cyphesis/tests/EntityRuleHandlerTest.cpp
Erik Ogenvik 1c69b3aae6 Use camel casing for tests.
This makes it much easier to find them in various editors.
2016-06-26 20:17:18 +02:00

317 lines
6.6 KiB
C++

// Cyphesis Online RPG Server and AI Engine
// Copyright (C) 2011 Alistair Riddoch
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software Foundation,
// Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
#ifdef NDEBUG
#undef NDEBUG
#endif
#ifndef DEBUG
#define DEBUG
#endif
#include <Python.h>
#include "server/EntityRuleHandler.h"
#include "server/EntityBuilder.h"
#include "common/TypeNode.h"
#include <Atlas/Objects/Anonymous.h>
#include <cstdlib>
using Atlas::Message::MapType;
using Atlas::Objects::Root;
using Atlas::Objects::Entity::Anonymous;
static TypeNode * stub_addChild_result = 0;
static bool stub_isTask_result = false;
int main()
{
EntityBuilder::init();
{
RuleHandler * rh = new EntityRuleHandler(EntityBuilder::instance());
delete rh;
}
// check() not a class
{
RuleHandler * rh = new EntityRuleHandler(EntityBuilder::instance());
Anonymous description;
description->setParents(std::list<std::string>(1, "foo"));
int ret = rh->check(description);
assert(ret == -1);
delete rh;
}
// check() stub says it's a task
{
RuleHandler * rh = new EntityRuleHandler(EntityBuilder::instance());
stub_isTask_result = true;
Anonymous description;
description->setObjtype("class");
description->setParents(std::list<std::string>(1, "foo"));
int ret = rh->check(description);
assert(ret == -1);
stub_isTask_result = false;
delete rh;
}
// check() stub says it's not a task
{
RuleHandler * rh = new EntityRuleHandler(EntityBuilder::instance());
Anonymous description;
description->setObjtype("class");
description->setParents(std::list<std::string>(1, "foo"));
int ret = rh->check(description);
assert(ret == 0);
delete rh;
}
{
RuleHandler * rh = new EntityRuleHandler(EntityBuilder::instance());
Anonymous description;
description->setId("class_name");
std::string dependent, reason;
int ret = rh->install("class_name", "parent_name",
description, dependent, reason);
assert(ret == 1);
assert(dependent == "parent_name");
delete rh;
}
// Install a rule with addChild rigged to give a correct result
{
RuleHandler * rh = new EntityRuleHandler(EntityBuilder::instance());
Anonymous description;
description->setId("class_name");
std::string dependent, reason;
stub_addChild_result = (TypeNode *) malloc(sizeof(TypeNode));
int ret = rh->install("class_name", "parent_name",
description, dependent, reason);
assert(ret == 1);
assert(dependent == "parent_name");
free(stub_addChild_result);
stub_addChild_result = 0;
delete rh;
}
{
RuleHandler * rh = new EntityRuleHandler(EntityBuilder::instance());
Anonymous description;
int ret = rh->update("", description);
// FIXME Currently does nothing
assert(ret == -1);
delete rh;
}
}
// stubs
#include "server/EntityFactory.h"
#include "server/Player.h"
#include "rulesets/PythonScriptFactory.h"
#include "common/Inheritance.h"
#include "common/log.h"
std::set<std::string> Player::playableTypes;
EntityBuilder * EntityBuilder::m_instance = NULL;
EntityBuilder::EntityBuilder()
{
}
bool EntityBuilder::isTask(const std::string & class_name)
{
return stub_isTask_result;
}
EntityKit * EntityBuilder::getClassFactory(const std::string & class_name)
{
return 0;
}
int EntityBuilder::installFactory(const std::string & class_name,
const Root & class_desc,
EntityKit * factory)
{
return 0;
}
template <class T>
PythonScriptFactory<T>::PythonScriptFactory(const std::string & package,
const std::string & type) :
PythonClass(package,
type,
&PyBaseObject_Type)
{
}
template <class T>
PythonScriptFactory<T>::~PythonScriptFactory()
{
}
template <class T>
int PythonScriptFactory<T>::setup()
{
return 0;
}
template <class T>
const std::string & PythonScriptFactory<T>::package() const
{
return m_package;
}
template <class T>
int PythonScriptFactory<T>::addScript(T * entity) const
{
return 0;
}
template class PythonScriptFactory<LocatedEntity>;
template <class T>
int PythonScriptFactory<T>::refreshClass()
{
return 0;
}
PythonClass::PythonClass(const std::string & package,
const std::string & type,
PyTypeObject * base) : m_package(package),
m_type(type),
m_base(base),
m_module(0),
m_class(0)
{
}
PythonClass::~PythonClass()
{
}
int PythonClass::load()
{
return 0;
}
int PythonClass::getClass(struct _object *)
{
return 0;
}
int PythonClass::refresh()
{
return 0;
}
EntityKit::EntityKit()
{
}
EntityKit::~EntityKit()
{
}
void EntityKit::updateProperties()
{
}
void EntityKit::addProperties()
{
}
EntityFactoryBase::EntityFactoryBase()
{
}
EntityFactoryBase::~EntityFactoryBase()
{
}
void EntityFactoryBase::updateProperties()
{
}
void EntityFactoryBase::addProperties()
{
}
Inheritance * Inheritance::m_instance = NULL;
Inheritance::Inheritance() : noClass(0)
{
}
Inheritance & Inheritance::instance()
{
if (m_instance == NULL) {
m_instance = new Inheritance();
}
return *m_instance;
}
TypeNode * Inheritance::addChild(const Root & obj)
{
return stub_addChild_result;
}
bool Inheritance::hasClass(const std::string & parent)
{
return true;
}
Root atlasOpDefinition(const std::string & name, const std::string & parent)
{
return Root();
}
void log(LogLevel lvl, const std::string & msg)
{
}