mirror of
https://github.com/worldforge/cyphesis
synced 2026-08-13 12:26:04 -04:00
80 lines
2.4 KiB
C++
80 lines
2.4 KiB
C++
// Cyphesis Online RPG Server and AI Engine
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// Copyright (C) 2000-2004 Alistair Riddoch
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//
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// This program is free software; you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation; either version 2 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software Foundation,
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// Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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// $Id$
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#include "BaseWorld.h"
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#include "id.h"
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#include <cassert>
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BaseWorld * BaseWorld::m_instance = 0;
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/// \brief BaseWorld constructor.
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///
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/// Protected as BaseWorld is a base class.
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/// This constructor registers the instance created as the singleton, and
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/// in debug mode ensures that an instance has not already been created.
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/// @param gw the top level in-game entity in the world.
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BaseWorld::BaseWorld(Entity & gw) : m_gameWorld(gw)
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{
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assert(m_instance == 0);
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m_instance = this;
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}
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/// \brief BaseWorld destructor.
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///
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/// Removes this instance from the singleton pointer. In debug mode ensures
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/// that this instance is correctly installed as the singleton.
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BaseWorld::~BaseWorld()
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{
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assert(m_instance == this);
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m_instance = 0;
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}
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/// \brief Get an in-game Entity by its string ID.
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///
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/// @param id string ID of Entity to be retrieved.
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/// @return pointer to Entity retrieved, or zero if it was not found.
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Entity * BaseWorld::getEntity(const std::string & id) const
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{
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long intId = integerId(id);
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EntityDict::const_iterator I = m_eobjects.find(intId);
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if (I != m_eobjects.end()) {
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assert(I->second != 0);
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return I->second;
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} else {
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return 0;
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}
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}
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/// \brief Get an in-game Entity by its integer ID.
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///
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/// @param id integer ID of Entity to be retrieved.
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/// @return pointer to Entity retrieved, or zero if it was not found.
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Entity * BaseWorld::getEntity(long id) const
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{
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EntityDict::const_iterator I = m_eobjects.find(id);
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if (I != m_eobjects.end()) {
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assert(I->second != 0);
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return I->second;
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} else {
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return 0;
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}
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}
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