.isString()) {
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log(WARNING, "Got Create for account with no username. Checking for old style Create.");
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if (!arg->hasAttrFlag(Atlas::Objects::ID_FLAG)) {
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error(op, "Got account Create with no username.", res);
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return;
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}
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username = arg->getId();
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} else {
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username = user_attr.String();
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}
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Element passwd_attr;
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if (arg->copyAttr("password", passwd_attr) != 0 || !passwd_attr.isString()) {
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error(op, "No account password given", res);
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return;
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}
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const std::string & password = passwd_attr.String();
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if ((0 != m_server.getAccountByName(username)) ||
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(consts::enable_database && Persistance::instance()->findAccount(username)) ||
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(username.empty()) || (password.empty())) {
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// Account exists, or creation data is duff
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clientError(op, "Account creation is invalid", res);
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return;
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}
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Account * player = addPlayer(username, password);
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if (consts::enable_database) {
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Persistance::instance()->putAccount(*player);
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}
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Info info;
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Anonymous info_arg;
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player->addToEntity(info_arg);
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info->setArgs1(info_arg);
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info->setSerialno(newSerialNo());
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debug(std::cout << "Good create" << std::endl << std::flush;);
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res.push_back(info);
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}
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void Connection::LogoutOperation(const Operation & op, OpVector & res)
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{
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const std::vector<Root> & args = op->getArgs();
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if (args.empty()) {
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// Logging self out
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Info info;
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info->setArgs1(op);
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info->setRefno(op->getSerialno());
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info->setSerialno(newSerialNo());
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// FIXME Direct call of send. Need local refno handling.
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send(info);
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disconnect();
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return;
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}
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const Root & arg = args.front();
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Element user_attr;
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if (arg->copyAttr("username", user_attr) != 0 || !user_attr.isString()) {
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error(op, "Got Logout with no username.", res);
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return;
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}
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const std::string & username = user_attr.String();
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Element passwd_attr;
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if (arg->copyAttr("password", passwd_attr) != 0 || !passwd_attr.isString()) {
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error(op, "No account password given", res);
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return;
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}
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const std::string & password = passwd_attr.String();
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Account * player = m_server.getAccountByName(username);
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if ((!player) || (password != player->m_password)) {
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error(op, "Logout failed", res);
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return;
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}
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// FIXME This won't work. This connection won't have the account ID
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// so won't be able to find it. If it did, then it could just log out
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// the normal way. Pointless.
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Operation l(op.copy());
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l->setFrom(player->getId());
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OpVector tres;
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operation(l, tres);
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// Its not safe to assert this. FIXME Look into what might be returned
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// in the way of errors, and where they should go.
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assert(tres.empty());
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}
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void Connection::GetOperation(const Operation & op, OpVector & res)
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{
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const std::vector<Root> & args = op->getArgs();
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Info info;
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if (args.empty()) {
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Anonymous info_arg;
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m_server.addToEntity(info_arg);
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info->setArgs1(info_arg);
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info->setSerialno(newSerialNo());
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debug(std::cout << "Replying to empty get" << std::endl << std::flush;);
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} else {
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const Root & arg = args.front();
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if (!arg->hasAttrFlag(Atlas::Objects::ID_FLAG)) {
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error(op, "Type definition requested with no id", res);
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return;
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}
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const std::string & id = arg->getId();
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debug(std::cout << "Get got for " << id << std::endl << std::flush;);
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Atlas::Objects::Root o = Inheritance::instance().getClass(id);
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if (!o.isValid()) {
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error(op, String::compose("Unknown type definition for \"%1\" requested", id).c_str(), res);
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return;
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}
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info->setArgs1(o);
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info->setSerialno(newSerialNo());
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}
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res.push_back(info);
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}
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