cyphesis/server/Connection.cpp
Al Riddoch 712a09d046 2005-11-12 Al Riddoch <alriddoch@zepler.org>
* client/BaseClient.cpp, common/BaseWorld.cpp, common/id.cpp,
	  common/id.h, rulesets/MemMap.cpp, server/Account.cpp,
	  server/Admin.cpp, server/Connection.cpp, server/Persistance.cpp,
	  server/Restoration.cpp, server/WorldRouter.cpp, server/server.cpp:
	  Add intgerId() function to convert ID strings to integers, and
	  check the conversion went okay.
2005-11-12 00:18:47 +00:00

412 lines
13 KiB
C++

// This file may be redistributed and modified only under the terms of
// the GNU General Public License (See COPYING for details).
// Copyright (C) 2000,2001 Alistair Riddoch
#include "Connection.h"
#include "ServerRouting.h"
#include "Lobby.h"
#include "CommClient.h"
#include "CommServer.h"
#include "Player.h"
#include "ExternalMind.h"
#include "Persistance.h"
#include "rulesets/Character.h"
#include "common/id.h"
#include "common/log.h"
#include "common/const.h"
#include "common/debug.h"
#include "common/globals.h"
#include "common/serialno.h"
#include "common/inheritance.h"
#include "common/system.h"
#include "common/Database.h"
#include "common/compose.hpp"
#include <Atlas/Objects/Operation.h>
#include <Atlas/Objects/Anonymous.h>
#include <sigc++/bind.h>
#include <sigc++/object_slot.h>
#include <cassert>
using Atlas::Message::Element;
using Atlas::Objects::Root;
using Atlas::Objects::Operation::Info;
using Atlas::Objects::Entity::Anonymous;
static const bool debug_flag = false;
Connection::Connection(const std::string & id, CommClient & client,
ServerRouting & svr) : OOGThing(id, -1),
m_obsolete(false), m_commClient(client), m_server(svr)
{
m_server.incClients();
}
Connection::~Connection()
{
// Once we are obsolete, ExternalMind can no longer affect contents
// of objects when we delete it.
assert(!m_obsolete);
m_obsolete = true;
ConMap::const_iterator J = m_destroyedConnections.begin();
ConMap::const_iterator Jend = m_destroyedConnections.end();
for (; J != Jend; ++J) {
J->second->disconnect();
delete J->second;
}
debug(std::cout << "destroy called" << std::endl << std::flush;);
BaseDict::const_iterator Iend = m_objects.end();
for (BaseDict::const_iterator I = m_objects.begin(); I != Iend; ++I) {
Account * ac = dynamic_cast<Account *>(I->second);
if (ac != NULL) {
m_server.m_lobby.delObject(ac);
ac->m_connection = NULL;
continue;
}
Character * character = dynamic_cast<Character *>(I->second);
if (character != NULL) {
if (character->m_externalMind != NULL) {
delete character->m_externalMind;
character->m_externalMind = NULL;
}
}
}
m_server.decClients();
}
void Connection::send(const Operation & op) const
{
m_commClient.send(op);
}
Account * Connection::addPlayer(const std::string& username,
const std::string& password)
{
std::string hash;
encrypt_password(password, hash);
std::string newAccountId;
if (consts::enable_database) {
Database::instance()->newId(newAccountId);
} else {
newId(newAccountId);
}
assert(!newAccountId.empty());
long intId = integerId(newAccountId);
Player * player = new Player(this, username, hash, newAccountId, intId);
addObject(player);
assert(player->m_connection == this);
player->m_connection = this;
m_server.addAccount(player);
m_server.m_lobby.addObject(player);
return player;
}
void Connection::addObject(BaseEntity * obj)
{
m_objects[obj->getId()] = obj;
SigC::Connection * con = new SigC::Connection(obj->destroyed.connect(SigC::bind<std::string>(SigC::slot(*this, &Connection::objectDeleted), obj->getId())));
m_destroyedConnections[obj->getId()] = con;
}
void Connection::removeObject(const std::string & id)
{
if (!m_obsolete) {
m_objects.erase(id);
