cyphesis/tests/Tasktest.cpp
Alistair Riddoch 71cbcdcfc1 Modify externalOperation to include Link
The Link reference provided is the object allowing direct communication
back to the external source of the operation. This allows us to handle
things more cleanly in some cases.
2012-12-04 20:39:35 +00:00

487 lines
8.6 KiB
C++

// Cyphesis Online RPG Server and AI Engine
// Copyright (C) 2004 Alistair Riddoch
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software Foundation,
// Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
// $Id$
#ifdef NDEBUG
#undef NDEBUG
#endif
#ifndef DEBUG
#define DEBUG
#endif
#include "rulesets/Task.h"
#include "rulesets/Entity.h"
#include "rulesets/Character.h"
#include <Atlas/Objects/Generic.h>
#include <Atlas/Objects/RootEntity.h>
#include <iostream>
#include <cassert>
int main()
{
int ret = 0;
Operation op;
{
Task * task;
OpVector res;
if (0) {
task->operation(op, res);
}
}
Entity ent1("1", 1), ent2("2", 2);
Character chr("3", 3);
{
Task fell(chr);
fell.nextTick(1.5);
Atlas::Message::Element val;
fell.getAttr("foo", val);
assert(val.isNone());
fell.setAttr("foo", 1);
fell.getAttr("foo", val);
assert(val.isInt());
assert(!fell.obsolete());
OpVector res;
assert(res.empty());
Atlas::Objects::Operation::Generic c;
c->setParents(std::list<std::string>(1, "generic"));
fell.initTask(c, res);
fell.operation(op, res);
fell.irrelevant();
assert(fell.obsolete());
}
return ret;
}
// stubs
#include "common/log.h"
namespace Atlas { namespace Objects { namespace Operation {
int TICK_NO = -1;
} } }
Character::Character(const std::string & id, long intId) :
Character_parent(id, intId),
m_movement(*(Movement*)0),
m_mind(0), m_externalMind(0)
{
}
Character::~Character()
{
}
void Character::operation(const Operation & op, OpVector &)
{
}
void Character::externalOperation(const Operation & op, Link &)
{
}
void Character::ImaginaryOperation(const Operation & op, OpVector &)
{
}
void Character::InfoOperation(const Operation & op, OpVector &)
{
}
void Character::TickOperation(const Operation & op, OpVector &)
{
}
void Character::TalkOperation(const Operation & op, OpVector &)
{
}
void Character::NourishOperation(const Operation & op, OpVector &)
{
}
void Character::UseOperation(const Operation & op, OpVector &)
{
}
void Character::WieldOperation(const Operation & op, OpVector &)
{
}
void Character::AttackOperation(const Operation & op, OpVector &)
{
}
void Character::ActuateOperation(const Operation & op, OpVector &)
{
}
void Character::mindActuateOperation(const Operation &, OpVector &)
{
}
void Character::mindAttackOperation(const Operation &, OpVector &)
{
}
void Character::mindCombineOperation(const Operation &, OpVector &)
{
}
void Character::mindCreateOperation(const Operation &, OpVector &)
{
}
void Character::mindDeleteOperation(const Operation &, OpVector &)
{
}
void Character::mindDivideOperation(const Operation &, OpVector &)
{
}
void Character::mindEatOperation(const Operation &, OpVector &)
{
}
void Character::mindGoalInfoOperation(const Operation &, OpVector &)
{
}
void Character::mindImaginaryOperation(const Operation &, OpVector &)
{
}
void Character::mindLookOperation(const Operation &, OpVector &)
{
}
void Character::mindMoveOperation(const Operation &, OpVector &)
{
}
void Character::mindSetOperation(const Operation &, OpVector &)
{
}
void Character::mindSetupOperation(const Operation &, OpVector &)
{
}
void Character::mindTalkOperation(const Operation &, OpVector &)
{
}
void Character::mindThoughtOperation(const Operation &, OpVector &)
{
}
void Character::mindTickOperation(const Operation &, OpVector &)
{
}
void Character::mindTouchOperation(const Operation &, OpVector &)
{
}
void Character::mindUpdateOperation(const Operation &, OpVector &)
{
}
void Character::mindUseOperation(const Operation &, OpVector &)
{
}
void Character::mindWieldOperation(const Operation &, OpVector &)
{
}