ConMap::iterator I = m_destroyedConnections.find(id);
if (I != m_destroyedConnections.end()) {
delete I->second;
m_destroyedConnections.erase(I);
}
}
}
void Connection::objectDeleted(std::string id)
{
removeObject(id);
}
void Connection::disconnect()
{
m_commClient.disconnect();
}
int Connection::verifyCredentials(const Account & account,
const Root & creds) const
{
Element passwd_attr;
if (creds->copyAttr("password", passwd_attr) != 0 || !passwd_attr.isString()) {
return -1;
}
const std::string & passwd = passwd_attr.String();
return check_password(passwd, account.m_password);
}
void Connection::operation(const Operation & op, OpVector & res)
{
debug(std::cout << "Connection::operation" << std::endl << std::flush;);
if (!op->hasAttrFlag(Atlas::Objects::Operation::FROM_FLAG)) {
debug(std::cout << "deliver locally" << std::endl << std::flush;);
callOperation(op, res);
return;
} else {
const std::string & from = op->getFrom();
debug(std::cout << "send on to " << from << std::endl << std::flush;);
BaseDict::const_iterator I = m_objects.find(from);
if (I == m_objects.end()) {
std::string err = "Client \"";
err += op->getParents().front();
err += "\" op from \"";
err += from;
err += "\" is from non existant object.";
error(op, err.c_str(), res);
return;
}
BaseEntity * b_ent = I->second;
Entity * ig_ent = dynamic_cast<Character *>(b_ent);
if (ig_ent == NULL) {
b_ent->operation(op, res);
return;
}
Character * character = dynamic_cast<Character *>(b_ent);
if ((character != NULL) && (character->m_externalMind == NULL)) {
character->m_externalMind = new ExternalMind(*this,
character->getId(),
character->getIntId());
debug(std::cout << "Subscribing existing character" << std::endl
<< std::flush;);
Info info;
Anonymous info_arg;
character->addToEntity(info_arg);
info->setArgs1(info_arg);
info->setSerialno(newSerialNo());
res.push_back(info);
character->externalOperation(op);
return;
}
ig_ent->externalOperation(op);
return;
}
}
void Connection::LoginOperation(const Operation & op, OpVector & res)
{
debug(std::cout << "Got login op" << std::endl << std::flush;);
const std::vector<Root> & args = op->getArgs();
if (args.empty()) {
error(op, "Login has no argument", res);
return;
}
// Account should be the first argument of the op
const Root & arg = args.front();
// Check for username, and if its not there, then check for
// id in case we are dealing with an old client.
Element user_attr;
std::string username;
if (arg->copyAttr("username", user_attr) != 0 || !user_attr.isString()) {
log(WARNING, "Got Login for account with no username. Checking for old style Login.");
if (!arg->hasAttrFlag(Atlas::Objects::ID_FLAG)) {
error(op, "Got account Login with no username.", res);
return;
}
username = arg->getId();
} else {
username = user_attr.String();
}
if (username.empty()) {
error(op, "Empty username provided for Login", res);
return;
}
// We now have username, so can check whether we know this
// account, either from existing account ....
Account * player = m_server.getAccountByName(username);
// or if not, from the database
if (consts::enable_database && player == 0) {
debug(std::cout << "No account called " << username
<< " in server. Checking in database."
<< std::endl << std::flush;);
player = Persistance::instance()->getAccount(username);
if (player != 0) {
Persistance::instance()->registerCharacters(*player,
m_server.m_world.getEntities());
m_server.addAccount(player);
}
}
if (player == 0 || verifyCredentials(*player, arg) != 0) {
clientError(op, "Login is invalid", res);
return;
}
// Account appears to be who they say they are
if (player->m_connection) {
// Internals don't allow player to log in more than once.