void Character::mindOtherOperation(const Operation &, OpVector &)
{
}
Thing::Thing(const std::string & id, long intId) :
Thing_parent(id, intId)
{
}
Thing::~Thing()
{
}
void Thing::DeleteOperation(const Operation & op, OpVector & res)
{
}
void Thing::MoveOperation(const Operation & op, OpVector & res)
{
}
void Thing::SetOperation(const Operation & op, OpVector & res)
{
}
void Thing::LookOperation(const Operation & op, OpVector & res)
{
}
void Thing::CreateOperation(const Operation & op, OpVector & res)
{
}
void Thing::UpdateOperation(const Operation & op, OpVector & res)
{
}
Entity::Entity(const std::string & id, long intId) :
LocatedEntity(id, intId), m_motion(0), m_flags(0)
{
}
Entity::~Entity()
{
}
void Entity::destroy()
{
destroyed.emit();
}
void Entity::ActuateOperation(const Operation &, OpVector &)
{
}
void Entity::AppearanceOperation(const Operation &, OpVector &)
{
}
void Entity::AttackOperation(const Operation &, OpVector &)
{
}
void Entity::CombineOperation(const Operation &, OpVector &)
{
}
void Entity::CreateOperation(const Operation &, OpVector &)
{
}
void Entity::DeleteOperation(const Operation &, OpVector &)
{
}
void Entity::DisappearanceOperation(const Operation &, OpVector &)
{
}
void Entity::DivideOperation(const Operation &, OpVector &)
{
}
void Entity::EatOperation(const Operation &, OpVector &)
{
}
void Entity::GetOperation(const Operation &, OpVector &)
{
}
void Entity::InfoOperation(const Operation &, OpVector &)
{
}
void Entity::ImaginaryOperation(const Operation &, OpVector &)
{
}
void Entity::LookOperation(const Operation &, OpVector &)
{
}
void Entity::MoveOperation(const Operation &, OpVector &)
{
}
void Entity::NourishOperation(const Operation &, OpVector &)
{
}
void Entity::SetOperation(const Operation &, OpVector &)
{
}
void Entity::SightOperation(const Operation &, OpVector &)
{
}
void Entity::SoundOperation(const Operation &, OpVector &)
{
}
void Entity::TalkOperation(const Operation &, OpVector &)
{
}
void Entity::TickOperation(const Operation &, OpVector &)
{
}
void Entity::TouchOperation(const Operation &, OpVector &)
{
}
void Entity::UpdateOperation(const Operation &, OpVector &)
{
}
void Entity::UseOperation(const Operation &, OpVector &)
{
}
void Entity::WieldOperation(const Operation &, OpVector &)
{
}
void Entity::externalOperation(const Operation & op, Link &)
{
}
void Entity::operation(const Operation & op, OpVector & res)
{
}
void Entity::addToMessage(Atlas::Message::MapType & omap) const
{
}
void Entity::addToEntity(const Atlas::Objects::Entity::RootEntity & ent) const
{
}
PropertyBase * Entity::setAttr(const std::string & name,
const Atlas::Message::Element & attr)
{
return 0;
}
const PropertyBase * Entity::getProperty(const std::string & name) const
{
return 0;
}
void Entity::onContainered()
{
}
void Entity::onUpdated()
{
}
LocatedEntity::LocatedEntity(const std::string & id, long intId) :
Router(id, intId),
m_refCount(0), m_seq(0),
m_script(0), m_type(0), m_contains(0)
{
}
LocatedEntity::~LocatedEntity()
{
}
bool LocatedEntity::hasAttr(const std::string & name) const
{
return false;
}
int LocatedEntity::getAttr(const std::string & name,
Atlas::Message::Element & attr) const
{
return -1;
}
int LocatedEntity::getAttrType(const std::string & name,
Atlas::Message::Element & attr,
int type) const
{
return -1;
}
PropertyBase * LocatedEntity::setAttr(const std::string & name,
const Atlas::Message::Element & attr)
{
return 0;
}
const PropertyBase * LocatedEntity::getProperty(const std::string & name) const
{
return 0;
}
void LocatedEntity::onContainered()
{
}
void LocatedEntity::onUpdated()
{
}
Router::Router(const std::string & id, long intId) : m_id(id),
m_intId(intId)
{
}
Router::~Router()
{
}
void Router::addToMessage(Atlas::Message::MapType & omap) const
{
}
void Router::addToEntity(const Atlas::Objects::Entity::RootEntity & ent) const
{
}
Location::Location() : m_loc(0)
{
}
void log(LogLevel lvl, const std::string & msg)
{
}