clientError(op, "This account is already logged in", res);
return;
}
// Connect everything up
addObject(player);
EntityDict::const_iterator J = player->getCharacters().begin();
EntityDict::const_iterator Jend = player->getCharacters().end();
for (; J != Jend; ++J) {
addObject(J->second);
}
player->m_connection = this;
m_server.m_lobby.addObject(player);
// Let the client know they have logged in
Info info;
Anonymous info_arg;
player->addToEntity(info_arg);
info->setArgs1(info_arg);
info->setSerialno(newSerialNo());
debug(std::cout << "Good login" << std::endl << std::flush;);
res.push_back(info);
}
void Connection::CreateOperation(const Operation & op, OpVector & res)
{
debug(std::cout << "Got create op" << std::endl << std::flush;);
if (!m_objects.empty()) {
clientError(op, "This connection is already logged in", res);
return;
}
const std::vector<Root> & args = op->getArgs();
if (args.empty()) {
error(op, "Create has no argument", res);
return;
}
const Root & arg = args.front();
if (restricted_flag) {
error(op, "Account creation on this server is restricted", res);
return;
}
Element user_attr;
std::string username;
if (arg->copyAttr("username", user_attr) != 0 || !user_attr.isString()) {
log(WARNING, "Got Create for account with no username. Checking for old style Create.");
if (!arg->hasAttrFlag(Atlas::Objects::ID_FLAG)) {
error(op, "Got account Create with no username.", res);
return;
}
username = arg->getId();
} else {
username = user_attr.String();
}
Element passwd_attr;
if (arg->copyAttr("password", passwd_attr) != 0 || !passwd_attr.isString()) {
error(op, "No account password given", res);
return;
}
const std::string & password = passwd_attr.String();
if ((0 != m_server.getAccountByName(username)) ||
(consts::enable_database && Persistance::instance()->findAccount(username)) ||
(username.empty()) || (password.empty())) {
// Account exists, or creation data is duff
clientError(op, "Account creation is invalid", res);
return;
}
Account * player = addPlayer(username, password);
if (consts::enable_database) {
Persistance::instance()->putAccount(*player);
}
Info info;
Anonymous info_arg;
player->addToEntity(info_arg);
info->setArgs1(info_arg);
info->setSerialno(newSerialNo());
debug(std::cout << "Good create" << std::endl << std::flush;);
res.push_back(info);
}
void Connection::LogoutOperation(const Operation & op, OpVector & res)
{
const std::vector<Root> & args = op->getArgs();
if (args.empty()) {
// Logging self out
Info info;
info->setArgs1(op);
info->setRefno(op->getSerialno());
info->setSerialno(newSerialNo());
// FIXME Direct call of send. Need local refno handling.
send(info);
disconnect();
return;
}
const Root & arg = args.front();
Element user_attr;
if (arg->copyAttr("username", user_attr) != 0 || !user_attr.isString()) {
error(op, "Got Logout with no username.", res);
return;
}
const std::string & username = user_attr.String();
Element passwd_attr;
if (arg->copyAttr("password", passwd_attr) != 0 || !passwd_attr.isString()) {
error(op, "No account password given", res);
return;
}
const std::string & password = passwd_attr.String();
Account * player = m_server.getAccountByName(username);
if ((!player) || (password != player->m_password)) {
error(op, "Logout failed", res);
return;
}
// FIXME This won't work. This connection won't have the account ID
// so won't be able to find it. If it did, then it could just log out
// the normal way. Pointless.
Operation l(op.copy());
l->setFrom(player->getId());
OpVector tres;
operation(l, tres);
// Its not safe to assert this. FIXME Look into what might be returned
// in the way of errors, and where they should go.
assert(tres.empty());
}
void Connection::GetOperation(const Operation & op, OpVector & res)
{
const std::vector<Root> & args = op->getArgs();
Info info;
if (args.empty()) {
Anonymous info_arg;
m_server.addToEntity(info_arg);
info->setArgs1(info_arg);
info->setSerialno(newSerialNo());
debug(std::cout << "Replying to empty get" << std::endl << std::flush;);
} else {
const Root & arg = args.front();
if (!arg->hasAttrFlag(Atlas::Objects::ID_FLAG)) {
error(op, "Type definition requested with no id", res);
return;
}
const std::string & id = arg->getId();
debug(std::cout << "Get got for " << id << std::endl << std::flush;);
Atlas::Objects::Root o = Inheritance::instance().getClass(id);
if (!o.isValid()) {
error(op, String::compose("Unknown type definition for \"%1\" requested", id).c_str(), res);
return;
}
info->setArgs1(o);
info->setSerialno(newSerialNo());
}
res.push_back(info);
}